Part of the Imperial City Wall is missing however I still found this to be worth it. Regenerating LOD for Bruma to match your mods greatly increases LOD quality there. The missing wall is a very minor annoyance.
Same. As a fix, I simply analyzed the terrain from xLODGen to see which coords were not rendered and then used the matching object (.bto) files from the Bruma install as a standalone mod loaded after Dyndolod to address the issue.
NTD - The above isn't a perfect fix if you generate LOD 32 for DynDOLOD.
nice mod,but the city wont appear if you standing at the sentinel statue .you have to move forward a bit for it to appear.do you know why it's like that?
replying to my own post because I was able to solve this issue, (through the genius of another reditor), and could come in handy to others. Basically, if you are going to run SSELODGen, you will run into this problem. The solution is to delete incomplete meshes and textures generated from the terrain folder of your SSELODGen output from bsheartland. Using a program to see dds files, I jotted down the complete bsheartland.16.*.*.dds and bsheartland.32.*.*.dds files and simply deleted the rest of the bsheartland.16.*.*.dds and bsheartland.32.*.*.dds. I then deleted those same names found in the meshes folder. Incomplete bsheartland.16.*.*.dds and bsheartland.32.*.*.dds will show a flat green color for the normal _n.dds. Did this and voila: https://imgur.com/a/xv50W3C
question please.should install beyond skyrim bruma first or dyndolod first? i already running dyndolod in my sistem but haven't installing bruma.should i run dyndolod again after installing bruma or not?
41 comments
NTD - The above isn't a perfect fix if you generate LOD 32 for DynDOLOD.
https://www.dropbox.com/s/r9jr4y41tubd4cl/White%20Gold%20Tower%20Fix%20-%20Fixed.7z?dl=0
No ITMs, UDRs or Errors.
Feel free to examine it and use is as your own.
https://www.nexusmods.com/skyrimspecialedition/mods/21566
Cause I decided not to use BS:B, but the other mod includes the WGT as well
EDIT: Also while I have ya, if you run DynDOLOD can you disable the WGT plugin? Would it still be needed?
To answer your question it should work without the plugin.
Thanks for your feedback and advice :)
https://imgur.com/a/EJYAUiq
i already running dyndolod in my sistem but haven't installing bruma.should i run dyndolod again after installing bruma or not?
This mod is now featured on my True Graphics and Immersion List