0 of 0

File information

Last updated

Original upload

Created by

Killfriendlly aka Dean

Uploaded by

killfriendlly

Virus scan

Safe to use

24 comments

  1. EggBowser
    EggBowser
    • member
    • 0 kudos
    I wonder if it would be possible to make a patch for the unarmed moveset to scale off Adamant's Hand to Hand skill instead of player level?
    1. killfriendlly
      killfriendlly
      • premium
      • 71 kudos
      Probably.
  2. SirDorksalot
    SirDorksalot
    • member
    • 1 kudos
    is it compatible with skysa animations?
    1. killfriendlly
      killfriendlly
      • premium
      • 71 kudos
      Read description again please
  3. SilencioSeJuega
    SilencioSeJuega
    • supporter
    • 0 kudos
    Thank u for this mod I've been looking for something like this a lot of time. I would like to know how to include in the same folder the greatsword and katana animations. It would work just renaming the file number ?
  4. InogmundIII
    InogmundIII
    • supporter
    • 0 kudos
    So is it impossible to add movesets with directional attacks like Smooth's For Honor series and the likes? Cause this is a great Idea and I'd love to use these movesets with it, but it seems both structures are incompatible.
    1. killfriendlly
      killfriendlly
      • premium
      • 71 kudos
      Add a keytrace condition in a different file for the weapon you want. Add attack you want for directional attack in that file. Thats it.
  5. deltasparks22
    deltasparks22
    • member
    • 0 kudos
    Im new to actually using oar, i usually just download the animation and install it with vortex like a normal mod and it just works. i tried downloading movesets, copying their contents and pasting them inside (for example, inside the "Low Level Warhammer" folder) this mod, but it doesnt work. Can somebody explain to me what im doing wrong?
  6. hoangdai94
    hoangdai94
    • member
    • 175 kudos
    @killfriendlly If a move-set has multiple folders because of using Payload Interpreter for custom effect, what should we do then ? Only copy the base animations, not the additional ones that require more conditions ?
    An example of this one : Thor Moveset ADXP MCO.
     
    1. killfriendlly
      killfriendlly
      • premium
      • 71 kudos
      Only copy the base animations.
    2. hoangdai94
      hoangdai94
      • member
      • 175 kudos
      Okay mah friend !
  7. yifandamowang
    yifandamowang
    • supporter
    • 0 kudos
    IF a animation mod have esp ,i drop it into this folder too?
    1. hoangdai94
      hoangdai94
      • member
      • 175 kudos
      Nope.
  8. RarufuSanju
    RarufuSanju
    • member
    • 2 kudos
    Question. Does this work like the AMR stance framework but for OAR?

    https://www.nexusmods.com/skyrimspecialedition/mods/54674?tab=description

    edit:
    I guess not. It's a nice setup for roleplay though. 
  9. hoangdai94
    hoangdai94
    • member
    • 175 kudos
    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
    1. hoangdai94
      hoangdai94
      • member
      • 175 kudos
      @killfriendlly How could I make these work for NPC only, instead of player ?
    2. killfriendlly
      killfriendlly
      • premium
      • 71 kudos
      Remove the IsActorBase("Skyrim.esm" | 0x00000007) condition in txt file for the DAR version or in the in game editor for the OAR version.
    3. hoangdai94
      hoangdai94
      • member
      • 175 kudos
      Noice ! 
  10. Tomzo711
    Tomzo711
    • premium
    • 12 kudos
    Concerning Hand to Hand animations, there is a Custom Skills Framework mod called Bruiser - Hand to Hand Skill. Could it be used as a requirement to give H2H a skill animation set?

    https://www.nexusmods.com/skyrimspecialedition/mods/111239?tab=description
    1. killfriendlly
      killfriendlly
      • premium
      • 71 kudos
      Maybe. The idea for this framework is compatibility. Given the amount of skill overhauls I'll refrain from trying that out. Though it should work. 

      If you find a way I'll add it to the optional files.
    2. Tomzo711
      Tomzo711
      • premium
      • 12 kudos
      It's not a skill overhaul, but rather a completely new skill tree that's injected into the vanilla game via Custom Skills Framework. It alters none of the vanilla skills, making it compatible with all skill overhauls. Their are several mods that use that framework to create their own new skill trees. To my knowledge, Bruiser is the only one that makes a h2h tree.
    3. killfriendlly
      killfriendlly
      • premium
      • 71 kudos
      Good to know. Let me know if you find a way to implement it and I can add an addition optional file for this.
    4. Tomzo711
      Tomzo711
      • premium
      • 12 kudos
      I unfortunately don't have the skill base or time to do it. I basically just wanted to bring it to your attention in case you wanted to include an optional file to achieve it for h2h.