I like this mod. I'm wondering if it can be combined with Dynamic Activation Key, so E for loud open, Shift+E for quiet open. Feels like one could open a chest or door quietly without having lockpicking levels. Also making it a conscious decision, that takes extra time and consideration to be quiet. Anyway, thanks for the mod, it adds a cool element to the world.
I was talking aout this mod, i've no idea what ordinator do. the only "incompatiility" in case ordinator change the perk structure of lockpicking perk. is the atenuation of noise.
Can you elaborate more about this Lockpicking perk? Because there's pretty much no "Lockpicking perk" inside the vanilla Lockpicking Skill Tree. Or are you talking about Lockpicking Skill which has nothing to do with the perks contained within its skill tree?
Hey Elaf, since this mod relied on player's lockpicking perks, would you mind creating compatibilities with perk mods that modify that? I'm particularly thinking of Adamant and Vokrii. They have different perks for Novice, Adept, etc.
Or maybe if you're busy please guide me how to make a patch, I'd love to do some.
No, this mod just check that you have the perk or not, not edit in the perk itself. If some mod change the perk name or perk ability, my mod will still be pointing at the same perk (with the new name or whatever).
Any way you can add something like this to all physics in the game? For example, if I'm clumsy and I knock over a plate while sneaking in someone's house at night to rob them, the "clang" of the plate hitting the floor would cause a noise event detectable by NPCs.
Unfortunately there aren't way to register when sounds plays, i've tried different methods but nothing work. Probably is possible doing an SKSE mod using the BSTEventSink<BGSCollisionSoundEvent>. but this is over my capabilities.
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I'm wondering if it can be combined with Dynamic Activation Key, so E for loud open, Shift+E for quiet open. Feels like one could open a chest or door quietly without having lockpicking levels. Also making it a conscious decision, that takes extra time and consideration to be quiet.
Anyway, thanks for the mod, it adds a cool element to the world.
Because there's pretty much no "Lockpicking perk" inside the vanilla Lockpicking Skill Tree. Or are you talking about Lockpicking Skill which has nothing to do with the perks contained within its skill tree?
Or maybe if you're busy please guide me how to make a patch, I'd love to do some.
Thank you in advance for your time.
If some mod change the perk name or perk ability, my mod will still be pointing at the same perk (with the new name or whatever).
Any way you can add something like this to all physics in the game? For example, if I'm clumsy and I knock over a plate while sneaking in someone's house at night to rob them, the "clang" of the plate hitting the floor would cause a noise event detectable by NPCs.
Probably is possible doing an SKSE mod using the BSTEventSink<BGSCollisionSoundEvent>. but this is over my capabilities.