the only reason i don't disagree on that is because of the 100k mods that skyrim has, but as of vanilla, dark souls 3 is waaay better, don't be shitting on games just because you don't like/haven't played them
Hello LuckYin. I am sorry for bothering you once again. Thanks to your assistance i was able to finally bring the Nameless King into my game, however, despite two weeks of trying to troubleshoot on my own, There are two problems i am having a really hard time figuring out.
and 2.) no matter what i do I am unable to get him to use any one of his special "Boss" abilities shown in your gifs. the stomp, the jump, the slam, the lighting ball or lightning bolt. the most he will do is light up, but then just attack with normal strikes (could be a lunge?). everything else is just normal attack swings.
i have every necessary and even unnecessary file installed. new scar version and re run nemesis multiple times. I have a couple different combat mods like wildcat, revenge of the enemies, and ultimate combat. I even have Attacko's shadow of mereth bosses installed and they work similarly to the nameless king and they dont have any issues with their movesets so far as i have encountered.
NOT IsActorBase("Skyrim.esm"|0x00000007) AND IsActorBase("Boss - Nameless King.esp" | Fx000906) AND IsEquippedRightType(5) AND IsEquippedLeftType(5)
and placed all of those files inside of the 17325 folder. Despite this however, he still moves the same way and doesn't use the movements.
I am very sorry if the answer is super obvious and I am just not seeing it, but I am stumped, and you have created a really extraordinary npc and I really wish to experience him in my game. If you have the time to help me I would be very very thankful.
1.Do you use Open Animation Replacer? Only OAR make the mod work. 2.The Boss do the stomp, the slam, the lighting ball or lightning bolt when its HP < 50%. 3.It's OK to put movement animations in 17300.
Yes sir. I only use open animation replacer. I also have fought him with his health above and well below 50% and his moveset is always the same: wild twirling swings, and sometimes he lights up white and does this swing attack. He also doesnt fight like the one in your video does. He twirls and swings his spear wildly, and the one in your video is slow, heavy and controlled. And so far as I know the only mods i have that alter attacks are elden rim base and ADXMCO if that one does.
I just discovered the source of the strange wild moveset he was using. it was because i had HollowSlayer Greatsword moveset I MCO ISCAR at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) and it affected npcs as well. Now he just defualts to the normal elden rim two handed fighting style, which got me thinking, did you by chance need to change anything in Elden rim so it would exclude the nameless king? it might explain why he doesnt fight exactly like he does in your video? Or Maybe a conditions file that wasnt included in the 2.1 release that makes sure he only uses his moveset?
im sorry sir, but i do not understand what you mean. Do you mean that my config.json located in folder number 17300 file should look exactly like this picture? if so, it does look exactly like the picture.
Or are you saying i need to make sure every config.json file located in the mco anination folder needs to look like the one in this picture?
Thank you so very much! He finally works as intended. if you had not told me this part, I never would gotten him to work. Thank you for giving me your patience and thank you for making this really awesome Boss. I am very thankful to you for all of it.
Sir could you please help me? I have tried typing in your summon code player.placeatme 0X906 and nothing is showing. I have tried locating this boss through the console using "help Nameless" or "help King" and i cant find an npc called nameless king. does he go by a different name in game? is there something else i can type? i have every necessary requirement. i tried opening the file in the creation kit but it told me it was missing the master, KremESP.esp?
Thank you for giving me you time and this answer. i attempted what you just described but nothing was registered to my unique sequence. do you have any idea what i could be doing incorrectly? as i mentioned i have all of the necessary requirements, including scar 2.0. also what is KremESP.esp? i tried to open this file in the creationkit and it told me it was missing that file
Thank you for your time sir. I never installed shamans bizarre adventure since i didn't see a required next to it. I apologize if i wasted your time. Thank you for your patience and answers because he is working now, and your creation is truly impressive. he is fun and formidable to fight against. thank you for making him. my game will be better with him
Fantastic work. This isn't exactly lore-friendly, but it is very impressive from a technical standpoint. I hope you will consider perhaps creating a custom model with the same animations to bring a lore-friendly boss fight to Skyrim.
59 comments
1.) I am unable to get him to not only use your suggested movement Swordsman Movement Animations One Handed Sword Walk and Run at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
and 2.) no matter what i do I am unable to get him to use any one of his special "Boss" abilities shown in your gifs. the stomp, the jump, the slam, the lighting ball or lightning bolt.
the most he will do is light up, but then just attack with normal strikes (could be a lunge?). everything else is just normal attack swings.
i have every necessary and even unnecessary file installed.
new scar version and re run nemesis multiple times.
I have a couple different combat mods like wildcat, revenge of the enemies, and ultimate combat.
I even have Attacko's shadow of mereth bosses installed and they work similarly to the nameless king and they dont have any issues with their movesets so far as i have encountered.
as for the movement problem, I created a new folder called 17325 and put it in D:\vortex staging\Boss - Nameless King(BossID906)-112190-2-1-1716912498\meshes\actors\character\animations\OpenAnimationReplacer\MCO Anination
i changed every hkx file from Swordsman Movement Animations One Handed Sword Walk and Run at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) that had the "1hm" and turned it into "2hm"
and then i wrote a conditions file that said:
NOT IsActorBase("Skyrim.esm"|0x00000007) AND
IsActorBase("Boss - Nameless King.esp" | Fx000906) AND
IsEquippedRightType(5) AND
IsEquippedLeftType(5)
and placed all of those files inside of the 17325 folder. Despite this however, he still moves the same way and doesn't use the movements.
I am very sorry if the answer is super obvious and I am just not seeing it, but I am stumped, and you have created a really extraordinary npc and I really wish to experience him in my game. If you have the time to help me I would be very very thankful.
Thank you for your time.
2.The Boss do the stomp, the slam, the lighting ball or lightning bolt when its HP < 50%.
3.It's OK to put movement animations in 17300.
I also have fought him with his health above and well below 50% and his moveset is always the same: wild twirling swings, and sometimes he lights up white and does this swing attack. He also doesnt fight like the one in your video does. He twirls and swings his spear wildly, and the one in your video is slow, heavy and controlled. And so far as I know the only mods i have that alter attacks are elden rim base and ADXMCO if that one does.
Or are you saying i need to make sure every config.json file located in the mco anination folder needs to look like the one in this picture?
i tried opening the file in the creation kit but it told me it was missing the master, KremESP.esp?
For example
the sequence is "FE1BC'"
summon code :player.placeatme fe1bc906
Download address is in his Boosty.Free.