Skyrim Special Edition

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Forzane

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Forzane

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20 comments

  1. deleted74338003
    deleted74338003
    • account closed
    • 1 kudos
    Will this still work with the newest update?
    1. Gawad
      Gawad
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      • 11 kudos
      It should; the meshes still line up one to one in their respective folders.
    2. Maldaraan92
      Maldaraan92
      • member
      • 4 kudos
      It still works
  2. Kulharin
    Kulharin
    • premium
    • 601 kudos
    Could you please give this an ESL flag? thanks
    1. LanceDragonsbane
      LanceDragonsbane
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      • 14 kudos
      I can easily ESL Flag this thing with SSEdit.
  3. clarency
    clarency
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    • 23 kudos
    Thanks for the mod, endorsed!
  4. HisookaMorow
    HisookaMorow
    • member
    • 0 kudos
    BSPatchSe.esp - missing , ayuda dice que requiere ese archivo pero no lo encuentro.
  5. Kvogorn
    Kvogorn
    • member
    • 0 kudos
    Everything is working correctly in Bruma with this patch. However, when I entered the castle's dungeon I noticed an error, it seems to have relation with a NPC, but I'm not 100% sure.

    https://imgur.com/Gu8dGSc

    https://imgur.com/9GTFkpC
    1. Forzane
      Forzane
      • premium
      • 141 kudos
      this patch works on STORE SIGNS...i have nothing to do with messy meshes in or around the nps
  6. AmaroqOkami
    AmaroqOkami
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    • 39 kudos
    Should run it through the NIF Optimizer, so the models are setup right for SSE.
    1. Forzane
      Forzane
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      • 141 kudos
      they are right for SSE since the models are from SMIM SE
    2. Daemonius
      Daemonius
      • supporter
      • 2 kudos
      SSE eats old models just fine. I think its kept in original version due reverse compatibility. Also you can convert it yourself, if you want, not a rocket science.
    3. DisQualia
      DisQualia
      • member
      • 23 kudos
      Only some models. Some old models are unable to be textured, or explode into polygon masses. There's a reason the NIF Optimizer exists, you know.
    4. AmaroqOkami
      AmaroqOkami
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      • 39 kudos
      Oh I did it for myself, Daemonius. I was just suggesting it to him for the sake of having it work better with the game. When I ran them through, they were affected by it, which means there were still optimizations to be done.

      It works fine without it, but it works a bit better when everything is as optimized as possible. Also saves file space, I cut the file-sizes down by about 30% by running it through the optimizer.
  7. Forzane
    Forzane
    • premium
    • 141 kudos
    <<<<<Wrye Bash can merge the esp into the Bashed Patch by default ...so to save esp slots I totally recommend doing so>>>>>>
  8. yzerman19
    yzerman19
    • member
    • 29 kudos
    Can you make a version that runs without smim?
    1. Forzane
      Forzane
      • premium
      • 141 kudos
      No

      i mean i could but this patch was made from the incompatibility to one of Brumas signs WHILE using SMIM
  9. Sprocketz
    Sprocketz
    • member
    • 1 kudos
    Just noticed the issue myself. Thanks for the quick fix.
  10. ironhead333
    ironhead333
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    • 7 kudos
    Thank you!