Skyrim Special Edition
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IconicDeath

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IconicDeath

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64 comments

  1. BandyRFC
    BandyRFC
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    If you have ever been to a farm, what city people think is 'hay' is actually straw, and what you see in Skyrim and this mod is straw. Good quality hay has some green plant chlorophyll component for nutrients, while straw is 'blond' and only used for 'bedding' to soak up urine and feces inside the barn.
    1. IconicDeath
      IconicDeath
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      Ok
    2. revotter
      revotter
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      nice info m8

      gonna retexture it in 8k with clorophyll.
    3. John4est
      John4est
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      lol
  2. KorruptkSwades
    KorruptkSwades
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    just great textures :)
  3. quantum29
    quantum29
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    I still don't know what kind of combine Skyrim uses to make hay balets. Any thoughts ?
  4. BlueGunk
    BlueGunk
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    Just want to drop you a thank you - this is a great texture!
  5. gabsuvius
    gabsuvius
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    1k ? Its hard to use 2k misc textures over mods like noble or Realistic overhaul that eats like 3,5 gb vram all the time.
  6. YarpScrublord
    YarpScrublord
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    Which ENB are you using? I really like it lol
    1. IconicDeath
      IconicDeath
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      Skyrim re-engaged, with a couple of tweaks.
  7. Penetrator3
    Penetrator3
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    Thank you for this retexture


    To complete this mod:

    textures\clutter\skeevernest01.ddsthis could be a dirtier version of your normal hay retexture.

    textures\_byoh\clutter\_byohstraw01.dds

  8. DangerousChicken12
    DangerousChicken12
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    Looks great silly vanilla hey looked liked 1k sticks lying on 1k backgrounds lol!!! good job!
  9. commanderxbox
    commanderxbox
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    Hey, nice little retexture mod, I made a short mod review of it here:
    https://www.youtube.com/watch?v=nNIe6r6LAQo
    Thanks!
  10. johnskyrim
    johnskyrim
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    Why does it look extremely flat? No correct normal mapping?
    1. IconicDeath
      IconicDeath
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      I generated the normal map correctly, I'll take a closer look at it. Any chance you could post a picture of it?
    2. johnskyrim
      johnskyrim
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      Flatness like this generally happens when using a program like Crazy Bump, because it's only really generating a "faked" normal from a 2D image. True normals are baked from high polygon models.

      Inspecting your files, it would appear the Normal Map is wayyy too dark and that could be why it appears flat in game (no lighting information to work with)

      Also, you have a lot of visible seams because you did not make the texture seamless!
    3. mathy79
      mathy79
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      Why am i unable to see ANY of those things??

      how is this extremely flat ? i see nothing flat about it , nothing too dark at least with my enb
      i can barely see some seams but i would never notice it if i havent read it.

    4. IconicDeath
      IconicDeath
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      Well first off, I generated the normal map using photoshop (yeah it was from a 2D image), so if you're looking for an amazing 3D hay texture you've come to the wrong guy (I don't know anything about 3D work. Second, I did fix the normal map brightness. And third, have you ever tried making a hay texture completely seamless?? Not saying it's not possible, it's just time consuming as heck! If you don't like it, make your own. Which, I might add, would probably look a lot better than mine given your experience. (BTW Big fan of a couple of your mods! )
    5. IconicDeath
      IconicDeath
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      It's also worth mentioning, the best Oldrim hay texture also had visible seams.
    6. zen1966
      zen1966
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      The seam might only be fixable with a better UV map, sounds like a lot of work for some hay. That seems the case with a lot of Beth stuff, make a noticeable improvement to something and it shows up another problem: vanilla Skyrim is 'OK' and works but once you start improving anything you want it all better.
    7. johnskyrim
      johnskyrim
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      In this instance, the seam would be very easy to fix as the entire UV island just seems to be one block. You'd just have to take a section from each edge, take it to the opposing edge, flip it and blend it in. Sounds cheap but you would have no immediately visible line.

      Your normal map should be something like the following, compare it's brightness with your own.
      https://learnopengl.com/img/advanced-lighting/normal_mapping_normal_map.png

      @mathy79, I think you misunderstood what sort of "flat" I meant. I didn't mean in terms of colour.