Skyrim Special Edition

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nimwraith

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nimwraith

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81 comments

  1. AMusoke
    AMusoke
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    "You need to visit the specified location on the mod and speak to Alexia."
    cheezu cryst, What kind of half baked guidance is that? I donwloaded this mod a month ago and completely forgot about it, you have any idea how big skyrim is to just tell me that I should "visit the specified location" dafuq is your problem...
  2. metals8
    metals8
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    Having to go to a mod page to check pictures is a little annoying, if you take the time to upload pics of encounters, why not just add map markers??
  3. gledarto88
    gledarto88
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    doesnt work for vr
  4. gledarto88
    gledarto88
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    map markers please 
  5. wverdin
    wverdin
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    A location was asked for here. Cryptic

    How do I start the quest?

    • You need to visit the specified location on the mod and speak to Alexia.
    1. wverdin
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      Spoiler, sort of

      Finally found her, had a conversation where my only option was to say see ya later. Read from other posts that if I wait around she'll move, but she just disappeared!! 
      Do I start a spiral search for ALL of Skyrim now?
    2. nimwraith
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      The locations for the encounters are within the image tab of the mod. They are all labelled and so you should be able to find her from there.

      Her disappearing is just fine, that's working as intended.
    3. wverdin
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      I've spent two hours trying to locate her by the maps. 

      I'm done!

      Sorry, but it sucks.
  6. Themainman0097
    Themainman0097
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    One of this mod's scripts "TIF__0501EE50.psc" conflicts with An Evening with Angi
    1. nimwraith
      nimwraith
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      You can rename the script and then recompile it. Should solve the issue
  7. muetzl
    muetzl
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    I have a little bit of an advanced modding question.
    I really want this mod in my Load Order, but it shares one TIF script with Forgotten Art.
    The affected Topic is SCMainQuest4Alexia7   
    Form 0x310     
    Script TIF__0502E1E5

    Can I solve this conflict by renaming the script to let's say
    FIX__0502E1E5then recompile it and attach it in the VMAD in SSEedit? Or does Papyrus ALWAYS expect TIF as a prefix?

    Thanks!
    1. nimwraith
      nimwraith
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      Your solution should work, although I believe I did fix the issue in a previous version. So you could download the most recent version or use your fix and then recompile the script
  8. Aingeal66
    Aingeal66
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    I'm dying to try this Nim but xedit is throwing some 1600+ errors and for some reason I can't even open the cell to see what's in it. Something in my setup must be broken, will give it a try when I update to the latest build, Todd's willing. Your writing is saving Emil some face, man. Cheers!
    1. Ezeerfnif
      Ezeerfnif
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      The mod uses the Extended range added in the 1130 Skyrim update, hence the need for BEES if you're using an older version of Skyrim. It basically gives new plugins 2048 extra FormIDs to play with, which is huge for ESL-flagged ESPs. Versions of xEdit below the experimental 4.1.5b don't understand any of this newfangled stuff and will throw a million HITME errors (FormID Prefix HIgher Than Master Entries), and MatorSmash will implode if this mod is in your list, presumably for similar reasons.

      That's what I can glean, anyway.
    2. Aingeal66
      Aingeal66
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      TIme to update xedit, then. Thanks man, you saved my 900+ list from a very likely rage quit.
  9. Jorvach
    Jorvach
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    I'd love to be able to endorse this mod, as I've enjoyed all your other ones. But I can't even get started! I've scoured the road south of Steamcrag Camp back and forth like three times already, and I cannot for the life of me find the person that starts the quest! Nim, I am begging you on my hands and knees: Put Quest markers in future mods?

    EDIT: Did a fourth search, this time she did appear! Could it be because I downloaded BEES just now? https://www.nexusmods.com/skyrimspecialedition/mods/106441
    I didn't see it mentioned in the description until just now, and it isn't in the Requirements tab...
  10. peasdonthackme
    peasdonthackme
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    Hi. I've been playing the mod so far, and its great! I am not able to find the third encounter however, as I am using a map mod. Can anyone describe the location of the third encounter to me? 
    1. Beanbagels
      Beanbagels
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      Looks like a little over halfway along the road between Helgen and Ivarstead.

      *Edit*  I've just completed this encounter. She is just north of Haemar's Shame on the Helgen road.