Adds three unique combat barks to pirate and sailor enemies.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
In Skyrim, there is a random encounter that can trigger after completing the quest "Rise in the East", featuring two Blood Horkers ambushing you to avenge their fallen crew. The intriguing aspect of this encounter is that it contains a few lines of unique dialogue not said by any other Blood Horker or similar pirate throughout the entire game.
I have taken it upon myself to assign these lines to select pirate and sailor enemies where I deemed it appropriate. It's worth noting that these new lines are exclusively available for the MaleNord voicetype.
Replaces generic combat barks for pirate and sailor enemies with new unique ones.