As a patch, you will absolutely need the original mod
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The terrain around Tundra Homestead is lowered by Anna NPCs. this results in the stairs for Tundra Homestead no longer reaching the ground. The Tundra smithy and White Water Inn's vineyards also overlay each other. This patch seeks to remedy that somewhat, moving the smithy next to the stables, and adding a raised walkway between the cottage and the road. A number of floating terrain pieces have also been connected to the floor and the landscape beautified slightly to cover over some seems.
The new smithy and walkway appear overgrown in a few places. This can't really be helped, I'm afraid. There's also a lot more tundra cotton around the area now. If you consider that unbalanced, then maybe this mod isn't for you.
The two new large sacks and chest behind the stack of ingots, as well as the barrel of pelts, are non-respawning. So feel free to use them to store smithing supplies.
Changelog:
Version 1.0: 1) Cleaned and compacted the patch to ESL in xEdit, to hopefully save on plugin space. (I'm not familiar with this process, so leat me know someone if it has worked). I've tested, and it should be save game compatible.
Version 0.15: 1) Weeds removed from the walkway and the garden has been revamped, so that you can actually see your plants. 2) Trees removed from the Pub vineyard 3) Navmesh fixes for the smelter area.