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mchrdz

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mchrdz

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About this mod

Collection of script-free, simple tweaks and fixes to vanilla shouts and shout-related abilities.

Requirements
Permissions and credits
If you don't use Attack Speed Fix, type in the console "set HasASF to 0".
If you don't want the regular Unrelenting Force from Draugr to knock you down, type in the console "set DraugrPower to 0"


SHOUTS

Fire Breath

Cooldown reduced to 30, 45, 60 seconds.
Damage increased to 75, 100, 125, applied in two seconds.

Reduces fire resistance by 15, 20, 25, for 20 seconds, IF you have Dragonborn Flame. Does not affect Flame Atronachs, Ash Spawns or targets immune to fire.  No effect if targets have a weakness to fire below -50%. 

Frost Breath

Cooldown reduced to 30, 45, 60 seconds.
Damage to health & stamina increased to 7.5, 10, 12.5 every second for 10 seconds.
Slow effect increased to 50%, 60%, 75% for 10 seconds.

Reduces frost resistance by 15, 20, 25, for 20 seconds, IF you have Dragonborn Frost. Does not affect the undead, Frost Atronachs or targets immune to frost.  No effect if targets have a weakness to frost below -50%. T

Become Ethereal

Increased duration to 10, 15, 20 seconds. Less noisy.

When you're Ethereal...

- 1st Word: You move 25% more silently. 
- 2nd Word: You move 50% more silently and are 30% harder to detect. You walk on water.
- 3rd Word: You move completely silently, are 40% harder to detect, you walk on water, and become invisible IF you have an Eternal Spirit.

Whirlwind Sprint

Reduced the cooldown of the third word to 30 seconds, to be proportional with the power of the shout. 

Added effects:

- For 5 seconds your attacks are 30-40-50% faster, your movement 30-40-50% faster, and your power attacks 25% more powerful. 
- 1-2-3 seconds of waterwalking, to be able to run some distance on water after your sprint.

The speed and power attack bonus of the shout won't stack with itself.

Throw Voice

Cooldown is now always 10 seconds.
The only variable that changes with every word is the casting distance:

1st Word: 100 feet
2nd Word: 200 feet
3rd Word: 300 feet (previously the casting distance was always 250 feet)

Ice Form

Reduced cooldown to 50-65-95.

Dragonborn Frost bonus of weakness to frost lasts more than Frost Breath's: 30-60-90 seconds.


Clear Skies

For the sake of consistency, I reduced the duration of the clear skies effect of the first Word to 20 seconds. 
This shout dispels Storm Call and Alduin's Firestorm.

Storm Call

Decreased cooldown to 120, 180, 240 seconds. Damage of lightning bolts increased from 40-60-70 to 50-75-100.
Does not damage followers, though it may target them. 

Call Dragon and Summon Durnehviir

Decreased cooldown to 5 seconds, but now usable only once per day.

Animal Allegiance

Cooldown: 45, 60, 75 seconds.
Level cap: 20, 25, 30.
AOE: 100, 200, 300 feet.
Duration: 60, 75, 90 seconds.


Kyne's Peace

Completely changed the Shout: heals 15, 25, 35 points of Health and that amount * 1.5 of Stamina every second for 10 seconds to you and every friendly NPC around you. It also heals Undead and Daedra, but not automatons. 

Marked For Death

Increased armor reduction to 75, 125, 175. The armor reduction applies only once per Shout.
The third Word can stagger enemies.

Reduces Magic Resistance by 5, 10, 15, for 60 seconds. No effect if targets have a weakness to magic below -30%. 

The second and third Word reduce Poison Resistance by 20-40% for 60 seconds. It will not work if the target is already weak to poison, undead, a machine, or immune to poison.

Ignores all resistances. To compensate, the cooldown was increased (30, 40, 50) and the damage over time decreased to 1-1.5-2 per second. 

Aura Whisper

Reduced cooldown to 15, 25, 35 seconds.
Increased area of effect by 50%.


Call of Valor

Reduced cooldown to 75 seconds.

The summons were significantly improved. All of them level with you from level 30 to 60 (1.50 level multiplier), cannot be disarmed, have better armor and special enchanted weapons of dragonbone quality that damage dragons the most, get a bunch of relevant perks to fit their combat style, a special perk to boost the power of their shouts by 50% with a 75% reduction in cooldown, get additional shouts, have immunity to poison and disease, extra 50% frost, shock and fire resistance, 50 points of armor, 15% resistance to magic and 50% resistance to melee damage and stagger from Dragons; they also stagger Dragons 25% more. They are also immune to paralysis, Unrelenting Force, and Ice Form.

- Gormlaith is the most defensive of them all, with a sword that absorbs health and a bow that does a lot of damage to dragons.
- Hakon is the most damaging in melee combat, with a battleaxe that absorbs Stamina and heavily damages dragons particularly.
- Felldir keeps has the least armor of the three, but has a lot of magic resistance and spell absorption, his Unrelenting Force is also much more damaging and he is harder to stagger. His greatsword does extra damage to magicka and dragons.

