282 comments

  1. Mebantiza
    Mebantiza
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    28 October 2016, 1:45AM
    Welcome to Another Sorting Mod-2019 SSE

    -Basic survival mode compatibility built in.
    -A (near) complete overhaul of the way Skyrim many items, potions, spells and so on, are organized, named, and appear in your inventory. In addition, numurous bug-fixes within, and many subtle improvements besides.
    ASM-2018 SSE broadly conforms to vanilla \ USSEP values. IoW, totally Lore and Vanilla friendly, though not in every single case. There are no game-breaking changes, or radical departures from vanilla. These are features, not bugs. ASM-2018 includes many of Weapons Armor Clothing and Clutter Fixes feature set for seamless compatibly, in addition to its own changes.

    If you are looking for a little more realism in your game try.....
    Optional: Economy Re-balanced plug-in.
    -A small but powerful add-on that fixes (some) of the problems with Skyrim's broken economy. It basically reduces the players barter buy\sell % on perks and items to a more reasonable level. Also reduces the reward scaling for most of the games major and minor quests. No more 1000 septim rewards for running a potion across town! Not strictly an ASM file, but feel free to give it a try. Now an ESL.
    Not compatible with economy overhauls, but *should*? work well with Trade & Barter.
  2. Mebantiza
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    What's New, and News.
    I recommend MATOR SMASH, for all your mod conflict resolution needs, instead of Wrye Bash. Find the latest build on the Mator Smash GIThub
    [ASM-Morrowloot Ultimate] You can obtain the latest ASM-Morrowloot replacement ESP at the Morrowloot Ultimate page.
    [Weapons Armor Clothing and Clutter Fixes] Load Order. WACCF goes near the TOP of your load Order. ASM, as usual, sits towards the bottom.

    Micro-text fix now part of ASM-2019. The idea being, to reduce vanilla's verbose texts to more compact, and informative format. Reducing the letter, word count, gets the heart of the problem and helps reduce micro-texting w/o resorting to elaborate add-ons or workarounds. This gets to the root of the problem. Though, of course, the way Bethesda choose to handle text , is the true root issue.

    [New] Added Replacement ESPs for > Enchanting Adjustments and Price-Charge Bug Fix mod by Skepmanmods

    Legacy of the Dragonborn. I completely reworked and updated the way the mods Replica's are displayed. The listings all now use a uniform tag, so far only used in that file.
    Bruma got an update with all the latest little refinements and changes. Also finally got around to sorting its Fur armors.

    Be sure to check for updates in OPTIONALS as well, lots of recent updates going on with those. Some of the older versions, even recent ones, will not look right unless everything is up-to-date. If you are up-to-date, and something looks off, it might still be on the to-do list. Check the dates on those uploads.

    Blue fire Magic v1.2 - Not supported currently.
  3. ardiz
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    FOMOD please? Thank you dude
  4. Veekz
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    Is there a patch for Bandolier - Bags and Pouches Classic?
  5. ZodiacBlack
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    FNIS-Spells is giving a cyclic error on Vortex. Your patch is made as a master somehow and that causes Fnis-Spells to be forced to load after when it wants to load before your patch.
    1. Mebantiza
      Mebantiza
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      This is so wrong, I dont know where to begin. Lets just keep it simple and just say, everything.

      -It is NOT flagged as a master. FNISspells, is its master file and its loads exactly the way it is set to.
      -I loaded and installed it, (just now), and experienced no errors. No really. It loads exactly as it supposed to , goes where it is supposed to, and does what it supposed to do, which is change (4) records names. There is no 'cyclic error' in the file, or any error period.

      This appears to be a problem with VORTEX and not ASM. You may want to bring it to their attention, as I found no errors of any kind, either while putting it together or testing it afterwards.

      And no, I do not use Vortex myself.

