This page was last updated on 17 March 2024, 8:47PM
Changelogs
Version 1.6
Important update that implements automatic support for Season of Skyrim regarding FORN - CONT - DOOR records which I remind you that with this mod they can have a shader. Season of Skyrim does not allow swapping of CONT and DOOR, so this happens automatically via script using a Season of Skyrim API itself. Thanks to Po3 for the suggestion, lilebonymace who is a genius with scripts, Fallven who asked me the problem and who is doing a great job with the season patch for BDS-DE.
Version 1.5
Corrections and more order in the INI. I want to remind you that this is an open project, so anyone can help us.
dlc2/clutter/dragonbones included from BDS 2.11 meshes with a few more fixes that address an old bug/crash using the multi pass shader (this is true for every multi pass shader mod)
Giants' Obelisks now receive snow without any strange problems. It won't cover all the obelisks because it's in wip, but it will be completed in the next update
Changed Dawnstar Location to Dawnstar Exteriors because bugsheda linked some interiors on DawnstarLocation. In short, before you could find snow-covered tables and barrels in the interiors.
Version 1.4
Completely rebuilt the INI which is now more logical and easier to control
Fixed the whole snowy stockades situation which was terrible also in vanilla and I think this is the first mod that does this for real.
Stockade gates now can have snow (thanks to po3 papyrus extender).
Every barrel that is considerd in vanilla "snowy" now has snow for real (thanks to po3 papyrus extender). I remind you that this is the only mod that allows you to do this thing.
Dawnstar is now complete. Let me know if you see strange or inconsisten things.
Removed snowshader.nif asset. I did my research and that's an old asset, because LE's shader wasn't as good as Skyrim SE
Version 1.3
Fixed grey RGB (for some reason it was still there)
Extended the snow shader to all Supplies and Containers objects that the game calls "SN" (snowy) but which then cannot have snow on them (thanks bugsheda again)
Lot of direction material fixes are applied.
Little fixes around.
Version 1.2
Fixed Whpalace1 disappearing using multi pass shader - this is not a workaround, it's a real solution and now works as expected thanks to po3 papyrus extender. - SoS simply revert to single pass to avoid the problem, so nif can't be parallaxed. - FYX in the optional file fix split the mesh into three parts but removes the LOD. If you want to install that (good) mod just install one of the main files and not the optional ones
Improved RGB coloring, no more gray snow around Skyrim.
Working hard on an additional hybrid version with some landscape objects that use the single pass shader that is nicer for some surfaces (for the next version of this mod, stay tuned). This will also fix the issue with Foot Prints and multi pass shader not allowing you to see footprints on some objects (yes, it happens with SoS too).
Version 1.1
Bds welcome in next gen :)
From this version onwards "base object swapper" and "powerofthree's Papyrus Extender" are a requirement.
New snow statics are distribuited using BOS so compatibility is at its maximum.
An amazing new feature has been implemented using "Papyrus Extender by powerof three": Container and Forniture records can now receive the object's material shader and thus be snowed. No mod on Skyrim allows you to do this thing, NONE. This require to switch the current cell to see the changements.(Big thanks to lilebonymace for the help!)
This release focused on Dawnstar, so most of the changes can be found there. I haven't built any assets yet because I want to maximize what I can do across all available programs and scripts. I will make new assets when I'm ready.