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Suinier

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Suinier

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84 comments

  1. SimpleTharnised
    SimpleTharnised
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    Need patch for Snowmen of Skyrim at Skyrim Special Edition Nexus - Mods and Community
    The Snowmen is floating near the house.
  2. Bectile
    Bectile
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    This is another one of those mods that as soon as I saw it, it became a necessary add-on. XD

    Thank you so much for this!  <3
  3. D1Z4STR
    D1Z4STR
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    I wanted to use this but it conflicts with East Empire Expansion (EEE). I also use Capitals and Towns of Skyrim and there is patch for it. So, it's either Capitals and Towns + EEE or Capitals and Towns + Hawking Horker.  :(
    1. Suinier
      Suinier
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      Unless and/or until someone wants to make a patch for it, yes. I do not own or intend to purchase any of the new paid mods, but my permissions are open for anyone willing and able to make patches for it.
  4. robbybaby1962
    robbybaby1962
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    Can you make a patch for The Kids Are Alright?
  5. RobertOfFlanders
    RobertOfFlanders
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    Very nice. Do ye think it will function with Northern Roads? 
  6. Torp13
    Torp13
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    I know it's already been asked, but can we get a patch for TGC Dawnstar as it is? The update is a very long way off and is currently not being worked on.
    1. Kulharin
      Kulharin
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      Will it not work with the COTN + TGC of Dawnstar patch?

      Also don’t TGC already add a general goods?
  7. Zira1251
    Zira1251
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    Just to mention, the Arthmoor's Dawnstar patch has always had dirty (unused) masters. But so does Arthmoor's Dawnstar, so it would make sense not to "fix" it while that is the case. But frankly, it always will be the case, given Arthmoor's passionate feelings about using all CC.

    Anyone who cleans up their mods should already know how to fix it for themselves (right-click plugin in xEdit and select "clean masters"). But on the off chance you felt like taking the extra inch to clean the patch, I thought I'd mention it. It's a purely selfish request on my part, since I have to spare a minute or two to clean it again anytime that specific patch gets updated. Not actually a big deal.

    Anyways, thanks for sharing your immersive mod additions as always, and especially for maintaining patches!
  8. Carbon14C
    Carbon14C
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    Hey, love the mod, came back to endorse. But I'm getting some kind of weird texture anomaly with the snowy ground. Took me about an hour to narrow this down in my load order. Funnily enough, I forgot all about this mod being in my load order, I kept assuming it was part of Arthmoor's or vanilla Skyrim. So take that as a compliment if you will lol. Anyway, pics are below as to what I'm talking about.

    Gallery

    This is my testing load order where I isolated it down to this mod. Or rather, it's your mod or Arthmoor's. On each of their own, the ground looks fine, as evident by the pic below this LO. But once both are installed, the snowy ground turns into ugly dark mud. I mean at the end of the day the mods work and it's nothing game-breaking... it just looks like ass lol.


    The ground should looks like this.
    1. Suinier
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      I do take that as a compliment as that was kinda the intention, so thank you.
      Very strange, and this happens all over Dawnstar?
      Almost looks like some sort of texture or parallax texture oddity but idk. The only landscape i touched at all was strictly in the cell where the store got placed, and only to add snowy footprints to the back porch entrance, and right at the front door. Where you've highlighted isn't even anywhere I touched. For you to be seeing oddities like this outside where my mod even touches would suggest something else but what exactly, I can't be certain.
      This only happens when both mods and their patch are active? Arthmoors Dawnstar doesn't cause this on its own, and my mod doesn't either?
    2. Carbon14C
      Carbon14C
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      Correct, only happens when both are active. They're fine independently.
    3. Carbon14C
      Carbon14C
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      By the way I narrowed it down further. Technically I was wrong, they do work together, but it's the PATCH, Dawnstar - Hawking Horker - Arthmoor Dawnstar Patch.esp. Everything looked fine after I removed that.
    4. Suinier
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      Alright, did some testing. I found that soon as I do anything to the landscape in the Arthmoor patch, it causes that weird landscape texture issue you found.
      Only way I could work around it was to completely remove the landscape edits in the patch.
      So, you'll not get those ugly texture problems, but you just wont get the footprints at the back and front entry. Minor thing, but overall better visually this way.
      Patch has been updated accordingly.
      Thanks for the assist in finding the problem.  :)
    5. Carbon14C
      Carbon14C
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      Thanks. I might post this issue on Arthmoor's site later as well, see if he can offer any insight, since I don't know jack about textures, landscapes, shaders, and what-not.
  9. Faiyaz98
    Faiyaz98
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    Are you considering making a patch for 'The Great Cities of JK's North Patch'?
    1. Suinier
      Suinier
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      I'm not. JK's already has a general store which is pretty near where I placed this one.
    2. Faiyaz98
      Faiyaz98
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      Opposite to the Jarl's Longhouse yeah, I'm trying to get as many merchants and vendors in my cities as possible, I think they make them livelier. Thanks for the mod!
  10. Xccybiter
    Xccybiter
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    Hey everyone.First of all, very cool mod. Unfortunately I have the mod The Great City of Dawnstar active in Dawnstar, which is unfortunately not compatible with this mod because there is already a building there. Is it possible for you to still make this compatible with The Great City of Dawnstar? I tried anyway and "disabled" the building using the console so that this house could stand there. Unfortunately there were also 2 ground bugs left and right of the Jarl's house. I couldn't fix this with the console. So would compatibility with TGCoD be possible at some point? Thank you and kind regards.
    1. Suinier
      Suinier
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      I was planning on making a patch for TGC Dawnstar once the new version was completed. Archinatic is currently reworking the entire mod and I see no benefit of patching it in it's current state when a complete rework is coming.
    2. Torp13
      Torp13
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      I do think a patch for the current version is worth making, the update isn't coming anytime soon afaik, and it's a total overhaul that changes everything about the city and nightcaller temple. Even when the update comes out many will probably stick with the current version for compatibility reasons.