Skyrim Special Edition

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  1. ponurymazepa
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    Thank you for the endorsements and support! Contact us here:
    Discord --- Twitter --- Twitch --- Facebook --- Youtube


    ADDITIONAL RESOURCES

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  2. ponurymazepa
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    Another SkyrimSE update can make your game crash and unplayable. Some of the important mods are currently compatible with game version 1.5.97 To prevent Steam from updating it and keep 1.5.97 version please:
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  3. ponurymazepa
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    Thank you all for supporting the project. You are too nice.

    USER EXPERIENCE TESTIMONIALS:
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  4. DeathPointHD
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    So basically, whenever I sheathe/draw a weapon from the left hand it simply plops into place. No animation whatsoever, the weapon's just in the hand instantly. In contrast, the animation for the other side works perfectly fine (that's why I never noticed).

    If you think all my other mods away and focus on the animation mods or mods in correlation, this is the basic load order:
    - Ecotone Dual Sheath
    - Race Menu
    - XPMSSE
    - TKDODGE
    - Ecotone Dual Sheath Patch
    - Fnis Sexy Move
    - 360 Walk and Run Plus
    - Fnis PCEA2
    - Fnis
    - Fnis spells
    - Bashed Patch

    Again, if you think other mods away, these are animation mods or mods in correlation sorted after >Priority< in the left pane of MO2:
    - RaceMenu
    - XPSSE
    - FNIS SE XXL
    - FNIS Creature Pack
    - FNIS Spells
    - FNIS PCEA2
    - Pretty Combat Animations
    - Dual Wield Improved Animation
    - TK Dodge
    - Ecotone Dual Sheath
    - 360Walk and Run Plus
    - Fnis Sexy Move SE
    - Realistic Ragdolls and Force
    - Fnis Output
    - Fnis Logs
    - Bashed Patch

    I tried many things and am pretty desperate as of right now to be honest. I tried reinstalling FNIS, XPMSSE, PCA (etc.) and also tried matching the animations (in the FOMOD-Installs and the MCM). All that didn't work and that's why this post exists (since the few posts I found on the internet weren't able to solve my problem). If it helps, I used the TUCOGUIDE as a base. Oh and... I sorted everything with loot and all mods (at least those listed above) are up-to-date.
    I'd love and appreciate help. (input waving emoji)

    Here's my whole modlist, but beware for there's a reason I made that list above: https://modwat.ch/u/Z3R0/modlist

    (Please forgive me if this isn't the right place to post this)
    1. wellden
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      Hey deathpoint! Not around much today (4th US) and I always have used right hand anims for myself so never really thought about it! Quite a modlist! Don't see anything glaring with your anims though... might be a post for the XPMSE gang? I think I will try that in my Lexy build and see if I get the same results when I am able. Hey and thanks for the detailed post for sure!
      Also just for kicks...at one time Groovtama (XP author) said not to let anything overwrite his skeleton. Make sure in your conflicts tab in MO2 that nothing is or move it around just to see what happens then. Worth a shot if you haven't to see. Sorry I don't have any more info for you!
    2. DeathPointHD
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      Thank you very much for your quick answer and advice.
      I'll check that the next time I get on my PC. Afterall it wouldn't be the first time I overlooked something rather obvious.
      I'll let you know then! Have a good day!
  5. Spielen1
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    Hi, thanks for making this great guide!

    I've run into an issue with DynDOLOD where I get the error message "Error: Can not find tree LOD billboards required to create tree LOD. See log or FAQ for more details." I've downloaded the 3D trees billboards for option 2 and I did the previous LOD steps in the guide but I still can't generate LODs with DynDOLOD. Do I need to "Install Vanilla Skyrim LOD Billboards from TES5LODGen" as it asks me to or have I gone wrong in the guide somewhere?
    1. wellden
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      Hi..4th of July here (US) so might not be around much today! Short answer is make sure that your LOD billboards are under your trees (left pane of MO2) and that you have installed them correctly in MO2 as Dyndolod can't find them. Also read the FAQ in the Dyndolod download (should be in your install folder on pc of the standalone) I haven't used this option myself, so can't say for sure...try installing the vanilla billboards as well to see if it generates. (you can always take it back out) Good luck and be back later!
  6. TheMarkSide
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    a fantasy forest overhaul for skyrim 3d trees mod from the trees option 2 has been set to hidden.
    https://www.nexusmods.com/skyrimspecialedition/mods/22131

    Any suggestions for a replacement?
    1. wellden
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      Hey markside! Never used that one myself and as you can see it is entirely "optional". I imagine one of the team did test it at one time though. You probably won't need anything but 3D trees from Mathy, but there is this and then this from vurt (author of skyrim flora overhaul) Bear in mind I have used neither of these mods, so can't vouch but vurt sure does know trees! You could ask Mathy over at 3D trees his opinion if you wish
  7. zed56
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    This is an amazing modlist and I've been enjoying it for some time.