    2. kevinkk5
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      The same thing happens with LOOT.
    3. kevinkk5
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      But renaming the .esl to .esp works. (Not tested yet ingame but it's an esl flagged esp then which should be fine)
    4. Mebantiza
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      Maybe that is because both loot and Vortex are garbage? And it says right in DESC not to use LOOT to sort your lord orders? .......
    5. dalevj
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      Just a noobie's two cents. MO2 forces.ESL files to the top of the load order. NOT .ESP's converted to .ESL's by xEdit but, I'm guessing here, but .ESL's created in the CK. As a result, in MO2 the .ESL file is forced to load before FNISSpells.esp, thus the cyclic error in LOOT.
      So LOOT may be "garbage" but it works well for other mods and gives a user some sense of Load Order. With this error occurring Loot refuses to sort so one is left guessing where to put mods and thus trial and error which is time-consuming. Not asking you to fix it but to see the problem from some of us user's perspectives.
    6. Mebantiza
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      These 'errors' are the result of poor coding , ie bugs, in the LOOT and VORTEX applications. There is nothing in the game engine that forces ESLs to the top of anyones load order. The only way for that to happen, is when a file is flagged as an ESM, none of which describe any ASM compability file. While this behavior, is no doubt genuine, it is not a behavior of the game engine itself. If the game actually handled ESL's this way, there wouldn't be ESL's since every single one would simply not work. The fact is, it is VORTEX and LOOT that are at fault here.

      The flaws and bugs in their respective applications, will need to addressed by the VORTEX and LOOT, not this file.
  6. EliParker
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    Is there any way to get a custom favorites menu to work well with this mod?
  7. ardiz
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    Can you make the Immersive armor standalone patch without Immersive weapon please? Thank you nice mod

    I am using this weapon mod : https://www.nexusmods.com/skyrimspecialedition/mods/22420
  8. Neondaze
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    Regarding iNeed patch: -

    INeed.esp and iNeed_ASM.esl will not sort in Loot as iNeed_ASM requires iNeed as a Master file, but .esp files cannot sit above .esl files.

    1. Alamo22
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      I am having the same issue. I've just gotten back into modding after a few years off, and I'm not really sure how to handle this situation. This is the last mod I was installing (of about 60) before starting a new character. Did you find a fix? Can I play without the iNeed patch, or will it cause major issues down the line? I am not sure that I understand why iNeed would have anything to do with this mod and why a patch is necessary. Help?

      Thanks in advance to anybody who can help us out.
    2. zarantha
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      Rename iNeed_ASM.esl to iNeed_ASM.esp. It's forced to be a light master with the .esl extension. By changing the extension to .esp, it will be sorted with the esps but the esl flag is still set so it still doesn't count towards the max number of esps.
  9. NexusKoala
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    AI Overhaul is a master to Book Covers esp. Mistake?
    1. Mebantiza
      Mebantiza
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      Its not a mistake, SSE edit has to be stealth adding these masters in nowadays, I am certainly not getting any prompts or warnings when it does that. Very annoying feature as that was not remotely intended of course. SSE edit has no reason or call to be adding masters, in the manner it is. I am starting to consider it a borderline bug.

      Ill re-up the file with a fix here shortly.
    2. NexusKoala
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      Thanks :)
  10. ElSopa
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    .....
  11. AmandaNiko
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    Not sure if it was just something I did and accidentally ended up adding AI Overhaul to masters in the main file. Cleaned masters and resaved no prob. Just a heads up in case the latest version 20 went rogue and actually added a master on you, lol.

    Thank you for all your work, love all you do! Have a great day. :)
    1. Mebantiza
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      No that was my fault. My CRF is customized and for...w/e reason it carried that over to the ASM esp, which was not intended, at all.

      Sigh. Fixed now.
    2. AmandaNiko
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      No worries, thank you :)
    3. NordKitten
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      redownloaded this morning still has cutting room for as a master for some reason? im not sure if the old file decided it wanted to stick around.
  12. Miyulta
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    I dont get it, what does hiding the LE version accomplishes???
    1. banjo2E
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      Not much, unless you count convincing people never to use any of your mods for any version of the game an accomplishment.
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