About this mod

A comprehensive sorting and display mod. Based on ulcf999's original, Better Sorting Mod. Items will now sort\display in a logical and consistent manner, providing a less tedious experience while greatly enhancing inventory management and display. Over 6k items renamed, including vanilla Armors. USSEP-CRF- WaCCF compatible.

Permissions and credits
Another Sorting Mod 2019-SSE
A comprehensive,and near complete nameing overhaul, for many of Skyrims items.
An, Up-to-Date, Sorting and Display Mod

Another Sorting Mod 2019 SSE is built on ulcf999s excellent, Another Sorting Mod(2013).
 Most items will now sort logically and
 consistently, thus providing a less tedious experience,
while greatly enhancing inventory management. 

Updated for the latest USSEP 4.1.7+ as well as support for numerous mods.
Bug fixes. Support for WCAAF framework. Along with other bugs not corrected by USSEP.

Records Managed and Sorted by ASM-2019 SSE,  6k+
Official count as of v20 is 6282

ASM-2019 SSE *REQUIRES*  Skyrim Special Edition - USSEP - Cutting Room Floor
>Survival Mode Compatibility<


microtext fixes - streamlines and reworks many of the games Magic effects texts to help mitigate and reduce micro-texting.

Deleveled Unique Scaled Loot. With ASM, you'll no longer be saddled with a watered down versions of Unique armors or weapons
 just because some dev at Bethesda years ago thought leveled rewards for some of the more difficult and lengthy quests was a great idea (its not).
ASM will reward you with the top tier versions - hassle free.
Items such as, Savos Arens Circlet (aka 'mages circlet'). Or all the Nightingale Gear (3 tiers). 

<Ammunition>  Sorts Arrows and Bolts - by Damage AND type. (Arrow - Xxxx, Bolt - Xxxx)

<Armor> Sorting for ALL vanilla+DLC armors-robes-clothes-jewelry.
<Dragon Priest Mask Sorting> Dragon Mask - Xxxx
Sub-Sorting by SLOT system-Armor sorts in a top-down format.
An all-new and improved naming system entirely replaces vanillas awkward, and disjointed naming conventions.

Other fixes+support.
Includes built in support for most of WCAAFs feature set. 
Fixes the poor AC of Imperial Heavy, now ~ to Steel.

<Books> Totally overhauls naming for the majority of books, notes, letters, orders and recipes you can find in world.
(Some Notes are Letters now and vice versa). Former Quest and skill Books optional now integrated into main file. 

<Crafting> Crafting related items now share a common sorting format.

Dwemer> Cleans up Bethesda's inconsistent use of the term 'Dwarven', and renames all their artifacts >  'Dwemer'.
There is no evidence in game, or lore that TES 'Dwemer' remotely resembled anything what we commonly think of as a 'dwarf' culturally, or physically.
It turns out the 'dwarves' of skyrim, are actually snow elves of some sort. Sure, ok.  Bethesda really needs to fire their head writer.

Foods are sorted by type-sub-type> (Mammoth - Raw, Salmon - Cooked etc) 
Alcoholic drinks sort together a sub-group of food

<Ingredients> (Mountain Flower -Xxx, Egg - Chicken, Fish - Xxxx

<Keys> Some key sorting, by type, ie House Key - Farm Key etc.

 <Magic effects text> Overhauls many of the games effects texts, to reduce micro-texting. Improves readability substantially.
Replaces vague descriptions, with actual data, ie numbers where possible.

<Miscellaneous> Clutter\Misc items sorting has been greatly improved over vanilla. Many 'misc' items now group  together in lists.
Items such as Soul Gems, Stones of Barenziah, and crafting items are structured in a way, that improves how the items appear in the misc category.

<Quest Items> Many of the games No-drop quest items have been re-formatted. It will be easier to see at a glance, what items you still need to turn in.

<Potions>  Sorted by Class, strength (Fortify Illusion II, Restore Health V etc). 
Player-made potions always sort to the top of your inventory ie *Fortify Xxxxx 
Poison potions sorted separately > [Poison] xxxx
Some special potions feature specific formatting to improve access and visibility.
Also: ASM features improved pricing and bottles now scale by weight.

 <Soul Gems> Numerically sorted and by state: Filled\Empty. ie {Soul Gem} I (petty) {Soul Gem} V (Grand) etc. 

 <Spells>  Sorted by Archetype AND Rank - Fire: | I | Bolt , Armor | V | Dragonhide 
Bonus: The two light spells are more useful and effective now.
Spells, scrolls, vendor tomes, recipes and staff descriptions \ effects, share ASM's common format.

<Weapons> ASM offers weapons sorting. Dwemer - fully sorted.
Axes-Bows-Crossbows-Staffs are ASM sorted, including 'named' items, which have their own formatting.

Other: Some of the games more useful items amoung the various categories, will appear at the top of your lists, to facilitate ease of use, access and visibility.
For example, the Azura's Star , as well as some of the games special and unique items.

<Categorization> - ASM also attempts to re-categorize some items ie, some notes are no longer categorized as books, skulls categorized as clutter etc.

Realistic weights. Most weights are based on,  Vanilla, USSEP, and WCAAF and ASMs own edits in some instances. Does not replace WCAAF, but is compatible with it. Pelts are heavy, ore and ingots are heavy, scrolls are light(0.1) etc. Weights are realistic, and immersive.

