There is one thing I am leaving out, and that is the sneak roll. I tried adding a minimum stamina requirement to it, and it just felt bad and not like the others. After playing around with it, spamming sneak roll doesn't really ruin anything. The perk is more for fun than something like a power attack, which is more about the stagger. If it made you do more sneak damage or something, then I would have to do something. Let me know what you think about it, I could always make a different version.
Hello, i am playing with MCO and Hogwarts in Skyrim with a custom spell build and i have a problem relative to magicka consomption.
Due to the mods, i am able to use power attack spell even if my magicka is lower than the spell cost. Magicka acts as Stamina because spells are linked to power attack (with basicaly 0 stamina consomption). Do you know if there is a way to force the spell to check the Magicka requirement before lauching it ? Or at least to do the same requirement of 30 stamina on magicka ?
It is not a big deal as i can restrict myself to not use big spell when low on mana but it breaks the immersion.
In case anyone wonders, it doesn't affect the NPCs. Some bandit just power attacked me with 2 stamina.
Normally, I don't keep mods that put me or my enemies at a disadvantage by applying different rules to me or them. But in this case, I think I'll make an exception. Because I don't think the ai will be able to handle this mod properly. NPCs would constantly be too exhausted to perform bashes and power attacks, which would surely present exploits for the player to utilize with impunity. Even with combat mods that significantly improve the ai, a moderately experienced player will always have a tactical advantage. This mod actually offers a nice balance that keeps the player from bashing npcs skulls in with constant power attacks or stun-locking them with bashes supported by stamina abuses, something which the npcs don't do and/or are incapable of anyway.
So yeah, I'll keep it. Thanks for the mod. Endorsed.
You sure? I've been using this mod for a long time and I can tell when an NPC has burned through their stamina and are fatigued, especially my followers. Maybe it's placebo or it just affects my followers? But I swear I can see it working on bandits, too.
everything that makes the game fair is not interesting it seems. while a mod that allows you to put 10 enchants on 1 item has more downloads than a mod that try to fix the bullshit 1 stamina power attack exploit...
because people wanna have fun? in video games, player vs npc will never EVER be fair. either you will be put in a disadvantage and forced to use your brain or you will stomp on every NPC because you are the only one with a brain. this is common sense. why do you think in almost every single player games, its always few vs many? if skyrim was filled with real players as bandits. you wont survive for 10 minutes exploring skyrim right out of helgen. hell not even 5 minutes probably. if GTA V cops were players, you wont be having the time of your life headshotting every single one of them for minutes or even hours, they'd bust or capped your ass in no time. Hell even darksouls single player experience vs the NPCs is nothing but unfair. you are the only living being in that world that can roll your way out of attacks and strengthen yourself when you need to. While other NPCs are all stuck on that same stats. if skyrim were to be fair. the npc should be able to sprint away when they are dying, escape the player. heal up, go to a city, upgrade, etc, and go find the player again for revenge.. literally multiplayer PVP at that point lol
@Grainnz Yes, because ''fun'' is independent from logical consistency within the boundaries of suspension of disbelief. Similar ''arguments'' for movies that have horrible writing. The initial comment isn't really even about fairness, because even the world isn't fair, it's about rules remaining consistent, in so far as they can be (i.e., suspension of disbelief & tech limitations), to aid immersion and story stakes.
E.g., the Dragonborn is still a mortal and his/her power comes from shouting mainly. He/She doesn't deflect arrows like Geralt, unless he used the slow time shout perhaps. They fight like a normal person mostly, that's why Talos's power dropped when he lost his voice. So our attempts to balance is to reinforce immersion in the story or things that blow out the point of gameplay (e.g, unlimited enchantments).
Do what you will, but it begs the question : Why even play the game ? Why not just install a button that allows you to press it and win. Or just watch a movie ? Why interact with it at all ? Just watch the pretty colours. You people seem to have cognitive dissonance regarding the purpose of games and gameplay.
Holy i was looking this mod for a long time, you should add a better name like: No power attacking without stamina or Deny power attack and bash without stamina.
In VR I can do anything but sprint with negative stamina. I can mod jump and run stamina but bash and attack never need stamina. I don't sprint because you can't use magic. Stamina does nothing in my game.
27 comments
Due to the mods, i am able to use power attack spell even if my magicka is lower than the spell cost. Magicka acts as Stamina because spells are linked to power attack (with basicaly 0 stamina consomption). Do you know if there is a way to force the spell to check the Magicka requirement before lauching it ? Or at least to do the same requirement of 30 stamina on magicka ?
It is not a big deal as i can restrict myself to not use big spell when low on mana but it breaks the immersion.
Thank you
Normally, I don't keep mods that put me or my enemies at a disadvantage by applying different rules to me or them. But in this case, I think I'll make an exception. Because I don't think the ai will be able to handle this mod properly. NPCs would constantly be too exhausted to perform bashes and power attacks, which would surely present exploits for the player to utilize with impunity. Even with combat mods that significantly improve the ai, a moderately experienced player will always have a tactical advantage. This mod actually offers a nice balance that keeps the player from bashing npcs skulls in with constant power attacks or stun-locking them with bashes supported by stamina abuses, something which the npcs don't do and/or are incapable of anyway.
So yeah, I'll keep it. Thanks for the mod. Endorsed.
this is common sense.
why do you think in almost every single player games, its always few vs many? if skyrim was filled with real players as bandits. you wont survive for 10 minutes exploring skyrim right out of helgen. hell not even 5 minutes probably.
if GTA V cops were players, you wont be having the time of your life headshotting every single one of them for minutes or even hours, they'd bust or capped your ass in no time.
Hell even darksouls single player experience vs the NPCs is nothing but unfair. you are the only living being in that world that can roll your way out of attacks and strengthen yourself when you need to. While other NPCs are all stuck on that same stats.
if skyrim were to be fair. the npc should be able to sprint away when they are dying, escape the player. heal up, go to a city, upgrade, etc, and go find the player again for revenge.. literally multiplayer PVP at that point lol
E.g., the Dragonborn is still a mortal and his/her power comes from shouting mainly. He/She doesn't deflect arrows like Geralt, unless he used the slow time shout perhaps. They fight like a normal person mostly, that's why Talos's power dropped when he lost his voice. So our attempts to balance is to reinforce immersion in the story or things that blow out the point of gameplay (e.g, unlimited enchantments).
Do what you will, but it begs the question : Why even play the game ? Why not just install a button that allows you to press it and win. Or just watch a movie ? Why interact with it at all ? Just watch the pretty colours. You people seem to have cognitive dissonance regarding the purpose of games and gameplay.