Great mod, we lack of free MCO dual katana's variants anyway.
If any of you want to make the speed faster, because it's still slow even for high-Stance. Mainly for ADXP l MCO, add this with hkanno tools: Also don't forget to increase the numAnnotations 0.000060 PIE.@SVGF|MCO_AttackSpeed|1.5
Sorry, I need permission from the author to distribute the modified file for non-personal use. Basically, it's just inserting 1 line (the code above) you can modify 1.5 into greater number for faster speed. Using this simple tool, A.) hkanno64(guide in description). Or B.) Use the tool from distar @modding-guild (creator of mco), there is also detailed guide for mco.
That seems like alien text in the descriptionis the guide mate. Or you could visit the new distar's website to watch his narrated video guide, for better insight.
Hi thanks for the tutoral I don't get this one “Also don't forget to increase the numAnnotations” what do you mean? And this code line is a fixed phrase works in any animations right? When I use that dump and update.json to add or change code line, it's not only change the txt file but also change the hkx file right? Do you know the code line that will increase all file's numAnnotations with one, I don't want to change it one by one, that's too many files,LOL
Oh wow, I didn't see this notification. That was my comment a long time ago since I’m still green / quite new to animation stuff.
Since it’s behind a #, it shouldn’t matter; it’s just a note. It’s automatically corrected if you’re using the SCAR patcher, unless you’re editing it manually. Quick tip: if you still want to correct that, just go to the bottom for the total line's number and subtract by four (-4).
Absolutely amazing! This fits a heavy armored character that dual wield swords perfectly! Now i don't have to use Elden Rim dual wield sword for warriors! Only for rogues
I love how this does not work at all, for 0 reasons. I have all the requirements, installed, ran Nemesis, tried around a 1000 times, apart from that, it is very cool.
Hello I love your animations!!!! Do you plan on doing more sekiro animations? So many beautiful animations in that game and thank you for your hard work ❤️
This looks pretty cool. I currently use NarakaBladepoint as my Dual Wield animation. To use this one, I'd probably need to tie it to a specific weapon or weapon type 🤔
37 comments
If any of you want to make the speed faster, because it's still slow even for high-Stance. Mainly for ADXP l MCO, add this with hkanno tools:
Also don't forget to increase the numAnnotations
0.000060 PIE.@SVGF|MCO_AttackSpeed|1.5
Using this simple tool,
A.) hkanno64(guide in description).
Or
B.) Use the tool from distar @modding-guild (creator of mco), there is also detailed guide for mco.
Edit:
Check ur inbox.
Or you could visit the new distar's website to watch his narrated video guide, for better insight.
I don't get this one “Also don't forget to increase the numAnnotations” what do you mean?And this code line is a fixed phrase works in any animations right?
When I use that dump and update.json to add or change code line, it's not only change the txt file but also change the hkx file right?
Do you know the code line that will increase all file's numAnnotations with one, I don't want to change it one by one, that's too many files,LOLSince it’s behind a #, it shouldn’t matter; it’s just a note. It’s automatically corrected if you’re using the SCAR patcher, unless you’re editing it manually. Quick tip: if you still want to correct that, just go to the bottom for the total line's number and subtract by four (-4).
but why katana in one hand and sword in other? Why not dual katana?
After all, the sword contains a katana
This looks pretty cool. I currently use NarakaBladepoint as my Dual Wield animation. To use this one, I'd probably need to tie it to a specific weapon or weapon type 🤔