"You need to visit the specified location on the mod and speak to Alexia." cheezu cryst, What kind of half baked guidance is that? I donwloaded this mod a month ago and completely forgot about it, you have any idea how big skyrim is to just tell me that I should "visit the specified location" dafuq is your problem...
Finally found her, had a conversation where my only option was to say see ya later. Read from other posts that if I wait around she'll move, but she just disappeared!! Do I start a spiral search for ALL of Skyrim now?
I have a little bit of an advanced modding question. I really want this mod in my Load Order, but it shares one TIF script with Forgotten Art. The affected Topic is SCMainQuest4Alexia7 Form 0x310 Script TIF__0502E1E5
Can I solve this conflict by renaming the script to let's say FIX__0502E1E5then recompile it and attach it in the VMAD in SSEedit? Or does Papyrus ALWAYS expect TIF as a prefix?
Your solution should work, although I believe I did fix the issue in a previous version. So you could download the most recent version or use your fix and then recompile the script
I'm dying to try this Nim but xedit is throwing some 1600+ errors and for some reason I can't even open the cell to see what's in it. Something in my setup must be broken, will give it a try when I update to the latest build, Todd's willing. Your writing is saving Emil some face, man. Cheers!
The mod uses the Extended range added in the 1130 Skyrim update, hence the need for BEES if you're using an older version of Skyrim. It basically gives new plugins 2048 extra FormIDs to play with, which is huge for ESL-flagged ESPs. Versions of xEdit below the experimental 4.1.5b don't understand any of this newfangled stuff and will throw a million HITME errors (FormID Prefix HIgher Than Master Entries), and MatorSmash will implode if this mod is in your list, presumably for similar reasons.
I'd love to be able to endorse this mod, as I've enjoyed all your other ones. But I can't even get started! I've scoured the road south of Steamcrag Camp back and forth like three times already, and I cannot for the life of me find the person that starts the quest! Nim, I am begging you on my hands and knees: Put Quest markers in future mods?
EDIT: Did a fourth search, this time she did appear! Could it be because I downloaded BEES just now? https://www.nexusmods.com/skyrimspecialedition/mods/106441 I didn't see it mentioned in the description until just now, and it isn't in the Requirements tab...
Hi. I've been playing the mod so far, and its great! I am not able to find the third encounter however, as I am using a map mod. Can anyone describe the location of the third encounter to me?
81 comments
cheezu cryst, What kind of half baked guidance is that? I donwloaded this mod a month ago and completely forgot about it, you have any idea how big skyrim is to just tell me that I should "visit the specified location" dafuq is your problem...
How do I start the quest?
Finally found her, had a conversation where my only option was to say see ya later. Read from other posts that if I wait around she'll move, but she just disappeared!!
Do I start a spiral search for ALL of Skyrim now?
Her disappearing is just fine, that's working as intended.
I'm done!
Sorry, but it sucks.
I really want this mod in my Load Order, but it shares one TIF script with Forgotten Art.
The affected Topic is
SCMainQuest4Alexia7
Form 0x310
Script TIF__0502E1E5
Can I solve this conflict by renaming the script to let's say
FIX__0502E1E5
then recompile it and attach it in the VMAD in SSEedit? Or does Papyrus ALWAYS expect TIF as a prefix?Thanks!
That's what I can glean, anyway.
EDIT: Did a fourth search, this time she did appear! Could it be because I downloaded BEES just now? https://www.nexusmods.com/skyrimspecialedition/mods/106441
I didn't see it mentioned in the description until just now, and it isn't in the Requirements tab...
*Edit* I've just completed this encounter. She is just north of Haemar's Shame on the Helgen road.