Do not Report Bugs in the comments section (Hard to follow them here). If you want to report a bug, create a thread in the "Bugs" section with Very Detailed Info.
Also before asking for support Please make sure you are using LATEST Version of the mod.
Asking Questions or help in the comment section is VALID, BUT REFRAIN FROM REPORTING ACTUAL BUGS IN THE COMMENT SECTION.
ANY SORT OF INSULTS WILL RESULT IN A INSTANT BAN FROM ALL MY MODS, so just be Polite.
THE MOD REQUIRES SURVIVAL MODE
How to know if you got Creation Club - Survival Mode?
* Check your Skyrim SE/Data folder for ccQDRSSE001-SurvivalMode.esl and bsa. If it's there, you're good to go.
8/31/2021* ISSUES OR INCONSISTENCIES WITH THE MOD DUE TO SEQ FILE
If for some reason the mod is acting inconsistent like animals not calming or sometimes just ignoring fire. Try extracting the "skytest-realisticanimals&predators.SEQ" file inside the BSA and place it under this file structure:
Skyrim Skyrim Special Edition\Data\SEQ (Create this SEQ folder if it's not there and place the file there).
You can use BSA Browser (Hosted in Nexus) to open and extract the seq file from the main SkyTEST - Realistic Animals & Predators BSA: https://www.nexusmods.com/skyrimspecialedition/mods/1756
This file forces all the effects and AI Changes to take effect at all times. I just noticed that For some reason SkyrimSE dosen't like having the SEQ files inside the bsa.
There is an optional SEQ file already uploaded in the optional downloads, ready to be placed under that folder structure in Skyrim SE just in case someone can't use BSA Browser.
5/1/2022*** SCRIPT SPAM LOGS - THIS MOD CONTAINS NO SCRIPTS at all, NONE... ZERO, NADA. All these issues are related to Bethesda Developers using Choppy Papyrus Scripts.***
If you are having issues with LOG files spamming something about "LVLPredatorScript" or "CritterSpawn" please try the following Community Fixes. FIX for "LvlPredatorScript" Spam LOGS: https://www.nexusmods.com/skyrimspecialedition/mods/33257 FIX for "CritterSpawn" Spam LOGS: https://www.nexusmods.com/skyrimspecialedition/mods/67276
CHANGELOG
Check under Description > About > Changelogs
Read Mod Description-
Do it, it will answer most of your questions... or if you hate to read big text walls then just watch the Video Showcase in the VIDEOS TAB.
Enabling/Disabling the mod-
You can disable the mod at any given time without worrying about consequences of Save Game corruption or further issues, this mod was created with this in mind as it does not contain Scripts.
Consoles Support Update: Dec 12 2020
All further plans for supporting consoles will be CANCELLED.
MOD featured in PC Gamer ("The Best Skyrim Mods" in Bottom Page 6:)
YouTube Featured Videos Also, check the video Section of SkyTEST - RealisticAnimals&Predators by known YouTubers such as Brodual, MXR and Gopher.
Try my other Mods-
"SkyTEST - Settings" Mod with a compilation of the most awesome Tweaks in a single esp.
"SkyTEST - Harder Creatures" The equivalent version of SkyTEST Animals&Predators but for Creature Monsters, they both complement Each Other.
"SkyTEST - MysticLands" New Unique Races with their own Lore, Starting Attributes, Penalties and New Spells.
Support My Mods-
If you like and respect my mods, don't forget to endorse them. I have spent Hundreds of hours researching and modding Skyrim so you can all enjoy them:)
* Fixed SkyTEST Animals inside Towns not following Player at certain hours. * You can throw some meat at the Dog in Riften between 2PM - 7PM. * You can throw some meat at the Dog in Solitude between 4PM to 6PM. * You can throw some meat at the Puppy in Whiterun bewteen 12PM to 2PM. * Fixed all animals no longer taking food/flora/ingredients in the wild. * Fixed all animals in the wild taking any items labeled as "Food". They will now do so in a way that makes sense for their species.
I had a pretty interesting bug where all animals just ignored me. They did not attack, run away or respond with aggression to my constant attacks. Luckily I was able to solve it. I realized that my character was in a faction called "Kyne's Peace faction". Using player.removefromfaction <faction id>solved the problem. Animals were behaving properly again. It did not break Kyne's Peace shout in any way.
In vanilla, if you read all of the tablets on the throat of the world, animals will not attack you for a set period. I'm guessing that's what happened here.
===>!!!DO NOT INSTALL!!!<=== Crash logs indicate problems being caused by changes made from this mod, disabling/uninstalling causes infinite loading. Hours of time wasted due to this mod. Author doesn't respond to bug reports anymore either I guess lol
If your Skyrim is heavily scripted, removing even other non scripted mods will cause issues. You should never uninstall mods mid game, even ones that does not contains scripts. Bethesda themselves recommends going back to a previous save where the mods are not installed. What can you people expect when you guys have like a gazillion mods. You just shoot yourself in the foot.
