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Dirty Weasel Media

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  1. DirtyWeaselMedia
    DirtyWeaselMedia
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    Made corrections to .ini file. iMarksman and iSpeechcraft for level caps and one modifier were using old terminology (iArchery and iSpeech) Version 1.1 has been corrected.

    My apologies to anyone who encountered problems. Thank you to Sandalphon and Mormegil47 for bringing this to my attention.

    I'm blaming the Scotch.
  2. MusicGrotesqueYT
    MusicGrotesqueYT
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    Can it be installed mid play? Or do i need to start a new run?
  3. Ronivan
    Ronivan
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    Well for some reason this does not work for me. Checked everything, the .ini files are correctly placed but the skill never passes by the lv.100. It did hide the legendary button as specified in the configuration, but I never level up beyond lv.100 for any skill.
  4. adihash
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    Please update it with new multipliers from https://www.nexusmods.com/skyrimspecialedition/mods/82558

    otherwise it makes some mess.

    Set the skill experience gained multiplier for base and offset.
    #
    # For compatibility reasons, the skill multiplier configuration sections accept
    # three different formats for their values.
    #     1) A single floating point number (e.g. 2.0). This will set the base
    #        exp multiplier to the given value (2.0 in our example) and the offset
    #        multiplier to 1.0.
    #     2) A single float + a trailing '/' (e.g. 2.0/). This will set both the
    #        exp base and exp offset multipliers to the given value (2.0 in our
    #        example).
    #     3) Two floating point numbers, separated by a '/' (e.g. 2.0/3.0). This
    #        will set the exp base mult to the first number and the exp offset mult
    #        to the second number. In our example, the base mult would be 2.0 and
    #        the offset mult would be 3.0.
    #
    # Note that the game applies its own multipliers to the exp base value. For
    # example, enchanting has a base multiplier of 900 in an unmodified game.
    #
    # The skill experience you gain is actually:
    # <final exp> = <vanilla base> * <skill base mult> * <specific skill base mult>
    #             + <vanilla offset> * <skill offset mult> * <specific skill offset mult>
    1. Alastor19224017
      Alastor19224017
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      can you explain please a little bit more how variables from this config create a mess? Im trying to set this up myself, but dont really understand the difference between skill base mult and offset mult. I mean with variables from here your offset mult is 1.0 everywhere because there are no additional commands in the config like "/" to create a difference. So whats need to be changed?
  5. Calmlybreathe
    Calmlybreathe
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    Skyrim Skill Uncapper(fixed) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    The mod links to an uncapper which is outdated I believe, use this with the right Skyrim version + this mod 
  6. asapas
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    Is this mod updated???? I don't think it is 
  7. manyty456
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    needs updateing for the new update of SKSE64
  8. StutoTheGreat
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    I have a question, I am using Ordinator and Experience. So, with Experience you can actually level skills pretty fast if you use them a lot. But because you don't level up your character just with use of skills, you just progress with that skill, your level will cap how far you can go with a skill. So, will this change that?  
  9. fgambler
    fgambler
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    This .ini is probably meant to not max every skill in the game, as progression is very slow. If you choose to play a conjurer, that's what you'll be playing for the whole game including DLCs. Same for a swordsman, battlemage, and so on. It's more like edited to the author's playstyle with Ordinator rather than being "the" Ordinator ini file. Ordinator was balanced over vanilla progression after all.

    I suggest people that aren't satisfied with it to edit the original uncapper ini. It's all commented and pretty easy to understand. You can set the pace of your game, how fast do you want to reach perks, and so on.
  10. DarkMatter2
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    Jesus, this mod does a terrible job of explaining what to do. All these numbers and I have no idea what they mean. The ini file descriptions are terrible and just say the same thing over and over. From the comments here, it seems it doesn't matter because the creator of this mod had the awful idea to force your character to level very slowly and no explanation on how to change it. I just want to level up my lock picking 3x faster and two handed 2x faster for example but his mod doesn't explain how to do that and like I said, apparently slows down your leveling to a crawl and makes it inconsistent too. Avoid this mod like the plague.
    1. c0c0c0
      c0c0c0
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      That's not quite fair. This "mod" didn't create this structure - this is just a preset config for the structure created by the base mod. In fact, the entire point of this one is to insulate people who don't want to RTFM from the complexities of the Uncapper by creating a config that they can either trust or use as a base to find their own balance. It is not Dirty Weasel's responsibility to teach you how to use kassent 's mod.

      FWIW, I've been using this preset as a starting point for years. It works fine.
    2. fgambler
      fgambler
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      The ini is entirely commented making it easy to understand, you can adjust values to your liking. While this ini does make progression more slowly, it increases the skills' level cap so we don't need to reset perk trees to legendary.

      I for example modified the whole thing, I don't want to go past lv 100 on skills but I want to reach max level of some skills faster so I can enjoy using them at full capacity before there's nothing left to do in game, and also I increased some EXP multipliers of some skills up to 8x like enchanting and blacksmithing to avoid tedious grinding, because once we get the armor and weapons we want, usually modded, we won't be touching smithing again except for upgrades.
  11. Bertyyy
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    Well thought out but needs extremely high invested (or should I say... in-wasted) time or money spent on trainings. And I don't get why the stat increase per level is so complicated. Why is it 25 then drops to 10 and then 5 and then 20 again (numbers may not be correctly sorted but you get the point)?

    Also leveling Destruction and especially Conjuration takes forever. I know leveling extremely fast takes the fun out of the game but it's even worse being stuck with apprentice spells even after killing Lord Harkon at level 3 as leveling at low levels also takes forever.