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Noxaelis

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Noxaelis

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  1. Noxaelis
    Noxaelis
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    Please be descriptive if reporting an issue. Screenshots w/ More Informative Console are very useful! I am open to suggestions and requests but please don't expect too much out of me. I hope that you all enjoy my little mod!

    Patch Hub Here: COTN-WE Patch Hub

    Version 1.1 - Mostly minor changes, you can see them in the changelog. Added support for 3 new patches on the patch hub (Keep It Clean, Seasonal Landscapes - Unfrozen, Lux-like Lighting)
  2. RhaegonVII
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    I am using the patches and i have read the instructions again and again but i can't solve the cracked floor in the barracks entrace and the side entrance being almost hidden by the wall.
    Edit: after many tests i discovered that the bug it's in Winterhold Expanded Patch Hub.
    I tried to use this mod without any patch and other mod and it worked fine, but when you use the patch mod the error happens.
    Another edit: found which mod is the problem, the blacksmith mod, if i don't' use it the error doesn't happens.

    Please, also remove the rocks near the side entrance of the barracks, the rocks makes the acess to the door hard.

    About the other parts of this mod, it's very nice.
  3. BobTheBobCatt
    BobTheBobCatt
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    Is this compatible with Fortified Winterhold?
    Edit: Nvm, I didn't see the patch, I see it now. Ignore the comment
  4. SnippyStockins
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    Hey Noxaelis,

    Was fixing up some errors in xEdit and this showed up under your esp. Just thought I'd let you know. Not sure if it's an issue on my end or not.

    COTN - Winterhold Expanded.esp
    [00:10] [NAVI:00012FB4]
    [00:10]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Edge Links \ Navmesh -> [4F22432E] <Error: Could not be resolved>
    [00:10]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Edge Links \ Navmesh -> [4F22432F] <Error: Could not be resolved>
    [00:10]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Edge Links \ Navmesh -> [4F224331] <Error: Could not be resolved>
    [00:10]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Edge Links \ Navmesh -> [4F224330] <Error: Could not be resolved>
    [00:10]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Edge Links \ Navmesh -> [4F22432F] <Error: Could not be resolved>
    [00:10]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Edge Links \ Navmesh -> [4F224331] <Error: Could not be resolved>
    [00:10]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Navmesh -> [4F22432F] <Error: Could not be resolved>
    [00:10]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Navmesh -> [4F224330] <Error: Could not be resolved>
    [00:10]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Navmesh -> [4F224331] <Error: Could not be resolved>
    [00:10] [NAVM:000F7EDD] (in GRUP Cell Temporary Children of WinterholdExterior03 [CELL:00008EE0] (in Tamriel "Skyrim" [WRLD:0000003C] at 26,23))
    [00:10]     NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #2 \ Navmesh -> [4F22432E] <Error: Could not be resolved>
    [00:10]     NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #3 \ Navmesh -> [4F22432F] <Error: Could not be resolved>
    [00:10]     NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #4 \ Navmesh -> [4F22432F] <Error: Could not be resolved>
    [00:10]     NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #5 \ Navmesh -> [4F22432F] <Error: Could not be resolved>
    [00:10]     NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #6 \ Navmesh -> [4F22432F] <Error: Could not be resolved>
    [00:10]     NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #7 \ Navmesh -> [4F224331] <Error: Could not be resolved>
    [00:10] [NAVM:00100F4B] (in GRUP Cell Temporary Children of WinterholdExterior01 [CELL:00008EA2] (in Tamriel "Skyrim" [WRLD:0000003C] at 26,25))
    [00:10]     NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #31 \ Navmesh -> [4F224330] <Error: Could not be resolved>
  5. Heisenberg747
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    i wish someone would fixed those ruined buildings instead man 
  6. Fe4therstone
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    Does anyone know if it's compatibile with JK Skyrim?
    1. dragonbornop234
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      I have tried it with jk's skyrim and it seems that most of the buildings stick into the ruins from jk and there are landscape seams. 
    2. Noxaelis
      Noxaelis
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      Sorry, as you have found out, it is not compatible. I don't personally use JK's.. not sure how difficult it would be to make them compatible. I would probably have to disable all of the JK statics or move them. Bigger issue is with navmesh and landscape if it requires it's own for things to make sense/npcs to path correctly.

      (It would also have to remain compatible with all of my mod patches.. which seems like it would end up removing a large amount of JK stuff)

      I may look into it if there's a lot of interest
    3. CorvustheFallen
      CorvustheFallen
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      +1 if it's possible, Jk's is great for most of the cities but hard to do much with it in Winterhold since can't just turn that part off.
  7. NeolSkyWalker
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    Compatible with Northern Roads?