I have never seen a good quest mod without quest markers. They are always problematic and frustrating. Stop doing this stuff this s#*! won't work in Skyrim and this is coming from someone who finished Morrowind
If you go to an encounter location and can't find her then waiting a few hours can help and she might pop in. While I get the idea behind having no quest markers for this mod, I think a version with them would be great considering the occasional issues.
Or maybe one without quest markers but with a quest entry that tells you if you finished an encounter (incase you forgot to talk to Alexia again) and gives a hint to the next location.
One location added by this mod overlaps with Wisplight Glen from "The Elder Scrolls Online Imports". Any chance for a patch that moves the location slightly?
Having an angry level 32 wispmother around the Serpents could cause problems.
Here's a patch to resolve the script conflicts with An Evening with Angi, Forgotten Art and possibly other mods. This is a replacement ESP and script files where all the TIF__* scripts have been renamed to start TIF__TSC__* . Nothing else has been changed.
I wanted to get this one but it has a conflict with a very very serious immersion mod: An evening with Angi. It's TIF__0501EE50.pex and it's source. Would it be possible for you to rename the script ? Else I'll try getting ahold of the Angi mod's author Thanks in advance!
"You need to visit the specified location on the mod and speak to Alexia." cheezu cryst, What kind of half baked guidance is that? I donwloaded this mod a month ago and completely forgot about it, you have any idea how big skyrim is to just tell me that I should "visit the specified location" dafuq is your problem...
thanks dude. i was really fustrated when i first realised this mod has no quest markthanks dude. i was really fustrated when i first realised this mod has no quest markers. ers.
Hello. Thanks for the mod. I noticed the Default Object Manager has its records removed. Does that need to be carried over or is that a non-conflict? Also, I have no problem with the locational encounters for the quest. 99% of mods hold your hand, it's nice to have some exploration be rewarded by chance discoveries.
I seemed to be one of the fortunate who was able to meet with Alexia in every encounter, start to finish! Now having especially made the big decision by the end of this fascinating encounter storyline, I'm keen for some guidance in seeking out the seven points of interests said to be added into the Skyrim worldspace. Yes, I understand we're meant to stumble upon these areas while exploring seen that these are unmarked after all, it'd be nice if someone can point me out to the right direction! c:
I remember there being three camps total, one being in the Rift, Falkreath and finally the Reach. The other POIs are dotted across some random roads which unfortunately I can't exactly remember where.
98 comments
Or maybe one without quest markers but with a quest entry that tells you if you finished an encounter (incase you forgot to talk to Alexia again) and gives a hint to the next location.
Having an angry level 32 wispmother around the Serpents could cause problems.
Here's a patch to resolve the script conflicts with An Evening with Angi, Forgotten Art and possibly other mods. This is a replacement ESP and script files where all the TIF__* scripts have been renamed to start TIF__TSC__* . Nothing else has been changed.
https://drive.google.com/file/d/1fhD-dd1Lnb7nRo3O-IkA2pPKJCtF9vDt
I am using the BackPort (Bees) mod
I found this mod very interesting and installed it using MO2
Then... SSEedit to view the code of the ESP
However, I Click "Check Error"
I got a lot of errors!
I wonder if this is because it is not AE?
- Sorry I can't English This is used DEEPL
It's TIF__0501EE50.pex and it's source. Would it be possible for you to rename the script ? Else I'll try getting ahold of the Angi mod's author
Thanks in advance!
cheezu cryst, What kind of half baked guidance is that? I donwloaded this mod a month ago and completely forgot about it, you have any idea how big skyrim is to just tell me that I should "visit the specified location" dafuq is your problem...
Hope that helps :))