Thanks to everyone who has downloaded so far. I was making this feature for my hunting mod, noticed that as a standalone mod it wasn't available for SSE, so thought I'd release it separately. Enjoy and please report any bugs!
I love this mod and I've been using it for years in my various playthroughs. I have a question however is it possible to trigger alchemy by some hotkey without need to enter inventory and look for mortar and pestle?
Absolutely love the mod, but I do have a request. Could you make it so the field alchemy is weaker than when you go to an alchemy station? Make it so you have a lower alchemy skill when not at an actual station, or make it so you can only use two ingredients, or both? Otherwise there would be no motivation to go to an actual alchemy station, and I think it would be more immersive for an actual alchemy station to be better than field alchemy.
I thought the whole point of mods like this was so that you could actually play the game without all the trappings of needing a player house at all. i.e. for a Wood Elf who doesn't own a traditional player home and never will. He's not a part time hunter (who owns Breezehome and 3 other player homes), it's actually his way of life 24/7/365.
Added:Lets assume I'm crafting a potion at Merryfair Farm (outside of Riften) and you come along and tell me "why don't you just go use the workstation in The Ratway and make a better potion there?" I'm going to reply, "you have lost your immersive mind".
I think the way it should work is there should a few craftable alchemy tools at different sizes with different levels of effectiveness which get heavier the more they raise your skill (or offset the penalty of being portable)
At high alchemy skill, any tools are good enough to make a good potion, but at lower skills you need either a dedicated station or a very heavy piece of equipment to not take a massive skill hit when crafting the potion. So maybe there's like a 60 weight alchemy station you can lug around with you if you want that you could either steal or craft or buy, and maybe a master alchemist can make master potions with just a mortal and pestle, which is cheaper and weighs much less (and bottles, gonna need empty bottles), but at the end of the day the average person needs either a station or something heavy to not really suck at it.
I've always thought if my character was an Alchemist, they should be able to grind up some herbs and make a basic healing potion on the fly at least. I've gotten pretty tired of CACO over the years. So this is a nice simple replacement. Thanks for this.
I use this and converted portable arrow crafting to basic crafting. I can convert either of these into portable tools to either fix worn armor or sharpen dull weapons but I can't make these versions and run them together because the BSA need to reference the same named ESP. Basically we need more versions of this. I tried other mods but dropping a massive forge from my backpack, adjusting placement, and managing menu options seems beyond stupid. There is a portable sharpening stone (Whetstone) for LE but I don't know how to port that. Well I am still happy to have this mod.
34 comments
Could you make it so the field alchemy is weaker than when you go to an alchemy station?
Make it so you have a lower alchemy skill when not at an actual station, or make it so you can only use two ingredients, or both?
Otherwise there would be no motivation to go to an actual alchemy station, and I think it would be more immersive for an actual alchemy station to be better than field alchemy.
Added:Lets assume I'm crafting a potion at Merryfair Farm (outside of Riften) and you come along and tell me "why don't you just go use the workstation in The Ratway and make a better potion there?" I'm going to reply, "you have lost your immersive mind".
At high alchemy skill, any tools are good enough to make a good potion, but at lower skills you need either a dedicated station or a very heavy piece of equipment to not take a massive skill hit when crafting the potion. So maybe there's like a 60 weight alchemy station you can lug around with you if you want that you could either steal or craft or buy, and maybe a master alchemist can make master potions with just a mortal and pestle, which is cheaper and weighs much less (and bottles, gonna need empty bottles), but at the end of the day the average person needs either a station or something heavy to not really suck at it.
Why did you delete Game Setting: sCantEquipGeneric?
https://www.nexusmods.com/skyrim/mods/27153