Soul Tear

Reduced cooldown to 12, 15, 75 seconds. I increased the cooldown of the first and two because it actually can stagger enemies. Ironically, the third word could not stagger anything, but now it does.
Soul Trap effect lasts for 15 seconds.
Reanimated creatures function as permanent Dead Thralls.

Drain Vitality

Reduced cooldown to 30, 50, 70 seconds.

The first Word drains 150 stamina over 30 seconds and slows down Stamina Regeneration by 50% for 50 seconds.

The second Word drains 157.5 stamina and magicka over 30 seconds and slows down Stamina and Magicka Regeneration by 50% for 50 seconds.

The third Word drains 165 stamina, magicka and health and slows down Stamina and Magicka Regeneration by 50%, and Health regeneration by 100% for 50 seconds.

Debuffs won't stack with each other, but will replace each other,  if affected by a superior Word.

This debuff is also applied to the dragon version, which can be either a 50%, a 60%, or a 75%; in the case of health regeneration it's always either 100% or 150%. Lasts for 50 seconds. Affected by difficulty multipliers. Their version now also lasts for 10 seconds more and the power progression from the weakest Drain Vitality to the strongest has been streamlined.

Dragonrend

To make it SLIGHTLY less easy to stun-lock dragons, and to discourage spamming the first word, I increased the cooldown to 14, 16, 19 seconds.

Dragonrend is supposed to weaken the dragons and to make them "experience mortality". My take on that was to add a Magic Resistance and Armor debuff to the words. It damages a dragon's damage resistance by 200-350-500 points and magic resistance by 20%-35%-50% for its duration. Does not stack with itself or other words.

Ignores spell absorption and magic resistance. 

Dismay

Increased level cap to 10, 20, 30. If the target has less than half health remaining, it's 15-25-35.
Reduced cooldown to 35, 40, 45 seconds.

Reduces the damage output of creatures able to feel fear by 10-15-20% for 20 seconds. Level caps are 20-30-40. The third word has no level cap as far this effect is concerned, if your Speechcraft skill is 100. Will not stack with each other. Bypasses all resistances.


Disarm

Increased level cap to 15, 25, 35. If they have less than 50% stamina remaining, the level cap increases by 3 (18-28-38). If they have less than 33% of stamina remaining, it increases by 6 (21, 31, 41).

Unrelenting Force

Increased the damage to 5, 10, 20. The strength of the pushing effect of the strong Unrelenting Force is slightly greater.

The second word of the shout knocks most targets down (like a very weak Fus-Ro-Dah). This was made to compensate the little difference in power between the first and the second word. 

Elemental Fury


Increased weapon speed multiplier to 1.5, 1.8, 2.1
Increased duration to 15, 18, 21 seconds.
Reduced cooldown to 30, 35, 40 seconds.

Changed the description to reflect what actually happens in the game (as Battle Fury does), i.e. your weapons are enchanted, not your arms. 

Bend Will

Decreased cooldown to 10, 60, 90 seconds.

Dragon Aspect

Duration increased to 10 minutes. This affects Miraak's version as well.

Ancient Dragonborn now lasts 10 seconds more, deals more damage with shouts and weapons, gets a dragonbone enchanted battleaxe that does more damage to dragons, some perks and a shout cooldown reduction of 75%. 

Bonus power attack damage increased to 40%.
Increases unarmed damage iby 20-25-30,
25% Shock resistance.
Immunity to Unrelenting Force Strong.

Boosts elemental spell damage by 25%, the strength of wards by 25% and the duration of summoning spells and armor spells by 50%.

Drain Vitality, Cyclone and Soul Tear added to list of boosted shouts: now they are 25% more damaging while Dragon Aspect is active.
Multiplies the duration of Call of Valor by 10.
Increases by 50% the healing granted by Kyne's Peace.

Battle Fury

Increased weapon speed to 1.5, 1.8, 2.1
Nerfed the ridiculous duration to 40, 50, 60 and increased cooldown to 30, 40, 50. 


MEDITATIONS

The Fire Within -> Fire Breath does 40% more damage.
Eternal Spirit -> Health regenerates 300% faster while Ethereal. The third Word of Become Ethereal also makes you invisible.
Force Without Effort -> You get staggered 30% less and stagger others 30% more. Unrelenting Force does twice as much damage.


BLACK BOOKS
Dragonborn Frost -> Also boosts the damage of Frost Breath and Ice Form by 30% and they both decrease Frost Resistance. 
Dragonborn Flame -> Fire Wyrm scales with the player up to level 50 (1.25 level multiplier),  does 50% more fire damage, moves 3 times faster, and actually pursues enemies. Fire Breath decreases your targets' fire resistance. See Fire Breath above for details.
Dragonborn Force -> Also boosts the damage of your Cyclone Shout by 20%.



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