(edit)
Just for tests, I just removed the mod and my SkyrimAE has no issues loading the save. I only got like 20 mods at most, mostly armors/clothes ones. I'm guessing your mod list goes over 100 mods and possibly heavily scripted. But like i previously stated, don't add remove mods on the fly, even with mods like these that does not have scripts.
Is "CC - Survival Mode" the only thing that makes this mod require "Anniversary edition" dlc in the requirements in the Description? Cause I didn't buy the upgrade but got that survival mode for free from Bethesda. So my game version is still SE but also have that CC mod.
Judging from the description in files to download, CC - Survival Mode is the only thing that I need to use the version that you still update, but I wanted to confirm this is the case and there are no other secret requirements.
"It must be active in the load order. Regardless if it's enabled/disabled in game"
This answered my question as well. If I can make a suggestion, take it or leave it, it might be good for you to explain this on your description page. I mean sure people can find the answer in this post, but, I wouldn't doubt if there may be some that just pass right by your mod as soon as they see that it requires survival mode, thinking they have to play with it active in game. Maybe you did mention it somewhere on your description page and I just missed it? Anyways, just a suggestion that might help you get more users.
The mod has been using Survival Mode since SE came out, but there were two files "CCSM" and "NOSM". But since SE got deprecated by Bethesda with the release of AE, i also made NOSM obsolete.
That's why you should put your answer becasue now i have to find where you found your answer. I have survival mode, but i don't have it enabled. Will this mod work?
Hello there. I was working on my own patches for SkyTest - Hunterborn - Carry Your Carcasses. Going through the meshes and textures folders and files I found out that brown wolf does not have it's own textures, that file address does not exist, so the guy is purple in NifSkope. Also I couldn't find any brown wolf references in the .esp file in Actor section. Is this on purpose? Cuz Xtudo's textures has brown wolf folder. I went only through wolves so far, so that's all I know for now. So Im like lost at this point, what is relevant, what's not.
Difficult to answer, there isn't definitive yes or no. The mod is just using whatever is available in the game already. Some animals DO have eating animations, like SabreCats and there is a chance for you to see them eating corpses. Unfortunately, Bethesda only gave eating animations to that specific animal, not even Bears or Wolves. If there were animations for every other animal, you would definitely see them do it.
Why would it, it has no scripts of it's own hence no save bloat. Every script used was already in vanilla. You should grab the uninstall file from the download section, install it, then save the game and quit. Doing this ensure the game gets rid of any leftovers, just in case you can leave the Uninstall file activated in you mod list, it might take esp file slot but it's completely empty.
Crash often with mentions of "MovementAgentPathFollowerVirtual" Skytest is mentioned including EncHorseSaddledBlackAndWhite which I assume is player horse, why player horse causing CTD?
1657 comments
COMMENTING RULES
Do not Report Bugs in the comments section (Hard to follow them here). If you want to report a bug, create a thread in the "Bugs" section with Very Detailed Info.
Also before asking for support Please make sure you are using LATEST Version of the mod.
Asking Questions or help in the comment section is VALID, BUT REFRAIN FROM REPORTING ACTUAL BUGS IN THE COMMENT SECTION.
ANY SORT OF INSULTS WILL RESULT IN A INSTANT BAN FROM ALL MY MODS, so just be Polite.
THE MOD REQUIRES SURVIVAL MODE
How to know if you got Creation Club - Survival Mode?
* Check your Skyrim SE/Data folder for ccQDRSSE001-SurvivalMode.esl and bsa. If it's there, you're good to go.
8/31/2021* ISSUES OR INCONSISTENCIES WITH THE MOD DUE TO SEQ FILE
If for some reason the mod is acting inconsistent like animals not calming or sometimes just ignoring fire. Try extracting the "skytest-realisticanimals&predators.SEQ" file inside the BSA and place it under this file structure:
Skyrim Skyrim Special Edition\Data\SEQ (Create this SEQ folder if it's not there and place the file there).
You can use BSA Browser (Hosted in Nexus) to open and extract the seq file from the main SkyTEST - Realistic Animals & Predators BSA:
https://www.nexusmods.com/skyrimspecialedition/mods/1756
This file forces all the effects and AI Changes to take effect at all times. I just noticed that For some reason SkyrimSE dosen't like having the SEQ files inside the bsa.
There is an optional SEQ file already uploaded in the optional downloads, ready to be placed under that folder structure in Skyrim SE just in case someone can't use BSA Browser.
5/1/2022*** SCRIPT SPAM LOGS - THIS MOD CONTAINS NO SCRIPTS at all, NONE... ZERO, NADA. All these issues are related to Bethesda Developers using Choppy Papyrus Scripts.***
If you are having issues with LOG files spamming something about "LVLPredatorScript" or "CritterSpawn" please try the following Community Fixes.
