Skyrim Special Edition
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Mathieu

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MathieuTheDunmer

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About this mod

With this system you can distribute different walk/run/sprint animations for each NPC race and your character easily.

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RACIAL MOVEMENT FRAMEWORK

I don't like seeing everyone walk with the same animation in my game, so I made this simple and organized folder system to distribute different walking/running/sprinting animations for EACH RACE using DAR/OAR conditions, bringing more diversity to the game.

Before you ask yourself ''are there enough animations to fill all these races?'' I'll answer you: Yes, there are.
Read the end of the description or the pinned post.

THIS MOD DOES NOT CONTAIN ANY ANIMATION! You will have to download them yourself and distribute them according to your personal taste. This framework only serves to make this task very easier for you.

Let's learn how to do this:

First of all: Have Open Animation Replacer OR Dynamic Animation Replacer and all its requirements installed.
I recommend OAR instead of DAR.

Download this mod, open its installation folder and navigate following this path:
meshes > actors > character > animations > DynamicAnimationReplacer > _CustomConditions
.

Inside _CustomConditions is the entire folder system, one for each NPC race and one for your character.


Inside each of these numbered folders there is a file with the name of the race that folder refers to.



All you need to do is download some walking/running animation and drop the .hkx files into the female or male folder within each numbered folder.
For example, let's distribute Leviathan Animations II to FEMALE NORDS:




DON’T TOUCH ANYTHING ELSE! Especially the _conditions file.
If the animation you downloaded has a _conditions file, you don't need to and shouldn't move it.
If the animation mod also comes with a file called mt_idle, I also don't recommend moving it, as it will prevent other idle mods from working.

In the end, the female or male folder should look like this, full of .hkx files of the animation you dropped into it.



Some animation mods like Verolevi ones separate the sprint from the walk/run. Don't forget to distribute them too.

Do this process for all folders.
There is a specific folder for your character as well. Don't forget to put some animation in them.

After distributing the animations, make sure that you DO NOT have any other walk/run/sprint animations installed outside the framework. If you have any, REMOVE THEM.


If you're confused and don't know which animations to use for each race, here's how I distributed them in my game.
Feel free to do the same or change anything:


Nords: Leviathan II (male - female - sprint)
Khajiit: Vanargand I (male - female - sprint)
Imperials: Leviathan I (male - female - sprint)
Female Bretons: Runway walk animation + Simple female running
Male Bretons:
Goetia - Sprint
Redguards: Elder Creed II 
Wood Elf: Underdog animations
Female Dark Elves: Malignis
Male Dark Elves: Vanargand II - sprint
Female High Elves: Vanargand II - sprint
Male High Elves: Goetia - Sprint
Argonians: Pristine movement
Orcs: Elder Creed I
PLAYER: you choose :D


There are several other animations besides these scattered around. Just follow your taste and create your ideal setup!