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nimwraith

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nimwraith

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64 comments

  1. Kartik100
    Kartik100
    • member
    • 1 kudos
    I found him in Riverwood at the Valerius shop instead of the Shrine of Azura. Anybody knows why it could have happened?
    1. nimwraith
      nimwraith
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      • 616 kudos
      I fixed this in the latest version, it was due to Gaius using the template of another NPC. Please download this version for the fix to apply
  2. sharktribe
    sharktribe
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    • 3 kudos
    Please don't ever prevent us from skipping dialogue! We read the subtitles MUCH faster than the voice acting. It's really an obstacle to enjoying your lovely quest!
  3. butterscotchnipple
    butterscotchnipple
    • member
    • 0 kudos
    Got a weird bug. I meet the dude near Azura's shrine and he is headless. Any clue of what could be causing this?
    1. NexusSavior
      NexusSavior
      • member
      • 11 kudos
      You have a mod that edits the Wooden Mask, probably this. Just search for another mask and make the npc equip it by clicking on him and using the console commandsadditem xxxxxxx 1
      and
      equipitem xxxxxxx 1
      (xxxxxxx = ID)
      In my case i used the Apostate mask from Glenmoril because it fits well.
    2. Mauroleones
      Mauroleones
      • member
      • 7 kudos
      Could you please release this Glenmoril item adding as a patch for us ? I've been troubled by the same bug (in using Improved Closefaced Helmets), thank you !
  4. agentyumyums
    agentyumyums
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    • 1 kudos
    Any chance for us to get a Nimwraith collection to cut down on ESP slots? Every quest is a gem. 
    1. nimwraith
      nimwraith
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      • 616 kudos
      I've never learnt how to merge plugins so likely not for a bit, plus I do have a plan for a few more quests before I do anything like that :))
    2. harrai4
      harrai4
      • member
      • 4 kudos
      see zmerge it usuallly works quite decently , i have used it to merge larger and more mods (about 150ish) and after some tweaks it worked great.
  5. BourenaneChahine
    BourenaneChahine
    • BANNED
    • 3 kudos
    Hello! i just wanted to know before trying this mod that look sick!
    is there a lore based reason for why this person have a dragon priest mask ? like when i downloads this mod will i receive the answer ? will the poet tell me why he wear such a mask ? and is the reason lore friendly/convincing ?
    1. MizterMoonshine
      MizterMoonshine
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      • 30 kudos
      This bothers me too
  6. Higut
    Higut
    • member
    • 2 kudos
    I was casually translating another mod and came across this pearl, which made me think and get emotional... I really wasn't expecting to be so moved. Amazing mod <3
    I hope that with the translation I've done this incredible mod will reach more people 
    1. nimwraith
      nimwraith
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      • 616 kudos
      Glad it moved you, and thanks for translating the mod!
    2. henryetha
      henryetha
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      • 27 kudos
      I'd be more than willing to make a German translation. As I frequently write poetry, been working as a translator (engl → ger only) and proofreader, I am confident I could do it.

      However, here comes the neat part:
      I have no idea how to actually make a mod of it. Is there a specific programm or tutorial you would recommend?
    3. muetzl
      muetzl
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      • 6 kudos
      Did you use Xedit before? You'd need it to read the Plugin.
      I'd be happy to give you a Basic Intro If needed (also in German), but since I won't have access to my PC until end of next week, producing Screenshots ist an issue...
    4. henryetha
      henryetha
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      • 27 kudos
      I haven't used XEdit, only SSE Edit for minor edits and a bit of problem-solving here and there. Are these very different?
      And yes, I'd very much appreciate to learn it. 
      Last time I googled for mod translation, I think I got the wrong tutorial. Seemed more like translations for the own mod list only and automated translations above that, so... not really what I was looking for. :')
    5. muetzl
      muetzl
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      They are the same Tools, x ist the placeholder for the supported Game ;)

