Skyrim Special Edition

File information

Last updated

Original upload

Created by

Dami

Uploaded by

DamiLovesSunflowers

Virus scan

Safe to use

About this mod

New sliders, addons and fixes made to enhance COTR's quality even further.

Requirements
Permissions and credits
Changelogs


New sliders, addons and fixes made to enhance COTR's quality even further.



Ever felt like COTR could do better? Well, there's always room for improvement! I've always encountered
various things that could've been fixed, and I had various ideas on how COTR could've
improved! But instead of waiting for an update, why don't
just do it myself?

I have been taking references from various other popular mods while making these! So you may be familiar
with some of the things I'll be adding from time to time :)

I'm open for suggestions! I'll be slowly adding my own addons and fixes to COTR as time passes! I'd be
happy to hear any ideas you may have in mind on how to improve COTR. Whether it is a
fix or a new thing you'd like me to add to it, If I'm able to, I would surely
love to think about it and add them in here!

Enjoy! And don't forget to track and endorse! :)



I offer support for both the original COTR meshes and High Poly COTR meshes! The High Poly COTR
meshes are the ones being used for the screenshots in here!

Do take a look at the changelogs if you'd like to know exactly what's been added and fixed!

I have added various new sliders! Each "Type" slider has now its own slider, should enable you to make
lots of different combinations with things like the eye, mouth and nose types! I have also added
various other sliders that many and I though COTR were missing, such as ear size sliders
and overall more ear sliders, a face height slider, a face width slider and more.
And of course, I'll also be adding my own sliders! :)

I've added a teeth overhaul! With new teeth sliders like sharp teeth, crooked teeth and even missing
teeth! I have also added an orc teeth overhaul, removed the permanent orc teeth from the
orc race and added them as a new slider for the new orc teeth sliders to work!
Both male and female COTR orcs can now have orc teeth :)

I have added my own eye meshes as fixes! The reason for this is because sometimes and the odds are
that if you use the "Eye outer width" slider as much as I do, you may be able to see some weird
outer eye seams and holes near the eye parts of the head meshes, which can
sometimes feel quite awkward to look at. So I simply replaced the
original ones with an actually spherical and more polygonal
eye mesh. I have also given it some new sliders
for you to check them out!

I've made some modifications to Kartoffel's eye fixes to make them more simple, now the eye shadow
mesh only relies on one single texture instead of various, should save you some work when
making COTR npc replacers with it! If you feel like the eyeshadow texture is way
too dark, I have added a new slider to adjust the height of the eye shadow
too! I have also edited out the shadow mesh to fit the new eye
meshes I made. Kartoffel's original COTR - Eye Fixes file is
not required for my eye shadow addon to work!

The eyelash meshes have always had an odd setting where looking at their outer part would just make
them disappear, that's why you never get to see them when your character blinks. The
"Double_Sided" flag was never assigned to the meshes through
NifSkope, I have added a fix for that! :)




High Poly COTR




Q: Why not letting us choose what things we want from the mod?
A: So far the only thing that you can choose from the FOMOD are the meshes, but I was actually thinking
of doing that just from the start! With time however I realized that this was not possible, for
the sliders cannot work without the addons I have added and it would be a pain to
make every possible combination of the sliders ini based on your chosen set
of fixes and addons. Completely removing any of the addons will
break a lot of sliders!

Q: My game freezes upon leaving racemenu!
A: Poly count mismatch, this usually happens when your character is using a tri mesh that doesn't have
the same mount of polys as it's corresponding nif mesh. If you're not using High Poly COTR
completely (only some parts of it like the mouth meshes only) you'll have to unpack
the FOMOD and grab the corresponding meshes from both of the options. You'll
usually get a game freeze when this happens, in some cases you'll even
have to restart your computer. Please do not let anything overwrite
COTR Overhaul and make sure to be using the correct meshes
according to whether you're using High Poly COTR or not.



COTR

High Poly COTR

COTR - Eye Fixes