For the original files, please look here.
What does work:
- Loading Special Edition ESM, ESP and BSA files.
- Created files use form 44.
- ASIS-Dependency.esp, Potions and increased spawns script all saved using the new CK.
- ASIS SkyProc Patcher (i.e. an ESP file is generated).
What does not work:
- When run using default values against Apocalypse (and the default ESMs), SSEEdit reports 8 npcs with missing tint layer indexes (I am guessing these are NPCs with issues in Skyrim.esm but I will try and find out if ASIS is causing any problems).
- Randomised spawns depends on SKSE and has not been converted yet.
- MCM menu depends on SKSE and has not been converted yet.
This is meant as a preview for people to find bugs that I have missed.
If plutoman101, Dienes, ServantgOfSin, Leviathan1753 or anyone else has a reason for me to remove this, let me know and I will immediately do so. This is only here because I managed to get it working for myself and thought that someone else might be interested.
Anyone interested in the code, it is publicly available here.