      Alright, there you go, since you know how it looks like this ist gonna be easy.
      Just load up this mod's Plugin and expand all nodes. Look for the translatable strings in the righthand Side (Most likely NAME entries).
      If you found something you wish to translate, right click on the Item in the left hand side and choose "Copy as overwrite into". Choose a new Plugin in the Pop-up, make it esp flagged as esl, iirc it's the third Option. Name it as you wish. The new Plugin appears in the right next to the original Mod. Now simply Change the string und schreib was Deutsches ;). Done. It's really easy.
    6. henryetha
      henryetha
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      Alright, thanks a lot! I will give it a try. I think the challenging part will be to find out, what exactly needs translation (I am always worried about possibly breaking something, lol)
      The Portuguese Plugin will help in some way (seeing where changes were made).
      Well, I guess... aller Anfang ist schwer! :')
    7. panajotak
      panajotak
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      • 29 kudos
      hey, just came across your comment.
      If you would like to translate, your best friends would be those 2 programs:
      x-translator here with some german dictionaries
      or this one:
      esp/esm translator
      for quest based mods the xtranslator is (meiner Meinung nach) beter one - but actually use one that better fits you ;-)
  7. BourenaneChahine
    BourenaneChahine
    • BANNED
    • 3 kudos
    Why does he have a dragon priest mask (the wood one) does it have an in game explanation or it's just for esthetic ? i am kind of a heavy lore player so it's important to me.
    1. nimwraith
      nimwraith
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      • 616 kudos
      No lore explanation, just the only one I could find that sorta fit his character :))
  8. kivi212105
    kivi212105
    • supporter
    • 1 kudos
    Hello, there is a conflict with this mod.
    https://www.nexusmods.com/skyrimspecialedition/mods/111436?tab=description
    Can you check it?

    https://imgur.com/smCGDx6
    1. nimwraith
      nimwraith
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      • 616 kudos
      There should be no conflicts with that mod, the file it's referring to is a script which just sets a quest stage. No idea why there'd be something conflicting.
    2. JobiWanUK
      JobiWanUK
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      • 701 kudos
      It's because we both used the default name for a script fragment. I generally rename mine but I forgot this one time. I've renamed the script fragment. I'd suggest to avoid conflicts in future mods you rename your script fragments, or set the CK to add your own prefix to all scripts it creates.

      Leaving script fragments with their default name can cause conflicts with other mods.
    3. nimwraith
      nimwraith
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      • 616 kudos
      Thank you for the reply, I'll definitely consider that in future. Wasn't aware that could be an issue, so thank you for making me aware of that :))
  9. grassyourbigye
    grassyourbigye
    • member
    • 3 kudos
    Hi. I have played through your mod and found it very impressive and touching, so I made a Chinese translation of it. May I ask for your permission to upload my translation file here? Also I wish to upload my translation on other forum so more people can have a chance to play it. It would be very grateful to have your permission to do so.
    Thanks again for the mod.
    1. nimwraith
      nimwraith
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      • 616 kudos
      I assume you mean on Nexus? I'm completely fine with translations on any site, so long as they require my base mod. If you can follow that instruction, I really don't mind where you put it :))
    2. grassyourbigye
      grassyourbigye
      • member
      • 3 kudos
      Yes, on Nexus, and of course I will always cite the base mod. Thanks
  10. dstansberry
    dstansberry
    • premium
    • 14 kudos
    The reference to Van Gogh is particularly apt, though, at least in my game, our friend Gaius seems to have lost a bit more than his ear...

    ...and I'm not sure what to do about it.


    (It's definitely no fault of the mod - but if you have a suggestion as where I should begin looking, I'd appreciate it. 
    1. nimwraith
      nimwraith
      • premium
      • 616 kudos
      This is likely due to an issue with the dragon priest mask, you could apply a different mask in XEdit or remove any mods that may alter the masks.
    2. dstansberry
      dstansberry
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      • 14 kudos
      Thank you kindly! That at least gives me a place to start.
    3. Nuedere
      Nuedere
      • premium
      • 15 kudos
      Gauis has his own mask, which I suppose causes incompatibilities with Improved Closed Face Helmets somehow - making a new ESL file which edits his Outfit to have a Wooden Mask from the base game instead of his mask helped in my case.
    4. dstansberry
      dstansberry
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      • 14 kudos
      Unfortunately, I've no idea how to assign him a new mask in xEdit. 
    5. dstansberry
      dstansberry
      • premium
      • 14 kudos
      Nevertheless, your advice was spot on, and encouraged me to take the time to learn a bit about editing outfits in SSEEdit, and I'm pleased to say Gaius no longer looks as if he belongs in Sleepy Hollow. 

      Have a Kudos for your trouble, and a smattering of gratitude for pointing me down the path!