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Eudalus

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Eudalus

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18 comments

  1. despondent9
    despondent9
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    Wish there were more options to benefit players only, thanks
  2. deep4325
    deep4325
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    Does this changes only Atronauchs or more types of summons (undeads)? CC summons?
    1. Eudalus
      Eudalus
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      • 46 kudos
      Should affect any summon with the 'summonable' flag in their record.
  3. BFWHazardz
    BFWHazardz
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    Does this apply the stat changes to modded summons as well or only vanilla summons?
    1. Eudalus
      Eudalus
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      Should affect any summon with the 'summonable' flag in their record.
  4. Thedragon142
    Thedragon142
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    Is there a way to get this to only affect my characters summons. I have a mod that makes enemy summons stronger so I wanted to see if I could use this mod to do the same for mine.
  5. pokkla
    pokkla
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    SKSE64 and Papyrus Extender are standard in my installation because so many mods need them.  But, do I REALLY need the other requirements?  For example, I use vorpX for VR, on a v1.5.97 SSE base, not the SkyrimVR.  Do I really need SKSEVR, or is it a soft requirement?  Same for the others.  I'll plug it in to play for awhile and see.  I just don't like to have it cause a random CTD 100 hours later.
    1. Eudalus
      Eudalus
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      If you're running SKSE and Papyrus Extender already, you're probably fine. I only list it as a requirement because if you follow the requirements from Papyrus Extender/SPID -> Address Library for SKSE you'll notice that Address Library doesn't actually have SKSE under its requirements.
  6. mastafaraj
    mastafaraj
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    this mod is great. Will you add some optional versions with stronger stats? I play with mods that increase the difficulty level and they could use more health.
    1. Eudalus
      Eudalus
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      I was worried I gave them too much health, but I think I can make some alternative versions with a fomod installer.
    2. Eudalus
      Eudalus
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      Updated to 1.01 and added a fomod installer with health, mana, and stamina scales ranging from 25% to 500% of the original increase. I realized I could separate the other values into different magic effects and also apply them via SPID to allow the skills, unarmed damage, and speed multiplier to be selectable independently and might do that in a future update if there's a demand for it.
    3. Divotox
      Divotox
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      Deleted. Didn't realize the update occurred the same time as my posting. My bad for getting excited to early. :p
  7. nguyenthengoc13c
    nguyenthengoc13c
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    This is way better than mine. Noice. 
  8. hoangdai94
    hoangdai94
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    • 175 kudos
    @Eudalus Sounds interesting, but do you recommend using this with Simonrim's mods ?
    1. Eudalus
      Eudalus
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      Should be fine.
    2. hoangdai94
      hoangdai94
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      • 175 kudos
      Noice.
  9. Alphonze17
    Alphonze17
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    • 8 kudos
    Exactly what I've been looking for. Conflict free, better summons. Thank you sir.
    1. Eudalus
      Eudalus
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      • 46 kudos
      Glad you like it!