I ran SSEEdit quick auto clean, I found that this chest was left causing a conflict with the update.esm - so I raised the itemcount to 20 and added/forwarded the missing vendor_specialitems from update.esm to lvxmagicksfactionbooks to fix it.
Spoiler:
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fixed missing item
increased item count from 19 to 20, to account for the fix above.
As of today, updated MO2, LOOT, WB and LOTD do not complain about what's mentioned below, you known : the "255-thing" So enjoy, endorse and thank the mod creator Just did it myself.
EDIT: I use LOTD 5 in a 440+ mod list -- 4 adding more books -- with no WB error. Wonder what people encountered I didn't, just in case it's coming to me .
Doen't play nice with Unlimited Bookshelves https://www.nexusmods.com/skyrimspecialedition/mods/2885. Some books e.g. "Ashland and the Princess and Beowulf V1 "fill" the bookshelf on their own.
You sir are an evil genius. I collect books by the thousands in real life, having sifted to electronic versions so I can actual store them all. I'll be adding this soon! Now I just need to find a house big enough with enough shelves to display them all.
I have some book suggestions for practical reading for Tameril:
While codes can be found using the console: help "iron ingot" help "black soul gem" (help "leather" requires a lot of pageup scrolling to find the item# admittedly)
Recipes cannot.
A smithing book might combine with the Luna Forge mod and Smelting mods: How to get benefits of special forges. Offer reminders of what smelts down into what. Which items are sharpened or reinforced with which materials What mines have which ores.
Other books? "Alchemy Vol 1" An alchemy single effect recipe book alphabeticised by ingredient (listing at each component) __(bonus for including fish/ingredient mods and rare curios as patches or appendix at the back) "Alchemy Vol 2" An alchemy recipe book alphabeticised by effect (all recipes for each effect in decreasing potency) __(bonus for including fish/ingredient mods and rare curios colour coded with key) "Alchemy Vol 3" (rare) An alchemy book that specialises in multi-effect and potions that may have more value for experience or sale than practical use __(bonus for including fish/ingredient mods and rare curios colour coded with key) "Alchemy Vol 4" (rare) An alchemy book of poisons (all recipes for each effect in increasing potency) __(bonus for including fish/ingredient mods and rare curios colour coded with key) The alchemy books might be seen as a series - Book four being banned (listed as stolen) in most holds. A copy of each should be in the library of the Mage's College (the rare one's in the Head Mage's personal collection)
A complete cookery book (and those food potion effects) as a replacer for Uncommon Taste. (bonus for including fish mods and rare curios as patches or appendix at the back)
"A Soul Snatchers Guide" A guide to soul sizes (list creatures by soul size) What the soul items do (Stars, etc) Where to find (or start looking for) a staff enchanter
These books are immersive, useful on all platforms and work like a book should. You read it and find out something useful.
65 comments
fixed missing item
increased item count from 19 to 20, to account for the fix above.
Fixed in LOOT
So enjoy, endorse and thank the mod creator
Just did it myself.
Wonder what people encountered I didn't, just in case it's coming to me .
While codes can be found using the console:
help "iron ingot"
help "black soul gem"
(help "leather" requires a lot of pageup scrolling to find the item# admittedly)
Recipes cannot.
A smithing book might combine with the Luna Forge mod and Smelting mods:
How to get benefits of special forges.
Offer reminders of what smelts down into what.
Which items are sharpened or reinforced with which materials
What mines have which ores.
Other books?
"Alchemy Vol 1" An alchemy single effect recipe book alphabeticised by ingredient (listing at each component)
__(bonus for including fish/ingredient mods and rare curios as patches or appendix at the back)
"Alchemy Vol 2" An alchemy recipe book alphabeticised by effect (all recipes for each effect in decreasing potency)
__(bonus for including fish/ingredient mods and rare curios colour coded with key)
"Alchemy Vol 3" (rare) An alchemy book that specialises in multi-effect and potions that may have more value for experience or sale than practical use
__(bonus for including fish/ingredient mods and rare curios colour coded with key)
"Alchemy Vol 4" (rare) An alchemy book of poisons (all recipes for each effect in increasing potency)
__(bonus for including fish/ingredient mods and rare curios colour coded with key)
The alchemy books might be seen as a series - Book four being banned (listed as stolen) in most holds.
A copy of each should be in the library of the Mage's College (the rare one's in the Head Mage's personal collection)
A complete cookery book (and those food potion effects) as a replacer for Uncommon Taste.
(bonus for including fish mods and rare curios as patches or appendix at the back)
"A Soul Snatchers Guide"
A guide to soul sizes (list creatures by soul size)
What the soul items do (Stars, etc)
Where to find (or start looking for) a staff enchanter
These books are immersive, useful on all platforms and work like a book should. You read it and find out something useful.