A new faction of bandits with unique armors and pets, new dungeons and new ships.
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Briganten von Himmelsrand (Brigands of Skyrim) 1.2 DV Header 1.7000
Changelogs
Version 1.2
- Fixed some misplaced objects
- Added new clutter meshes
- Added three brigand bosses, each one in a "boss fight" cell.
Version 1.1
- Fixed shepherd's name.
- Fixed Catacombs of Wurthal's entrance.
Version 1.0
- Added more brigands to northeastern wind's tower.
Brigands are sellswords from northern Hammerfell and southern High Rock. They wear hauberks, chainmail, scaled and quilted armors, and have fierce german shepperds as pets. After getting involved in several political disputes, pissed off powerful local leaders and were expelled from their homeland. With their brettic ships they reached Skyrim's coast, where they built smaller vessels to sail through the province's rivers and now they can be found in most holds. Reports have confirmed that they have even reached Solstheim. Engaged in illicit activities such as plundering, horker poaching and drug dealing, they became mortal enemies from the Khajit since they took hold of the local moonsugar smuggling business. Latest rumours suggest they took hold of Skyrim's biggest skooma refinement lab close to Riften.
All their hideouts, ships and boat landings are highlighted in your map. This mod may also be considered a dungeon pack, since it adds 6 small dungeons to the game (4 in Skyrim and 2 in solstheim). About the ships, there are two in Skyrim and one in Solstheim. No boat landings in solstheim.
Don't try to board the ships, there are no interiors and nobody on them.
******************************************************************************************* Known bugs/issues *******************************************************************************************
Some armor pieces don't have 1sp person mesh (gloves, boots and helmets)