    I am having one issue though on which I'm hoping someone here might be able to offer some insight. As called for in the list, I had Nether's Follower Framework installed. However, during otherwise completely stable playthroughs, I noted that teaching the Candlelight spell to a follower would cause a CTD when I was in any dungeon. Unteaching the spell, reloading save before the spell was taught or dismissing the follower would allow me to proceed without CTD. After much troubleshooting, I decided to switch to AFT on a new playthrough.

    I played for a while with AFT installed . My game was completely stable. So I decided to test the Teach Spell feature and taught Lydia the Candlelight spell right before entering Ustengrav on the The Horn of Jurgen Windcaller quest. About halfway through, in the hall with the fire traps and the spiders, the game CTD'd. Loaded again and the game CTD'd a bit earlier as I was coming down a slope to fight a bunch of skeletons. Loaded again and untaught the candlelight spell and was able to finish the quest with no problem.

    It appears that the issue is not a problem with either NFF or AFT but some conflict between that mod and others in my load order, which follows this modlist subject to some additions. I note that with both NFF and AFT, I moved the plugins to the bottom of the load order, although before the merged and bashed patches and Dyndolod.

    Has anyone ever experienced this or a similar problem? I'd appreciate any insight! I'm sure there's something I've done wrong.
    1. wellden
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      Hey zed and thanks for the kind words! Nope...never have had that one my friend! I know it isn't NFF...been using that one since he put it out and really love it a lot. You are correct in assuming a conflict or bad mesh possibly when this happens. Bad meshes can cause unexplained crashing and are pretty hard to narrow down. Have you installed any more mods outside this list? I see AAF and wondered if any more LL mods found their way into your build They do excellent work but I have had random crashes before experimenting myself. Also I searched comments on Lexy's discord (that is my main build) and nothing came up. But the guide doesn't use any "adult" mods so to speak. I added FG just for variety and am level 36 right now without a single crash. This build is solid too (tested without said additions) so you might try process of elimination to see if you can pinpoint! Best of luck to you and let us know your findings!
      Edit: This mod might help you pinpoint faster and is a good one if you don't have it now
    2. zed56
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      Thanks for getting back to me. Yes, I added to the list. I'll go through the chore of testing each one next time I start a new playthrough since, like I said, the game is completely stable unless I try to teach a follower a spell and I'm just having fun with it now. I really don't need or use the "teach spell" function but, like all of us, am striving toward the perfect playthrough. I just thought that the correspondence between getting a CTD when teaching a spell in both NFF and AFT would narrow it down. I've also searched elsewhere and haven't seen anything like this issue.

      If you have any suggestions on which type of LL mods I might look at first as potential culprits, please let me know. My additions are not extravagant.

      I have More Informative Console installed - I think it's included in your list, but I haven't really explored its features. Any hints as to how to use that to narrow down the issue?

