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Slampire

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Slampire

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16 comments

  1. Bangtastic
    Bangtastic
    • supporter
    • 2 kudos
    what do you mean by the patch "Default Face Fixed" is it for ? is it a patch for DFNF - Default Face NPCs Fixed ?
  2. ftwranger
    ftwranger
    • member
    • 19 kudos
    the reflect damage in legendary difficulty is insane on enemies! I killed myself with 3 power attacks on him =)) but since it's a unique fight I dig it.
    I'm also using skyvalor and gave him boss stats x6 so he has 4k+ hp with a reflect damage armor. I need lots of patience, healing potions/spells and summons for this fight, it's great. this is how it should have been in first place, a crazy fight with this crazy dude. the only downside is that once you switch to magic he becomes easy fight. for this reason I'm also manually giving him 70% magic resistance otherwise I can cheese this fight with magic or mage summons
  3. JayDragon626
    JayDragon626
    • supporter
    • 0 kudos
    got a warning from loot
    SLM_PirateKing.esp 

    this plugin contains records that have formIDs outside of the valid range of an esl plugin. using this plugin will cause irreversible damage to your game saves .
    1. ftwranger
      ftwranger
      • member
      • 19 kudos
      it was fixed in latest update! no more of this error
  4. nlmiller0064
    nlmiller0064
    • supporter
    • 9 kudos
    Getting an error with this mod when running Texgen for Dyndolod 3 not sure why. Using the older version of this mod fixed the issue just letting you know 
    1. Nuedere
      Nuedere
      • premium
      • 15 kudos
      Removing the ESL flag will fix the error report.
  5. Copershark
    Copershark
    • member
    • 5 kudos
    is the new version of the mod suppose to be that small size? *3KB*
    last version was: 7.9mb....
  6. deleted199089434
    deleted199089434
    • account closed
    • 1 kudos
    Pirate King's Garb and Bloody Waters are disenchantable, which I guess is not intended.
  7. TzarRazim
    TzarRazim
    • supporter
    • 0 kudos
    Love the idea of this mod, just wish I could get it to work in my current list :V

    For whatever reason, I can't seem to see the NPC and item changes reflected in game. I'm going to try and update all the mods this required, hopefully that'll fix my issue. I also seem to have some NPC conflicts for Velehk that are getting in the way, could also be my issue.

    Either way, hope I can fix it cause I love the ideas you have here!

    Edit: What becomes truly weird is I tried this mod outside the MO2 install, just the base files required, and I just got the base game Velehk Sain, the mod's items didn't exist. Again, take it with a grain of salt since I haven't sat down and tested it, but that is throwing me for a loop big time. I'm suspecting something might be broken in the file, so I'm putting off the quest until its fixed, hoping I'll get to play this on my Redguard character!
  8. AlchemicaMateria
    AlchemicaMateria
    • premium
    • 87 kudos
    Looks awesome.

    I love the idea of getting the ability to summon him afterwards.

    Definitely will look to include this in my next load order!
  9. eryczanpotasu
    eryczanpotasu
    • member
    • 1 kudos
    safe to update mid game? tracking for now ;3
  10. ni1by2
    ni1by2
    • premium
    • 5 kudos
    Looks great, is it compatible with Finding Velehk Sain ?
     
    1. Slampire
      Slampire
      • premium
      • 144 kudos
      It will likely need a separate patch. I should hopefully have one ready within the next week or so.