About this mod
Overhauls the Male skin texture set for an improved true to vanilla style.
- Requirements
- Permissions and credits
- Changelogs
- Donations
I also don't need naked bodies in my game. Call me a prude.
So with this in mind I set about creating a texture set for the Vanilla male body (I had to use the improved feet meshes though as the vanilla ones truly are awful)
This includes all complexions, Diffuse, Normal and Specular files including vampires, Afflicted and Snow Elf. Elderly Normal maps are also included.
I have included improved meshes for the Male feet and relevant footwear originally created by Phygit for FemFeet. This is because the new texture would look strange on the vanilla foot mesh.
Obviously this is for the VANILLA BODY ONLY So there wont be any nude options or anything like that.
Sizes are 2x vanilla, so 2k faces and 4k bodies. This was the right size to fidelity ratio in my opinion and there wont be any other variants.
Most of this was made by referencing Bethesda's original textures and getting the hue and saturation levels to match closely. this means that skin tones should be comparable to vanilla.
There will be no other variations or a FOMOD for these textures. This mod is designed to just be a straightforward nice upgrade on vanilla. Nothing more.
If you want a similar texture style for SOS see the excellent Tempered Skins instead.
If you like the style of this mod, check out the female version here: Simply Skin - Female
THIS IS ONLY FOR THE VANILLA BODY. ALL REQUESTS FOR OTHER BODIES OR BUG REPORTS ON ANY OTHER REPLACER WILL BE IGNORED.
Credits:
Phygit For FemFeet
TheFriedturkey For the basis of most complexions and some smaller body details
MysticBinary82 for various hair related components
Nicostein For some elements from Mild Complexions
Traa108 For the basis of some of the normal maps and arm and leg hair.
Mandragorasprouts For some normal map details, chest hair and foot details
MiTelefonoBroken7 For the basis of the Elderly normal maps
Bethesda for the original Vanilla textures, which I lifted some details from and used as a reference.