About this mod
Make your enemies REALLY afraid of the dark with the Infinity Sword's eldest sibling, Tenebrae.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
You've ravaged your enemies with searing flame wielding the Infinity Sword; frozen and electrocuted people with Silmeri. History has spoken few words about these two powerful weapons, driving people who have discovered such history to seek them out. But, history had forgotten there weren't always two. Before Silmeri, before the Infinity Sword, there was only one:
Tenebrae here is the third sword in the Infinity Sword line. Unlike Silmeri and the Infinity Sword, Tenebrae's power is based around light and darkness, which results in some unique stuff.
The sword's magical damage and power attack spells change depending on whether it's night or day. During the day, you'll get some light-based abilities, the sword'll do light-based damage (like ouching undead and stuff) and will also fire Bloodskal Blade-style light projectiles. If you're using the sword in sunny weather, the damage dealt by these effects is boosted.
At night, the sword will do dark-based effects. Those struck by the weapon at night will have their health and stamina drained, they'll be slowed, and will be sent into a frenzy as the darkness clouds their mind to who is friend or foe. Like with the light effects, the damage done by these effects is boosted if the weather isn't pleasant. With both the light and dark effects, people who're killed by the sword will be reduced to ashes (if it's daytime and sunny) or reduced to a pile of black goo (if it's night and the weather sucks).
Pop over to the Mirrors tab to grab it.
GETTIN' THE SWORD
To get the sword, you'll have to trundle into the Soul Cairn and fight the Reaper in his lair. Once you kill his butt, the sword will appear in a burst of swirling darkness. Depending on your level in the relevant skill (61 or higher), either the two-handed or one-handed version will show up. It can be grip-switched at a smelter if you end up taking a different skill route after retrieving it. If you already offed the Reaper, returning to his lair should conjure the sword.
If for whatever reason the sword fails to spawn, or you already killed the Reaper and returning to his lair doesn't make the sword appear, there's two orbs up in the ceiling you can shoot to make the sword spawn. Facing the entrance, the bauble on the left spawns the 2-handed sword, and the one on the right spawns the 1-hander.
Known Issues
The ability addition doesn't follow the day/night cycle, so this means you have to re-equip the sword if night falls or day rises in order to get the corresponding powers.
LET IT BE KNOWN THIS MOD SHALL NOT BE COPIED AND PASTED ELSEWHERE WITHOUT PERMISSION OF THE AUTHOR (ME). DOING SO WITHOUT PERMISSION MAY RESULT IN FREQUENT RASHES, HEAD COLDS, ANTIDAEPHOBIA, WEIGHT GAIN, DEMONIC HARD DRIVE POSSESSION, BAD GAS, AND A SUDDEN LOVE FOR JUSTIN BIEBER. IF YOU ALREADY ARE A FAN OF JUSTIN BIEBER, YOUR CDS WILL BE RENDERED INCAPABLE OF BEING PLAYED BY ANYTHING EXCEPT FOR ANTIQUE GRAMAPHONES.