Skyrim Special Edition

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Slampire - Xavbio

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Slampire

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About this mod

A distribution and expansion for the Spell Knight creation, adding additional variants of the beautiful armor of the Spell Knights based on vanilla sets for the Spellswords of Southfringe Sanctum and the player to craft.

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Swords of the Sanctum - Spell Knight Expansion and Distribution

Swords of the Sanctum is an expansion of the Creation Club Spell Knight module, adding additional variants of Spell Knight armor based on vanilla sets and materials as well as tweaking certain aspects of the original Creation such as the location of the Crypt of the Hearts draft which starts the quest. Now you can wear the Spell Knight set throughout your playthrough, whether you're playing a lighly armored Spellsword or a Battlemage head to toe in heavy armor.

Features:
  • New variants of the original Spell Knight armor sets have been added, including three new light variants: Moonstone, Glass, and Stalhrim Spell Knight sets can now be either found on Spellswords, unique enemies such as Orchendor, or crafted. In addition to this, a fourth heavy set, Orcish, is added. Each set has an armor rating and weight equal to the vanilla set. The textures and mesh work are courtesy of Xavbio. Thanks again Xav! For matching textures, check out his Spell Knight Armors Retexture.
  • Using Oreo's Spell Knight Armor - Light Armor Variants and Tweaks as a basis, the original sets and their crafting requirements have also been rebalanced to match a vanilla set: The Iron Spell Knight set is now equivalent to vanilla Steel, the Steel Spell Knight set is equivalent to Steel Plate, and the Ebony Spell Knight set is equivalent to vanilla Ebony.
  • The Spellswords in Southfringe Sanctum can now wear Iron, Steel, or Moonstone Spell Knight sets. Their leader, Bashnag, has been given a set of Orcish Spell Knight armor. The leader of the Afflicted, Orchendor, has also been given Glass Spell Knight armor.
  • The Crypt of the Hearts - Draft, the book which starts the vanilla quest, has been moved to Southfringe Sanctum. This was done to ensure that the unique set of enchanted armor is not gained as soon as the player visits the Silver Blood Inn.
Add-Ons and Patches:
  • A Lawless integration patch is also available to add a chance of seeing Spell Knight armor pieces on Battlemage and Spellsword bandits and bandit chiefs. A unique chief has also been added wearing a set of Stalhrim Spell Knight armor on Solstheim. Changes to the aforementioned NPCs have also been carried over so that the Spellswords and Bashnag have their new gear; however, the Spellswords now wear exclusively light gear.
  • A replacer ESP that removes the quest changes to the original Creation is included. This is the ESP that should be used on existing saves, as the moved book in the main ESP will not start the quest on an old save.
  • A patch for Artificer as well as a combined patch for Lawless and Artificer is also provided.
  • For shiny armors, see Swords of the Sanctum - Environment Map Edit. For open helms, see Swords of the Sanctum - Open Faced Helms Patches.
Credits:
Xavbio - For the new variants. (Seriously, check out his stuff if you haven't already.)
Oreo - For making the Lawless integration patch. I cannot recommend his mods (especially Lawless and Madmen) enough.