Skyrim Special Edition

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ttabakova

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  1. ttabakova
    ttabakova
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    07/22/2017 - Version 1.1


    Added missing item from BS_DLC_patch.
    Fixed wrong Enchantments tagging.
    Corrected several original typos.
    Changed names for Iron, Steel and Fur sets to Cyrodiil Iron, Steel and Fur, Leather set changed to Nibenese Leather as model name suggests.
    If I missed an item, tell me, there are a few thousands of them to look through.

    09/04/2017 - Version 2.0

    Updated to Bruma 1.3.3:
    * removed BSDLCPatch from masterfiles
    * forwarded changes to various items
  2. ttabakova
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    Warning!

    Please, take into account, that I'm NOT going to create VIS patches for anything I don't use myself. They will be hard to maintain.
    So, if you're coming here to ask me for a VIS patch for <insert mod here>, you should first convince me I actually need this mod in my modlist.
  3. sr383
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    Amazing work! I do VIS patches just like you do (with slot numbers, and such), so I must have gotten the idea from you sometime in the past.
  4. ethanhonglongnguyen
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    Do you think you could make a VIS patch for Phenderix Magic World (http://www.nexusmods.com/skyrimspecialedition/mods/6551)?
    1. ttabakova
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      400 new spells? Hell no.
      Sorry. Spells are always a manual work, you have to go one by one. Then you have to go through all the spell books manually, too. I can make a patch for 5000 armors or weapons in much less time than this.
      Unless someone convinces me I absolutely must play it myself.
  5. fatcatonmars
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    Great patch but iron armor and weapons added from the mod should be tagged (Bruma) or somesuch to make it more sorted with the vanilla iron items.
    1. ttabakova
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      Yeah I was thinking about it already, just not sure yet how exactly to tag them, cause Bruma actually contains armor and weapons from all Cyrodiil (if you look in their files) so this may be not exactly correct. I suppose they are going to be used in other Beyond Skyrim expansions as well so maybe I should tag them Cyrodiil idk.
    2. ttabakova
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      I kicked my lazy ass and did it. You're welcome.
  6. Daymarr
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    Thanks buddy
  7. edouy
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    Can you make Tags Patch for?
    Immersive Jewelry SSE by Forteverum
    The Gemstone Collector Remastered by zephur6788
    Nexus Skyrim Overhaul SSE by Kelsenellenelvian
    OBIS Loot SE
    1. ttabakova
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      IJ has the patch made not by me that I'm using myself with a few updates.
      Others I don't use, I may have a look at what they are and if they will accompliment my game, I will. OBIS Loot probably the most possible one as I use OBIS, but I think they will make their own patch.

      I won't make patches for something that I don't plan using myself, it's too much trouble and you can't usually make a patch for something you don't know anything about.
    2. ttabakova
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      Alright so I checked them out.

      OBIS Loot will probably go. Or maybe not because it's not for the UNP body which I use. But at least I downloaded it and is going to have a look.
      Skyrim Overhaul won't bode well with gameplay mods I already have, I think. So that is probably no tho I may look into it some more.
      The Gemstone Collector - I don't understand why I can want this mod. From the description it just adds gems and stuff for... selling purposes? Displaying purposes?
    3. edouy
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      Ok ty for the update. and for Immersive Jewelry?

      The Gemstone Collector just adds more cool loot too get.
      too keep and try too get tham all or sell it for more gold.
    4. edouy
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      And TY for doing Beyond Skyrim - Bruma.
      Skyrim Overhaul looks too be not a game play mod but more if a loot mod but hard too till.

      this is what is in it http://www.nexusmods.com/skyrimspecialedition/articles/206/?

      Most of tham you cant get on SE but on this mod.
    5. ttabakova
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      Immersive Jewelry patch is here: http://www.nexusmods.com/skyrimspecialedition/mods/5857/? by ShooterAndy
    6. edouy
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      Ok big ty! i missed it.