Dodge works with weapons sheated, when unsheated nothing happens when I press the dodge key. Had DMCO, dodges worked only for some weapons while unsheated, help???
For anyone having issues with "dodge in place" with this, a few tips:
Assuming you don't use ultimate combat:
In mod organizer, I have the load order as follows: (left pane) TK Dodge (with only the meshes folder, deleted all the others as instructed by the RE mod) TK Dodge RE This mod
Additionally, when installing the TK dodge RE, tick the bottom checkboxes for TK Dodge Standalone, and any other options you want for it.
And in Pandora, click the "Tk Dodge standalone" and not the "Tk Dodge/Ultimate combat"
In my case, I also needed to tick the "Forward scurry fixes"
Make sure to generate behavior with pandora and allow the generated behavior to overwrite anything it needs to
Edit: Skyrim is 1.5.97 for me.
Also wanted to add that reinstalling Animation Motion Revolution fixed an issue I had where dodging would launch me way too far in a direction.
Cheers, this worked! Sadly I have this bug back again where the character will lose momentum after exiting the dodge animation (which is why I was using an older version of TK Dodge to begin with, which doesn't have the standalone option during installation).
YOU'RE A BEUTIFUL BEUTIFUL BEUTIFUL PERSON THANK YOU SO MUCH YOU DON'T KNOW HOW MUCH TIME I SPENT TRYING TO SOLVE THIS PROBLEM FOR ANYONE ASKING [YES IT'S WORKING ON 1.6.640] I WILL NEVER FORGET YOUR NAME "SilverDragon437"
Man. I've spent the whole Day trying to get TK Dodge to work with Pandora, since all other Animation-related Mods work as of now and i do like this new Tool, coming from FNIS. I've also installed TK Dodge NG as a presumed AE fix, but it didn't help with the rolling-in-place either.I'm using the 1.6.1170 Game-Version. Now YOUR Instructions finally solved the Puzzle. Thank you so much!!!
Thank you. This method worked for me too.However, I can only dodge forward, backward, left and right. Are you able to dodge diagonally?If you know of a way to do this, please let me know.In addition to this method, we also use Dynamic Dodge Animation at the end.
So, what happen if I had installed ultimate combat? Should I still follow your instruction? (I have done it and tick only standalone, but the TK dodge disappear from MCM)
The dodge works, but when I'm trying to use dodge animations that are using dar/oar, my character is stuck in place. I would think they don't need to be patched, since they don't need Pandora.
I had an issue with the mod not working and this is what helped: Make sure you tick ""TK Dodge Standalone" in the TK Dodge RE FOMOD. I missed it many times before, it's on the same page as other fixes like "Dodge while sheathed", etc. then it will appear as a patch in Pandora and that's what worked for me. Somehow I had it working before with TK Dodge/Ultimate Combat patch so it caused some confusion.
Doesnt do anything. No Installation method of TK dodge or TUDM work all just dodge in place. Step by stepped various comments, reddit pages, mod pages like this one, etc.
113 comments
Order and steps:
TK Dodge for RE (from SE page)
TK Dodge RE (choose TK Standalone and patches AFTER THIS CHECK in fomod)
TK Dodge NG
This patch
Run Pandora and check only TK Standalone.
(optional) For step dodge. Open .ini in NG mod and set "true" to step dodge and conf other.
(optional) If has dTry Key Utils, can ON 8-side.
I REALLY NEED TO USE Dynamic Dodge Animation! HELP!
TK Dodge for RE (from SE page)
TK Dodge RE (choose TK Standalone and patches AFTER THIS CHECK in fomod)
TK Dodge NG
This patch
Open .ini in NG mod and set "true" to step dodge. Works on AE 1170
if has dTry Keys, can on 8side step, idk, but its works.
Assuming you don't use ultimate combat:
In mod organizer, I have the load order as follows: (left pane)
TK Dodge (with only the meshes folder, deleted all the others as instructed by the RE mod)
TK Dodge RE
This mod
Additionally, when installing the TK dodge RE, tick the bottom checkboxes for TK Dodge Standalone, and any other options you want for it.
And in Pandora, click the "Tk Dodge standalone" and not the "Tk Dodge/Ultimate combat"
In my case, I also needed to tick the "Forward scurry fixes"
Make sure to generate behavior with pandora and allow the generated behavior to overwrite anything it needs to
Edit: Skyrim is 1.5.97 for me.
Also wanted to add that reinstalling Animation Motion Revolution fixed an issue I had where dodging would launch me way too far in a direction.
THANK YOU SO MUCH YOU DON'T KNOW HOW MUCH TIME I SPENT TRYING TO SOLVE THIS PROBLEM
FOR ANYONE ASKING [YES IT'S WORKING ON 1.6.640]
I WILL NEVER FORGET YOUR NAME "SilverDragon437"
I've also installed TK Dodge NG as a presumed AE fix, but it didn't help with the rolling-in-place either.I'm using the 1.6.1170 Game-Version.
Now YOUR Instructions finally solved the Puzzle. Thank you so much!!!
Are you able to dodge diagonally?If you know of a way to do this, please let me know.In addition to this method, we also use Dynamic Dodge Animation at the end.
Recommend with TK Dodge NG or TK Dodge RE Addon
EDIT!: I was f*#@ing up the key code for the bind in the INI... my bad...
If nothing else it shows what's described with pictures :)
Dynamic Dodge Animation
I must've missed something somewhere but following this and requirements etc seems to have everything working.
Wanted to post this in case anyone else finds themselves where I was. At least I don't think I'll need to look at dodge again for a while. Good luck.
no stuck in place anymore
潘多拉tk 翻滚动画添加注释教程: 潘多拉 tk dodge 原地翻滚修复教程 - 哔哩哔哩
after adding you will be able to use other dodge animation.
would you by any chance have the file from this link: https://pan.baidu.com/s/14gP66MhOzrGYZf0rCSDwJg?pwd=bgh7
https://drive.google.com/drive/folders/1Y3KTnPJMFfWYqSHLclgbGyzEF3pyDyUz?usp=drive_link
https://mega.nz/file/ySIjwCaQ#cC0VVhzTYwm784zRVCKWpEBfraRGDEyWEz7ISEc2HxU
# numOriginalFrames: 29
# duration: 0.933333
# numAnnotationTracks: 99
# numAnnotations: 0
There was more perimeters in the pictures than what I got, I don't know what I'm doing wrong.
Then you get what you need from the dumps.
Step dodge doesn't work.Sorry