FIX for "LvlPredatorScript" Spam LOGS:
https://www.nexusmods.com/skyrimspecialedition/mods/33257
FIX for "CritterSpawn" Spam LOGS:
https://www.nexusmods.com/skyrimspecialedition/mods/67276
CHANGELOG
Check under Description > About > Changelogs
Read Mod Description-
Do it, it will answer most of your questions... or if you hate to read big text walls then just watch the Video Showcase in the VIDEOS TAB.
Enabling/Disabling the mod-
You can disable the mod at any given time without worrying about consequences of Save Game corruption or further issues, this mod was created with this in mind as it does not contain Scripts.
Consoles Support Update: Dec 12 2020
All further plans for supporting consoles will be CANCELLED.
MOD featured in PC Gamer ("The Best Skyrim Mods" in Bottom Page 6:)
YouTube Featured Videos
Also, check the video Section of SkyTEST - RealisticAnimals&Predators by known YouTubers such as Brodual, MXR and Gopher.
Try my other Mods-
"SkyTEST - Settings" Mod with a compilation of the most awesome Tweaks in a single esp.
"SkyTEST - Harder Creatures" The equivalent version of SkyTEST Animals&Predators but for Creature Monsters, they both complement Each Other.
"SkyTEST - MysticLands" New Unique Races with their own Lore, Starting Attributes, Penalties and New Spells.
Support My Mods-
If you like and respect my mods, don't forget to endorse them. I have spent Hundreds of hours researching and modding Skyrim so you can all enjoy them:)
PayPal: Paypal.me/etayorius
Ethereum: 0xC88649c56eAb7087132541A7EEF454aa4dAa0dba
Bitcoin: bc1qas9p5eyf5q2jg7d8y95l7dn3hznggtnjdmgamk
Version: 1.65.22 LATEST VERSION FOR AE
* Fixed SkyTEST Animals inside Towns not following Player at certain hours.
* You can throw some meat at the Dog in Riften between 2PM - 7PM.
* You can throw some meat at the Dog in Solitude between 4PM to 6PM.
* You can throw some meat at the Puppy in Whiterun bewteen 12PM to 2PM.
* Fixed all animals no longer taking food/flora/ingredients in the wild.
* Fixed all animals in the wild taking any items labeled as "Food". They will now do so in a way that makes sense for their species.
Thank you for supporting my mods! Special thanks to all those charitable souls out there who have given donations.
I'm VERY grateful to you all!
Also thank to Nexus Staff!
I just want to make it clear, donations are not necessary. But if you want to send any, Thank You!
player.removefromfaction <faction id>
solved the problem. Animals were behaving properly again. It did not break Kyne's Peace shout in any way.P.S. I checked my factions with more informative console mod.
Crash logs indicate problems being caused by changes made from this mod, disabling/uninstalling causes infinite loading. Hours of time wasted due to this mod. Author doesn't respond to bug reports anymore either I guess lol
If your Skyrim is heavily scripted, removing even other non scripted mods will cause issues. You should never uninstall mods mid game, even ones that does not contains scripts. Bethesda themselves recommends going back to a previous save where the mods are not installed. What can you people expect when you guys have like a gazillion mods. You just shoot yourself in the foot.
(edit)
Just for tests, I just removed the mod and my SkyrimAE has no issues loading the save. I only got like 20 mods at most, mostly armors/clothes ones. I'm guessing your mod list goes over 100 mods and possibly heavily scripted. But like i previously stated, don't add remove mods on the fly, even with mods like these that does not have scripts.
Judging from the description in files to download, CC - Survival Mode is the only thing that I need to use the version that you still update, but I wanted to confirm this is the case and there are no other secret requirements.
I'm just going to support one version of the mod with Survival Mode as requirement. This should be easier to understand.
Do you have to have SM in your load order, or does it have to be active ?
Because I do not wish to use the SM, I will use a different approach to Survival.
Does this mean I cannot use your mod ?
This answered my question as well. If I can make a suggestion, take it or leave it, it might be good for you to explain this on your description page. I mean sure people can find the answer in this post, but, I wouldn't doubt if there may be some that just pass right by your mod as soon as they see that it requires survival mode, thinking they have to play with it active in game. Maybe you did mention it somewhere on your description page and I just missed it? Anyways, just a suggestion that might help you get more users.
I despise survival mode. I own it. It's in my LO, but I turn it off in game.
I almost tossed SkyTEST over this but went searching to find out if survival mode has to be active.
Thank you for this mod. It is magnificent and I have used it for years. And thank you for not requiring survival mode be active in my game to play it.
Edit: found my answer in another post
Going through the meshes and textures folders and files I found out that brown wolf does not have it's own textures, that file address does not exist, so the guy is purple in NifSkope. Also I couldn't find any brown wolf references in the .esp file in Actor section.
Is this on purpose? Cuz Xtudo's textures has brown wolf folder. I went only through wolves so far, so that's all I know for now. So Im like lost at this point, what is relevant, what's not.
Always cracks me up LOL btw great mod. Always in my modlist for years now.