Skyrim Special Edition

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Dreadflopp

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dreadflopp

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  1. dreadflopp
    dreadflopp
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    2.2 Update

    The patches/tweaks/addons has been updated to support the DAR version of Animated Armoury. They do no longer support the old version. For users that want to stick with the old version of Animated Armoury, stick with version 2.1 of High-Level Loot Rarified.
  2. dreadflopp
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    2.3 Update

    The patches/addons uses Animated Heavy Armory instead of Heavy Armory. Even if you do not use Heavy Armory you should use Animated Heavy Armory to pick up additional tweaks and patches. Many patches and tweaks has been moved from this mod to that one Users who do not want to use Animated Heavy Armory should stay on 2.2.
  3. RouNeo
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    The No Leveled Unique Items Misc. file deserves it's own modpage honestly. Super simple and clean solution. I am so glad I found it. Thank you! :)
  4. Smellioto
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    I'm confused, am I right in saying that the mod increases the chance to get good loot such as daedric and ebony?
    1. dreadflopp
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      No. With a high level player character that has a high enough level to get ebony and daedric the chances are about:

      Material.|.Vanilla..|.High-Level Loot Rarified
      ------------------------------------------------------
      Glass ... |~15% ... | ~3%
      Ebony .. |~15% ... | ~1.5%
      Stahlrim |~15% ... | ~1.5%
      Dragon . |~15% ... | 0%
      Daedric. |~0.5-15%| ~0.5%

      Daedric up to 20 times less common
      Ebony/Stalhrim 10 times less common
      Dragonscale/Dragonbone removed.
      Glass 5 times less common

      Think of the mod as a very lightweight Morrowloot alternative with very few conflicts for people who don't want to overhaul the game like Morrowloot does. If you want a complete overhaul, use Morrowloot
    2. dionysist
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      It's confusing because the description states:

      • The chance to find ebony/stalhrim items are 10 times lower than without this mod.
      • The chance to find glass is 5 times lower than without this mod.
      The grammar here says that the chance would be lower without your mod.

      It should be "...lower with this mod".
  5. gilesob
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    Would the High Level Enemies patch also work for High level Enemies Redux?
    1. Anvillior
      Anvillior
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      Was wondering something similar.
  6. OlivierDoorenbos
    OlivierDoorenbos
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    Excellent minimalist mod. Does exactly what it needs to, without any feature creep. No longer am I tripping over daedric gear in every dungeon.
  7. mariusbogdanrujoiu
    mariusbogdanrujoiu
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    Can I use this mod alongside Morrowloot?
  8. bientje
    bientje
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    Difference between your mod and Immersive Leveled Item Lists?

    https://www.nexusmods.com/skyrimspecialedition/mods/47614
    1. dreadflopp
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      I haven't tried it so I wouldn't know. Judging from the description, it completely removes items from the leveled lists. My mod lessens the chance of finding it.
  9. MiTelefonoBroken7
    MiTelefonoBroken7
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    The Animated Heavy Armory links on your Description Tab still takes users to the regular Heavy Armory mod.
    1. dreadflopp
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      Thanks, should be fixed. Nexus editor is not the best...
  10. BobTheBobCatt
    BobTheBobCatt
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    Will there be a patch/addon for Beyond Skyrim: Bruma? (It adds its' own custom leveled lists, meaning that even with this mod installed, the items in Bruma will share the same rarity as the base game without this mod installed)
    1. dreadflopp
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      I hadn't planned to, but I'll take a look. Don't expect anything very soon, a couple of weeks maybe.
    2. dreadflopp
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      ignore, double posted
    3. BobTheBobCatt
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      Alright
  11. MisterN0Nexus
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    Hi ! And thank you for this mod ! I'll test it tonight.
    I have a question : is the High Level Enemies patch (v1.2) still required, or is it included in the last version (v2.0.1) of the main file ?
    1. dreadflopp
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      The High Level Enemies patch is not included in 2.0.1, it is still needed.
    2. MisterN0Nexus
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      Thank you for the answer !
      I installed the High Level Enemies patch but LOOT tells me "This plugin requires "High Level Enemies.esp" to be installed, but is missing."
      My load list indicate me the following .esp :
      - High-level Loot rarified.esp
      - High-level loot rarified - High Level Enemies patch.esp
      - NoLeveledUniqueItems.esp
      But no "High Level Enemies.esp" indeed.
      Is LOOT wrong ? Will it work anyway ?
    3. dreadflopp
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      Sorry, I totally misunderstood your questions and realized that I am being very unclear in the file description of The High Level Enemies patch. It is only needed if you use the old mod High Level Enemies. Since you are not using that, you do not need the patch.
    4. MisterN0Nexus
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      No, maybe it's me  :-)  : english isn't my native language , so maybe I did not clearly express my problem.
      Thank you again for the answer, and also for the mod, wich is really useful !
  12. Drullo321
    Drullo321
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    Thank you for your mod. I will have a look at it and test it. One small suggestion: For personal use forward the changes from WACCF. If you compare those entries against yours, not all are of "rebalancing", some also contain bugfixes. For example, some of the vanilla leveled list for light or heavy armor/shield stuff contains their light or heavy counterparts. E.g. bonemold is in a lot of light lists and partially missing in heavy lists. 
    1. dreadflopp
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      I'll take a look at it to see if some of the fixes can be implemented into my plugins. Thanks!