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1759 comments

  1. JDAnchor
    JDAnchor
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    I freakin' love the new main file!!!! The variation in color and stripes is far more natural and exciting. Seeing stripes in the rock and such bring such a level of immersion/history and no two rocks/mountains look the same. Well done!!!!
  2. rcdcce
    rcdcce
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    Long time majestic mountaineer. Update is next level.. Stay the course.
    1. T4gtr34um3r
      T4gtr34um3r
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      Thanks!
      It isn't everything perfect.
      But it comes closer to what I always wanted.
      I told Cathrop some years ago about ideas that are implemented in 2.5.
  3. S110
    S110
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    Hello T4gtr34um3r, I endorsed your mod, the updated version is really awesome ! :D
    Even better than the previous screenshot in my opinion.

    Actually I am playing Oldrim because of specifics old stuffs... but you didn't updated the textures for it ;-(
    Is it possible to have a backport of this mod for Oldrim?
    1. T4gtr34um3r
      T4gtr34um3r
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      Hi,
      Thanks for your feedback.

      I cannot confirm a backport currently because there is still some lod work necessary.
      And DynDoLod would be absolutely necessary for the mountains in Classic.
  4. carrot1307
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    I switched back to Main after the update and looks a lot better. I actually like main vs light/dark more so, especially after the most recent update. Thanks again T4gtr34um3r for doing the updates and figuring the issue out. Not many mod authors would go back over stuff to figure it out, why I think so many people suggest using MM.

    Did have a question though and concerns load order. On your description page, says "HD Lods" is using your lod textures so don't overwrite but with your recent updates, would this change, especially considering you changed meshes and all that?
    1. T4gtr34um3r
      T4gtr34um3r
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      Thanks for your feedback first.
      The original plan was to create a normal that I can tile as often as possible.
      This would allow me to create supersharp mountains. Even in the closeup.

      But I wasn't able to create such a normal yet.

      The current one is nice. But far away from what I really want.

      HD Lods is getting applied to a lod stage that I haven't touched.
      You can still use it.
  5. RandomName981
    RandomName981
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    are the lod packs still up2date?
    1. T4gtr34um3r
      T4gtr34um3r
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      I'm currently investigating ways to get better lod ressources.
      But you will need DynDoLod for that.
    2. RandomName981
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      Great, good luck figuring it out.
      Another question, an older version used to have yellow moss in the tundra i believe. Why is that not included anymore?
  6. Mebantiza
    Mebantiza
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    2.5 Main looks much better visually than 2.4. Not using the moss option. On its own, 2.5 main looks much more mountain-like and I dont think I will be needing the Lightside version.

    Question, are the LODs due for an update themselves, or are they still totally usable? Im not having any issues or saying they are faulty in some way, just curious to know if they are still current with all the recent changes.

    Thanks.
    1. T4gtr34um3r
      T4gtr34um3r
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      The lod was blurry when using DynDoLod.
      I was able to create a workaround for that.

      Edit:
      Lightside and Darkside are exactly the same quality. Only the colors are different.

      Btw:
      I don't have rendering issues in the CK.
    2. kranazoli
      kranazoli
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      Hi,

      Read comments again a little bit.
      I also use MM Main File, and I always used the Main File. (Darkside just a short period, some days maybe...)

      Also, haven't used the Lightside version.

      About Main File:

      What the Main File version is exactly?
      I mean the difference between Darkside and Lightside?

      Thank You!
    3. T4gtr34um3r
      T4gtr34um3r
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      Lightside is a bit brighter and less saturated than main file.
  7. xExotiic
    xExotiic
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    Sorry for this stupid question, but what are the drawbacks of using another mods textures (in this case its Dave's UFHD) with Majestic Mountain meshes? can they work together?
    1. T4gtr34um3r
      T4gtr34um3r
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      Daves UHD mountains still need adjustments to be compatible.

      But I can confirm that Dave is working on compatible textures.
    2. xExotiic
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      That's Awesome, Thanks for the response!
  8. dodooku
    dodooku
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    is this compatible with Noble 2K? I get missing textures on some mountain rocks
    1. T4gtr34um3r
      T4gtr34um3r
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      Hi.
      Everything about this issue is mentioned in the readme.
    2. kranazoli
      kranazoli
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      Hi,

      I also use Noble 2K, didn't know there's an issue with it.
      Looked at the readme, but didn't found any info about that.
      (also haven't noticed any missing textures)

      Thank You!
    3. T4gtr34um3r
      T4gtr34um3r
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      I guess dodooku has other issues causing this problem.
      This isn't caused by Noble.
    4. kranazoli
      kranazoli
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      I guess too.
      Looked at via MO2, the only thing I noticed some Noble textures are overwritten. But, that's obvious.

      Or maybe with landscape or moss rock, cause I don't use them from MM.

      I just use Core Files + No Moss Rock + SMIM variant of the main file.
      Now, Darkside also got an update, I will check that version, as well.
    5. T4gtr34um3r
      T4gtr34um3r
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      The non SMIM rocks look better actually.
    6. kranazoli
      kranazoli
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      About Moss Rock:

      "Accidentally" :) I installed Darkside version with Moss Rock. Firstly I didn't know why I have a green sport in the mountains and rocks. :o
      Just an idea, a suggestion, ...

      Could you make a Moss Rock color variants which are not green instead of then rather than some kind tundra color like?
      A little bit yellowish, or even reddish (reddish with yellowish) :)

      Don't know... Yes, the new moss rock not as dominant as before, just got that idea when I saw them...
      (nothing more...)