      Again your quick response is much needed. I wanted to say again that the list is amazing. With the listed texture mods, Dyndolod and xLodgen, the produced game is simply breathtaking.
    3. wellden
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      You're welcome indeed! Breathtaking does come to mind for sure...my Lexy build is nothing short of stunning as well and you might consider trying it out if/when you feel comfortable enough. It is pretty advanced and adding or removing mods requires knowledge of xEdit at the least. As far as your question about the console, I had a potential mesh problem and was fortunately able to get close enough to it to open console=>click on object (a blade in this case in the quest "much ado about snow elves") but found that the ctd was not reproducible. Also if you have .Net Script Framework you get a crash log generated that MAYBE someone on that page can help with if you can't read it enough. As far as LL mods I have a friend that sent me a selection of his tested (and "approved") choices, so if I can find it I will share
  8. MercsRevenge
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    First of all, thanks a lot for that awesome guide!
    But mb u can help me with a little porblem i have - flickering lightning of the smoke beetwen light and dark from different angles. Not every source of smoke, just some of them.
    I use Obsidian weather and Re-engaged Reshade.
    And again, thanks for your great work!
    1. wellden
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      Hi MercsRevenge and thanks for the kind words! Haven't heard this one but have you tried disabling your reshade to see if it is the culprit? This could help narrow it down for you. Don't know that reshade would do that but it could. Let me know. Glad you like the guide too!
    2. MercsRevenge
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      Turn off reshade, and it's still flickering (or how should i named it =) ). Made gif to clarify this issue.
      https://gyazo.com/e6d7dce14cf1f96e231ae96ed52d7eb2
      EDIT: testing out full vanilla right now - same issue, but barely noticeble cuz too bright nights, and more rare, so, i think, nothing i can do except delete smoke completly with some mods. And it's not so terrible issue to be honest ) I think, i can paly with it easily.
      Last question plz : what's your favorite weather mod? ) Still can't decide, want to hear your opinion about it, please.
      EDIT#2: Now i can figure out, that without DyndoLOD in exact place smoke lightning is ok.. so wierd.
      Thanks for your reply, have a nice day! :)
    3. wellden
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      If it does it in straight vanilla then it is an engine multi light source limitation, and looking at your gif (well done!) I have that at certain angles as well in this build and Lexy's build too. Weather mods for me = Obsidian, Dolomite, Cathedral...any of those are my faves. I started with Dolomite (simple and looks great), then Obsidian (really captures skyrim IMO) and Cathedral (uses some of all of them) Hope it helps! Remember Beth games don't handle multiple light sources too well at all (not just skyrim)
      Edit: just saw your second edit...without dyndolod it is ok? that is weird...never happened to me ...sheson (the author) has a forum on STEP that you could ask him. Never even read that one before! Good luck
    4. MercsRevenge
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      Thx for help! I'll try my best =)
      P.S. What can you tell about Immersive Citizens? Is it worth it for you? Or there will be some conflicts with TUCOGUIDE?
    5. wellden
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      I use it, but be sure to read the mod page for the authors recommendations and include any patches needed for it. It does conflict with some mods (some load order solves) but he should have them listed on the mods description page!
  9. Aktredon
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    Hi, do you perhaps know a reason for lights flickering and shadows appearing ad disappearing? I just installed the mods for trees, but I don't see any fixes in the later mods that addreas this issue.
    1. wellden
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      Interior or exterior lighting? I haven't heard this one before but after the tree section is the lighting section where ELFX and some fixes for it are installed. Let me know what kind of "flickering"...haven't heard anyone mention it until now! Good luck
    2. Aktredon
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      Exterior, it's almost like the lightning is resetting with camera and character movement. I installed ELFX and fixes, but it didn't have any effect on it. Since I'm not that far in the process and still have all the modes installed downloaded I'll try to set them up one by one and see what might cause the problem.
    3. wellden
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      Sorry for the trouble but I haven't had this issue before on the forums, and have not on any of my builds either. Yep the best troubleshooting is one by one. I had to do that with my Lexy build of over 600 mods (for a CTD not lighting)...and it was the last one I suspected! Good luck and let us know. If not in mods check ini settings
    4. Aktredon
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      Found it! and didn't even had to try all the mods out, thanks to your suggestion. Turns out, since I tried to set everything up as safely as possible, I just copied the ini setting provided in pictures. Well, Skyrim didn't take well to light rendering above it's normal limit (usual is max 50 000, had 78 000), and just taking it to it's normal max did the job. Thank you for the suggestion and help provided!
    5. wellden
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      Glad you got it and good detective work. I thought it might be ini related...thanks for reporting your find!
    6. Aktredon
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      Another Update! Turns out, the ini answer was only partially correct. The issue manifested once again much later in the game, While I was doing dungeons in the Rift. It only did on the outside, and after some tests it turns out that was probably my GPU desperatly trying to stay alive and not shut off the game. I think. The problem is, in the past I once tried to do something beyond the scope of my GPU, and it just shut the game off. I also sincerely doubt it's ability to turn off just that part of the game, so it's either a function of some mod that's designed to remedy crushes, or something else entirely. Will update if I find something new,
    7. wellden
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      Yep if you have an older card or onboard vid, it could get rough! Sounds like you are on the trail...let me know! Thanks for the update
  10. Giofot
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    I have another question regarding the Bijin_AIO-SV 2018.esp loading after Bashed Patch.

