Skyrim Special Edition

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BananakillerBRO

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bananakillerBRO

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About this mod

Trek is a skaven-inspired companion with a little over 650 lines of fully voiced dialogue! Featuring a massive new set of excessively detailed dwarven dungeons with a Forsworn theme, custom armor, weapons and boss battles. He may be small in size, but he’s a big bastard!

Requirements
Permissions and credits
Translations
  • Mandarin

art by the lncredible Inkary!



Trek is a skaven-inspired companion with a fierce devotion to the daedric lord Peyrite. He has a little over 600 lines of fully voiced HUMAN dialogue by the incredible  Tristan Derriks! Trek's dialouge includes but is not limited to; 

  • An ocean of idle chatter

  • Comments on player equipment

  • Comments on the weather

  • Comments on player inventory

  • Location commentary

  • Quest Commentary that covers the main questline, guilds and daedric quests 

  • Dynamic responses to combat based on health, creatures, and enemy races. 

  • Comments on summons and a small pool of companions

  • More probably! 



Alongside a new companion this mod also includes a quest that sends you deep into the fetid dwarven ruins of Bhurbuldohr to stop a Forsworn plot to drown the Reach in a sea of plague. 


Trek piggybacks on the the vanilla follower system, and can therefore be controlled by any follower overhaul mods with ease. Finally he also has a fully unique appearance, with dwarven prosthetics and a stupid ugly dumb rat face. 

Trek is an excellent melee combatant, as his small size and fast speed allows him to close the gap between himself and ranged opponents with relatively low risk of being shot, However he can also be pressed to use spears or arrows if you require a rat with range. He is marked as essential and cannot be killed, only slowed down. The rat is inevitable. Trek also comes with his own handy summon spell, so that you can call the disgusting bastard to your side from anywhere! As is the standard, he’ll also level alongside you, all the way to level 100!


To recruit Trek you must first start his personal quest. To begin, make your way to Old Hroldan Inn and speak to the fellow in bulky armor. This quest will take you on a journey into the deep Reach, plunging into the fetid depths of the Dwarven ruins of Bhurbuldohr, a place that was considered dreadful even during the time of the Dwemer. In these depths, the Forsworn plot to unleash a devastating plague upon the people of the Reach, and they will succeed unless they are put to the sword.

During the quest you may come across several unique weapons with custom models, as well as two new spankin sets of kitbashed armor, one being made for a pure vigilant of Stendarr, and the other being tailor made for all your pagan needs! 

The mod also includes an entirely new type of daedra; the DAEDRAT. A disgusting rat-like creature with a fully fledged lore book to illustrate their place in Peyrite’s realm. As reading can be a pain to do in game, you can also find a PDF version in the optional files to read at your leisure. 

That’s all for now, but keep an eye on Trek! There’s plenty more to come! Also, don't be afraid to post pics of Trek, I'd love to see what my precious rat son gets up to now that he's been released into the wild! Trek also has his very on Discord, so feel free to join!

Side note- All DP from this mode goes to the Wildlife Conservation Society! 

(Disclaimer- This mod was made with the most recent version of the Skyrim Creation Kit, so if you are running a older version of Skyrim make sure you have BEES installed!)









Changelog: 

Version 3

Updated scripts to be unique and not conflict with follower frameworks. Just in case best practice is to load Trek at a lower priority than any follower frameworks. 

Added missing meshes and textures

Gave Trek a slightly bigger pe nits. Only slightly though.
-----
Version 4 

TOTAL NAVMESH OVERHAUL! Thanks to the incredible Chardero the mod's dungons have had their navmeshes completely redone! Trek, as well as other NPC's can now navigate the dungeons without issue, and Trek will now follow you through every load door! Keep his summon spell handy just in case though, on a few tests he would lag behind (he has small legs) and not follow the player through load doors, but this is rare. 

UPGRADEABLE ITEMS! Every item in the mod can now be refined at workbenches! 

DIALOGUE FIXES! Fixed an issue where Trek would think it was raining when it wasn't. 

REBALANCED! Encounters have been reworked to be more balanced. 

KNOWN ISSUES: 

I am far from a competent navmesher. Drawing red triangles is not my strong suit, and as a consequence there are some areas followers can struggle to navigate. In some cases I found that followers (Trek included) cannot find their way into the new dungeons past loading doors. Other times they enter the same dungeons without issue.  I recommend only taking followers you can summon as to not have them potentially get lost in the realms between realms. 
Fixed in version 4!

Trek bounces up and down slightly during dialogue. This is because he uses the riekling skeleton, and as of right now I have yet to find a fix for this. For now the canon explanation is that he cannot contain his murderous rage and vibrates as a result.

Sometimes The Hunter's dialogue doesn't trigger properly. Reloading a save usually fixes this.