Miscellaneous Files

ASM Economy Rebalanced

An optional little plug in I made designed to reign in a number of problems with Skyrims broken economy. It basically re scales the leveled(money) rewards for quests.  IoW, the rewards you receive for the various tasks are more realistic. No more getting 1000 septims for running a potion across town! 
It also, BOOSTS the rewards for the underpaying 4 Bounty quests, which are frankly, far too low. 100 gold for risking your life to kill dangerous bandits? 
Bartering perks and speech bonus items have been re-scaled. 

A very simple, lightweight, and no-frills way to help fix the broken economy. Give it a try

Current Mods supported by ASM-2019 SSE
Many of the support files are now offered in the ESL format.

Support for new mods and updates for current ones do get added from time-to-time, so check back for updates and additions.

Let me know in comments if you think of a mod that could use ASM support.
No promises, but a lot of mods get added as a result of user comments.

Aether Suite 3.8.0+
Alchemy Potions and Food Adjustments 
Beyond Skyrim Bruma SE
Book Covers Skyrim SSE
Blue Fire Magic SE
Complete Alchemy and Cooking Overhaul
Caranthir Tower Reborn
Ducks and Swans SE
Elemental Arrows SSE
Elemental Destruction Magic
Elemental Staffs (Custom Plug-in)
Extensible Follower Framework
Faction Crossbows SE
Falskarr SSE
FNIS Spells
Improved Dragon Priest Masks SE
Immersive Armors\Weapons SSE
 InsanitySorrow Weapons Pack
Legacy of the Dragonborn SSE
Morrowloot Ultimate - SSE*
Realistic Needs and Diseases SSE
Skyrim Immersive Creatures SSE
Skytest - Realistic Animals and Predators
Snow Elf Palace SSE
Ultimate Assortment SSE
UNP Clothing Merchants
Wearable Lanterns SSE
Wyrmstooth 1.17b

*ASM-Morrowloot Ultimate is maintained @ the Morrowloot Ultimate Page
Perkus Maximus

1.Install with NMM or manually.
2.Install any compatibility patches required.
3. Play game. Your inventory is now properly organized

   LOAD ORDER MATTERS! (and Compatibility) 

ASM edits over 6k records, the majority of the games items in fact, thus, conflicts are always a possibility with a mod this large.
ASM can "conflict" with mods that deal with potions, crafting materials, spells, clutter(misc), books, armors and so on.
Nothing can be done about this, except experiment with your load order, or use a compatibility file, if available.
There is no specific rule as to where ASM should go in your load order.
However, as a general guideline, it should be in the bottom quartile (25%) of your load order.
Fine tune as needed.

For best results, learn to sort your load order by hand rather than LOOT.  
There is no substitute for understanding how load and mod ordering actually works in Bethesda games.

Partial List of specific\general mods types that are made redundant, obsolete, or conflict with ASM-2018 SSE,
where no patch file is provided (not 100% exhaustive) 

Texture replacer mods for any ASM content - no conflict.
Mods that change stats, effects, placement etc, of vanilla items, such as, Dragon Masks, staffs, claws, bows, etc, - will likely conflict.
Better Skill and Quest Books Names - (redundant-conflicts)
Anything with 'ASM' in it, ASM knockoffs, etc.(redundant-conflicts-obsolete)
Any other 'sorting' mod(conflict-redundant-likely obsolete)
Spell overhauls that use vanilla forms(conflicts) - custom forms\ID's (no conflict)
Book\Scroll overhauls (conflict) Note: (ASM supports Book Covers Skyrim) 
Alchemy\cooking overhauls (conflicts)  See optionals. A number of alchemy, cooking mods are supported.
Archery Gameplay Overhaul - Fully compatible. (no conflict.)

Rustic Clothing - The Child's tunic (Grey), is actually  Purple. 
Gamwich changed the color, but ASM will list it as a 'Grey' Tunic.
Rustic Soul Gems
- Use the SORTED versions. They are designed specifically for use with sorting mods like ASM.

In cases of:
conflicts - adjust load order accordingly to have desired mod 'win' conflict. Or install patch if available 
redundant or obsolete - indicates mod is not needed(remove), its features already present in ASM-2019 SSE

ASM-2019 SSE uses no scripts, consumes no resources beyond an esp, and cannot 'damage' your save game.

Merging ASM Compatibility files. 

A number of the compatibility files have been converted to ESL format.

If you happen to run many of the supported mods, the separate files offered here can build up pretty fast in your load order.
Building a combined ASM-SSE compatibility file, or as I would call it, a UNIVERSAL ASM file is recommended.
The resulting merged esp, will need to go fairly low in your load order of course. The best tool for this is Mators excellent, Merge Plugins Utility .
The only thing you need to consider is, are the various ASM files you are merging modifying the same items? This could be the case.
Avoid merging ESPs that modify the same items.
The other consideration is, you do not need to merge REPLACEMENT ESPs. 

There are other ways to create full ASM-compatibility while reducing the need for separate ESPs. Such as:

>Create custom merged ESP with SSEedit by hand. (bit tedious to do it this way if you have lots of files to work on).

>Create a Mator Smash Patch

>You can modify the mod ASM-SSE changes directly, using SSEedit to change its items to the ASM format.
When done, you can simply delete the ASM compatibility file altogether, as the mod itself has now been 'ASMified'.
Not recommended for larger mods like LoTD or Book Covers Skyrim for example, but quite doable for the smaller supported mods.