    Having decided to give Relationship Dialogue Overhaul another try it says that it works better if it is loaded after Bijin_AIO-SV 2018.esp. I have run a test disabling the "load after" and "Dynamic patches" for the esp and i don't have any black faces in game.Is there another reason for having this settings?
    1. wellden
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      Hey.. first of all there is a Bijin 2019 AIO found Here that I use myself (the esp still says 2018...just checking!). Secondly is your question concerning RDO or Bijin? RDO doesn't cause blackface bugs.. that is due to facial geometry/tintmasks with NPC overhauls such as Bijin. The author corrected his by loading after the bashed patch. you can read more about overhauls Here but this is a fairly advanced guide. If you have no blackface/dialogue issues, sounds like you are good to go!
    2. Giofot
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      Thank you.
  11. Conflicted777
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    Quick question, which option do I choose for DynDOLOD if I chose the 4th trees overhaul option?
    1. Conflicted777
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      just went back and read the description lol sorry about that, got it now.
  12. damnschwangyu
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    Hello again, for what seems like the millionth time :D

    I'm at the trees option 3 specific instructions section of DynDOLOD.

    - Make sure that TreeLOD is set to 0 on <DynDOLODPath>\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
    - The "Generate Tree LOD Option" will be greyed out. Don’t worry. It’s normal.
    - Set the preset and tick the options you want, then scroll down until you find tree. Double click it and make sure the settings are: LOD4,Billboard, Billboard. Then you can proceed with the DynDOLOD Generation.

    I did the TreeLOD is set to 0, but I don't see any greyed out "Generate Tree LOD option". Also, I didn't change anything else (because honestly I don't know what I'm doing, let alone even know what all those options means), and I don't see any "Tree" that I can double click on and change settings. Do I complete the second and third instructions somewhere other than \Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini?
    1. wellden
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      Ok..first I recommend you read sheson's (the author of dyndolod) manual that is included with the download! Trust me you can't read enough!...this is a lot of modding through all the years for myself...reading! ;) The "generate tree lod" option is in the bottom of the setup window when running dyndolod and it IS greyed out on mine (setting treelod=0 causes this to be greyed out) The "tree" is also in the setup window which I am including a pic of (and you can barely see generate tree lod greyed out next to generate static lod) The first dropdown should be "static lod 4" Be sure to read the manual...this tool makes the game look sooo good!
      Spoiler:  
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    2. damnschwangyu
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      Oh I see now. Lol I was looking for this stuff in the DynDOLOD_SSE.ini. Thanks for the heads up about the manual. There's some gamer poets videos in there too so that's always nice!
    3. damnschwangyu
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      You know what, I'm almost positive I installed something improperly. I saw some tutorials and the person mwnrioned heclikes doing manual intall to make sure everything looks good. So I started doing that too, but without actually knowing what I'm doing. I bet I got some mods to go green but actually messed it up. I got a ctd last night after about 30, 40 minutes of playing, which I'm thinking might also be from mods not installed correctly. The only way to get good at something is to learn through trial and error I guess :) but also :(

      Thank you so much for being so patient with me!
    4. wellden
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      No problem! We were all beginners once ;) Yep not checking the "manual" option in MO2 when installing has burned me many times. If a mod appears "greyed out" in the left pane, betcha money it was installed without checking the directory structure ("looks good") It has to be in a structure like the vanilla data folder of skyrim SE, and as you know MO2 will tell you it "looks good" Had to start over so many times it isn't funny! Good news is...the better you get, you can keep a build and just update it when needed (and make your own conflict resolution patches)
  13. damnschwangyu
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    Hello, finally got to the end! The mountains are so beautiful! I love how you can see the big mountain from inside Whiterun.However, the wall at the gate is missing. The gate is still there and working, and you can see the wall at the gate just fine from outside Whiterun. But it's either not there, or invisible from the inside. Any advice?
    1. wellden
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      You got me on that one! Sounds like missing assets (as in bad installation/missing installation). Go over your mods affecting whiterun for accuracy. You can also try disabling any mods (JK for example) that touch whiterun ONE at a time to try to narrow it down. That is the true beauty of using MO2! I had to go through over 600 mods in my Lexy build one time to find a landscape overhaul was causing my crashes (of all things and it was one of the last I tested) ALSO try disabling your dyndolod output (assuming you ran it) to single out lods as a possible culprit