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HuiYiNa

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HuiYiNa

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37 comments

  1. DeucePrme720
    DeucePrme720
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    • 1 kudos
    great animations but its just really really slow, feels like 2 second per swing its like in slow motion
  2. VR3039x
    VR3039x
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    Great mod, we lack of free MCO dual katana's variants anyway.

    If any of you want to make the speed faster, because it's still slow even for high-Stance. Mainly for ADXP l MCO, add this with hkanno tools:
    Also don't forget to increase the numAnnotations
    0.000060 PIE.@SVGF|MCO_AttackSpeed|1.5
    1. arevaloweiner24
      arevaloweiner24
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      • 0 kudos
      Do you have any tutorial on how to do it? I have no experience in this
    2. arevaloweiner24
      arevaloweiner24
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      • 0 kudos
      Could you give me your modified file?
    3. VR3039x
      VR3039x
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      Sorry, I need permission from the author to distribute the modified file for non-personal use. Basically, it's just inserting 1 line (the code above) you can modify 1.5 into greater number for faster speed.
      Using this simple tool,
      A.) hkanno64(guide in description). 
      Or
      B.) Use the tool from distar @modding-guild (creator of mco), there is also detailed guide for mco.

      Edit:
      Check ur inbox.
    4. ZedTheShape
      ZedTheShape
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      Could this also be accomplished for NPCs in the same manner?
    5. VR3039x
      VR3039x
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      Yeah, that guide work for all animation file (.hkx) for mco. And don't forget to patch it with scar later.
    6. Lexiconis
      Lexiconis
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      brother there aint no guide in the description. where am i putting this line of code???
    7. VR3039x
      VR3039x
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      That seems like alien text in the description is the guide mate.
      Or you could visit the new distar's website to watch his narrated video guide, for better insight.
    8. Lexiconis
      Lexiconis
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      alright Ill keep trying, thank you!
    9. l1098291866
      l1098291866
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      Hi thanks for the tutoral I don't get this one “Also don't forget to increase the numAnnotations” what do you mean?
      And this code line is a fixed phrase works in any animations right?
      When I use that dump and update.json to add or change code line, it's not only change the txt file but also change the hkx file right?
      Do you know the code line that will increase all file's numAnnotations with one, I don't want to change it one by one, that's too many files,LOL
    10. VR3039x
      VR3039x
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      Oh wow, I didn't see this notification. That was my comment a long time ago since I’m still green / quite new to animation stuff.

      Since it’s behind a #, it shouldn’t matter; it’s just a note. It’s automatically corrected if you’re using the SCAR patcher, unless you’re editing it manually. Quick tip: if you still want to correct that, just go to the bottom for the total line's number and subtract by four (-4).
  3. Giovanni1285
    Giovanni1285
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    Absolutely amazing! This fits a heavy armored character that dual wield swords perfectly! Now i don't have to use Elden Rim dual wield sword for warriors! Only for rogues
  4. SK010
    SK010
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    • 2 kudos
    Unfortunately it's nothing like what's shown in the video.
  5. abelyo
    abelyo
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    • 17 kudos
    This is giving me the Nemesis 6001 error (Message: No mapping for the Unicode character exists in the target multi-byte code page). Just me?
  6. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  7. I love how this does not work at all, for 0 reasons. I have all the requirements, installed, ran Nemesis, tried around a 1000 times, apart from that, it is very cool.
    1. HuiYiNa
      HuiYiNa
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      Will it be overwritten? My OAR number is not very large
  8. Violentxprophet
    Violentxprophet
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    Hello I love your animations!!!! Do you plan on doing more sekiro animations? So many beautiful animations in that game and thank you for your hard work ❤️
    1. HuiYiNa
      HuiYiNa
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      I will continue to produce animations, but I am about to start working and may not have stable updates
  9. MonkutPaik
    MonkutPaik
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    • 14 kudos
    Looks super cool,

    but why katana in one hand and sword in other? Why not dual katana?
    1. HuiYiNa
      HuiYiNa
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      Personal habits. I usually only have specific restrictions on my right hand  
      After all, the sword contains a katana
    2. MonkutPaik
      MonkutPaik
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      • 14 kudos
      Oh I see, thanks
  10. BlackRedGuard
    BlackRedGuard
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    • 2 kudos
    Yes? You called? 😁

    This looks pretty cool. I currently use NarakaBladepoint as my Dual Wield animation. To use this one, I'd probably need to tie it to a specific weapon or weapon type 🤔