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Version 1.03
Challenging while using magic will no longer be interpreted as unarmed combat
Special Edition Release
This is a port from Classic. Let me know if there are any issues
Version 1.01
Fixes an oversight where killmoves could be interrupted by the NPC going unconscious. This led to immortal NPCs, not exactly a desired feature.
Version 1.02
Adds the ability to toggle whether or not to allow killing essentials. Also cuts off the duel if you or the opponent pass through a load screen. This prevents any bugs that might come from an NPC fleeing into a building.