Is this compatible with the fix offered by Complete Alchemy and Cooking overhaul by kryptopyr? https://www.nexusmods.com/skyrimspecialedition/mods/19924
How do I use your script to make a fix patch for mods that add more harvestable flora? Ideally if you know how to do it as a mass action in SSEEdit because I have tooooo many new-plant mods... but if it can only be done through the creation kit I'll live.
Hi, this is not my script, but it belongs to Bluedanieru, the author of the main mod Flora Respawn Fix.
Anyway, SSEEdit is the only way to attach this script to other flora. Load in SSEEdit all your mods which add harvestables along with FloraRespawnFix.esp, select your new harvestables, right click on them-->apply script-->copy VMAD subrecord-->insert the code 00023CFF (or any other FLOR or TREE ID edited by FloraRespawnFix). That's it.
That link is to your mod on the Skyrim site. I think I must have ported it to SSE myself. There have been so many I can't remember. I was mainly wondering if there was any reason to remove that and download this new one.
Edit: I checked, and yes I did port your Skyrim mod myself, along with the other non-Bruma mod it was based on. I didn't realize there was a new SSE mod to fix that problem.
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It is almost 2023. Any answer to this question please?
Ideally if you know how to do it as a mass action in SSEEdit because I have tooooo many new-plant mods... but if it can only be done through the creation kit I'll live.
Anyway, SSEEdit is the only way to attach this script to other flora. Load in SSEEdit all your mods which add harvestables along with FloraRespawnFix.esp, select your new harvestables, right click on them-->apply script-->copy VMAD subrecord-->insert the code 00023CFF (or any other FLOR or TREE ID edited by FloraRespawnFix). That's it.
Edit: I checked, and yes I did port your Skyrim mod myself, along with the other non-Bruma mod it was based on. I didn't realize there was a new SSE mod to fix that problem.