Alters Sons of Skyrim models (meshes) to use steel cubemaps, and to use a more standard lighting configuration. New specular maps for the normals so it will look good with the new mesh settings. This is more compatible with Dynamic Cubemaps, and in fact looks great with it.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
NordWarUA for the original mod. All the hard work was his. I put a little sweat in making the new specular maps, but even those were easy because I was able to use his environment maps as templates.
paint.net for conversions and compression.
GIMP for tools to create specular maps.
SNIFF for batch editing mesh properties.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1b
Organization - removed mod resource I included in main file and added as a separate file.