Skyrim Special Edition
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Ro84

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Ro84

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12 comments

  1. Ro84
    Ro84
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    Hello there, sorry for having not been here around for a while, but RL is busy!
  2. StefanCP
    StefanCP
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    Is this still needed? Flora Respawn Fix was updated in 2020. Thanks
    1. Rydralaben
      Rydralaben
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      Hi everyone,
      It is almost 2023. Any answer to this question please?
    2. Sky91
      Sky91
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      There's the Scrambled Bugs fixes pack as an alternative to FRF, I do not know however if that automatically extends to Bruma as well.
  3. MrDerpDope
    MrDerpDope
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    good
  4. kuczaja
    kuczaja
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    Hello! Would you consider ESL file instead of ESP? <3
  5. akali95
    akali95
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    Is this compatible with the fix offered by Complete Alchemy and Cooking overhaul by kryptopyr? https://www.nexusmods.com/skyrimspecialedition/mods/19924
  6. Jerril
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    How do I use your script to make a fix patch for mods that add more harvestable flora?
    Ideally if you know how to do it as a mass action in SSEEdit because I have tooooo many new-plant mods... but if it can only be done through the creation kit I'll live.
    1. Ro84
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      Hi, this is not my script, but it belongs to Bluedanieru, the author of the main mod Flora Respawn Fix.

      Anyway, SSEEdit is the only way to attach this script to other flora. Load in SSEEdit all your mods which add harvestables along with FloraRespawnFix.esp, select your new harvestables, right click on them-->apply script-->copy VMAD subrecord-->insert the code 00023CFF (or any other FLOR or TREE ID edited by FloraRespawnFix). That's it.
  7. grc472
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    Is this the SSE version of Wiseman303's Flora Fixes for Beyond Skyrim or is it a different implementation?
     
    1. Ro84
      Ro84
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      No, it's just a version for Flora respawn Fix. I didn't see that WMFF was released too here, I'm will do a version for that too.
    2. grc472
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      That link is to your mod on the Skyrim site. I think I must have ported it to SSE myself. There have been so many I can't remember. I was mainly wondering if there was any reason to remove that and download this new one.

      Edit: I checked, and yes I did port your Skyrim mod myself, along with the other non-Bruma mod it was based on. I didn't realize there was a new SSE mod to fix that problem.