      Something like that one:

      Vivid Landscapes - Tundra Moss Revised [OLDRIM]
      https://www.nexusmods.com/skyrim/mods/43221

      Spoiler:  
      Show


      Edited:

      No, I was wrong, I didn't choose MOSS ROCK, but even I have some green spot, moss rock at the mountain textures.
      \textures\shadertests\moss.dds

      (Darkside)

      Interesting it also has at the main file but didn't notice it. :o
    7. T4gtr34um3r
      T4gtr34um3r
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      There shouldn't be moss on the textures.
      All textures are basically the same except the colors.
      The green spots may appear due to the colors.

      You could swap the green moss texture with the Tundra Moss.
    8. kranazoli
      kranazoli
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      Or hide it at the Darkside version.

      Thanks for the info!
    9. kranazoli
      kranazoli
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      Same installation:

      1.) Main File version:
      Spoiler:  
      Show


      2.) Darkside version:

      Spoiler:  
      Show


      Are you sure everythig is okay?!
      It is should look like both versions, like this?

      I find it a lttile bit "strange..."
    10. T4gtr34um3r
      T4gtr34um3r
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      Yes it is.
      That is baked in AO.
      It turns to green because you are having a pretty but very saturated preset.
    11. kranazoli
      kranazoli
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      I wouldn't say that ENB "very saturated preset":

      Rudy ENB SE for CoT - NAT - Aequinoctium - Vivid - Rustic - Obsidian - Dolomite Weathers - ELE - ELFX - RLO
      Rudy ENB SE for Obsidian Weathers
      https://www.nexusmods.com/skyrimspecialedition/mods/4796?tab=files

      But if it okay, it's okay. :)

      Thanks!

      But it is green btw:

      \textures\shadertests
    12. T4gtr34um3r
      T4gtr34um3r
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      Yes it is.
      But it is exactly on the position of the AO data.
      The moss itself tends to be a more yellowish green in sunlight.

      Darkside is simply not very suitable for your setup.

      This doesn't mean that your setup is bad. It is really good.
      But it doesn't fit together.

      I only use Rustic without Enb.
      But Darkside has a greenish tint in it's darker parts.
    13. kranazoli
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      Okay, but we are not talking about Moss Rock, right?!
      Cause I didn't install Moss Rock.

      So, I didn't have moss rock(!)



      That is something else?!

      So, if I choose the Darkside version I got that green color?
      Both screenshots were taken by the same ENB.

      I thought this is a bug at the Darkside version, which installs moss rock, even if I didn't select it.

      Later I'll check with another ENB.
      (Still found it interesting, but if it right, I accept it. I thought this is some kind of bug...)
    14. T4gtr34um3r
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      This aren't moss rocks.
      By darkening the diffuse it is getting more saturated.
      And although I reduced saturation after the darkening some greenish spots appear on the texture.
      But it is more noticable on your setup.
    15. kranazoli
      kranazoli
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      I tried different ENB for Obsidian, looks almost the same.
      The main point with Darkside version, I guess you wrote here:

      "But Darkside has a greenish tint in it's darker parts."

      Natural View Tamriel (NVT) ENB
      https://www.nexusmods.com/skyrimspecialedition/mods/11203/?tab=description
      I. Natural View Tamriel (NVT) ENB for Obsidian V4.7i (ENB Weather Supported)

      Spoiler:  
      Show


      Not a huge difference and I don't say it does not look well, but in my setup, the main file version looks better (for me).
      (or someone who prefer that greenish looking will be more happy)
      ;)
    16. T4gtr34um3r
      T4gtr34um3r
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      I've wandered around a bit.
      I was near Alftand especially. And I didn't find it annoying.
      It doesn't destroy snowy regions.

      And it looks pretty good. I guess I leave Darkside as it is.
      It works great with less saturated setups like Cathedral Weathers.

      Main or even Lightside suits your setup and your landscape textures much better.
    17. kranazoli
      kranazoli
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      Of course, you shouldn't.
      I always used the main file, Darkside just for a short time.

      ATM, just wanted to demonstrate that with different ENB (which is not a 180 degrees and one of the most common Obisidan ENB preset) Darkside green tint does not really change. But, I don't say it looks bad, etc... just found strange that green tint stuff. But after that discussion found out, it is there with the Darkside one. As for me, of course, I would be happy a more reddish tint, or yellow - cause I guess who miss green stuff, install moss rock add-on.

      Maybe, later you will change your mind...

      I believe that for instance Cathedral Weather, etc... Darkside one works better.

      But Rudy ENB and for instance, Intrigued ENB for Obsidian is far more saturated one. Maybe, Rudy Obsidian ENB preset is the less saturated one. :)

      Who knows, I will fall in love with the Darkside version. :)
  9. Grasmilbe
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    2.5 looks really good. The meshes are still my favourite, cause they look natural and got not as many seams as others. New textures are also very natural and good looking. Only thing thats actually sticking out, are some heavily stretched textures here and there.
    1. T4gtr34um3r
      T4gtr34um3r
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      The meshes I edited are having NO seams. There are only seams between different meshes but not within a mesh.
      Stretching was something that I tried to avoid as much as possible,

      But it isn't possible to avoid it completely.
  10. jian
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    Just installed the Darkside version 2.5, simply gorgeous!!!
    1. T4gtr34um3r
      T4gtr34um3r
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      Thanks :)

      I'm pretty happy with the textures.
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