Skyrim Special Edition

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  1. ponurymazepa
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    Thank you for the endorsements and support! Contact us here:
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    ADDITIONAL RESOURCES

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  2. ponurymazepa
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    Another SkyrimSE update can make your game crash and unplayable. Some of the important mods are currently compatible with game version 1.5.97 To prevent Steam from updating it and keep 1.5.97 version please:
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  3. ponurymazepa
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    Thank you all for supporting the project. You are too nice.

    USER EXPERIENCE TESTIMONIALS:
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  4. ponurymazepa
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    Updates and support currently suspended - THIS IS OUT OF DATE - until further notice
  5. marcuslyngholm6
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    hope you will make a new one soon.
    1. Oblivionplayer437
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      Most of the information is still relevant and useful, in any case.
    2. wellden
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      Hey Oblivionplayer437! Great to see you...didn't we all hang out here?? ;)
  6. crazz2323
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    So, based on the note that this is out of date, I assume if I tried to follow it, I would have all kinds of issues and/or an unworkable game correct? I just want to clarify. I noticed this was last updated in January 2020, so is this guide currently still doable or is it not recommended to try? I followed this guide years ago and had a good stable game but I would love to do it again. 

    If it is not recommened to follow this anymore, is there an active alternative to TUCO that includes the survival mods such as (Frostfall, Hunterborn, and INeed)?
    1. nt5raham
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      I most recently completed this installation guide in August (plus a bunch of other mods) and am currently playing it.  My game is beautiful and wonderfully stable.  Until the new version comes out, I see no reason to stop using it at this point, especially if you like it.  Some of the mods have been updated, and you need to be flexible with requirements that might have changed or step-by-step instructions that aren't so step-by-step any more.  You need to be able to think on your feet.  But as an experienced modder, if you just use common sense I'm sure you'll be fine.

      I think that if it should no longer be followed, it would have been taken down.  The note is probably more of a "No Lifeguard On Duty - Swim At Your Own Risk" kind of thing.
    2. crazz2323
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      Very well said thank you!
    3. demarnem
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      I am in the process of implementing this guide.
      I am leaving out Alternate Start, ENB, Falskaar, iNeed, any ultrawide-, follower- and camping-related mods because *meh*.
      I am down the list at Better Dynamic Snow SE.
      I'll add more notes here in case I find mismatches/issues.
      If nothing else, Tuco can use this to improve the guide to some extent.

      #1: Better Dynamic Snow SE - I am leaving this out due to incompatibility with No Snow Under the Roof in BDS 3.3.
      #2: Majestic Mountains: guide says tick SMIM, but there is no SMIM, only Effect Meshes.
      #3: Better Dynamic Majestic Mountains requires Better Dynamic Snow (as it's a patch to make both of these coexist). I am leaving this out per issue #1: No Better Dynamic Snow SE, no need for this patch.
      #4: Majestic Mountains Lod Pack: There are no choices anymore for 512/1K/2K. Only Main, Dark, Light.
      #5: Majestic Mountains - Northside: Landscapes and Northside Tweaks ESL are no longer included in this mod (guide still mentions these).
      #6: ELFX Fixes: The latest version has no ESL contrary to what the guide suggests.
      #7: Realistic Water Two SE: Contents are very different from what the guide says.
      #8: Audio Overhaul for Skyrim SE: There is only one main file, contrary to what the guide says.
      #9: Audio Overhaul for Skyrim SE: There is no DLL in the package, contrary to what the guide says.
      #10: Audio Overhaul for Skyrim SE: Immersive Sounds Integration Patch has its own page now, contrary to what the guide says.
      #11: Veydosebrom Regions - Grass and Groundcover: The guide mentions installation choices that are not actually available in the newest release of the mod.
      #12: Cathedral Weathers - Audio Overhaul Patch: this mod is currently hidden (not being updated?) The good news is that Audio Overhaul for Skyrim SE includes a "Weather Patch for Cathedral Weathers" MISC file. I will try this.
      #13: Skygazer Moons - Masser and Secunda Ultra HD 4K (2K and 1K) Moon Textures: This is in fact, and OLDRIM mod, even thought it is not flagged as such in the guide. (there was an other one earlier, sadly I did not take note of that)
      #14: Serana: There is no 1.6.2 as the guide suggests and there are no Serana files under MISC section at all.
      #15: Bijin All in One-SSE: there is no 2019 version anymore.
      #18: The guide says "8. Do the same with The Men of Winter" - same as what? Just the Dynamic Patches thing or both Load After Bashed Patch and Dynamic Patches thing?
      #17: Where the guide says "The Bijins should now look like this in the mod list (left pane):", you can see UNP on the screenshot whereas the guide talks about CBBE. Another picture later shows Better Combar Controls, FNIS Spells, etc. which are not mentioned in the guide.
      #18: Immersive Armours - SSE CBBE BodySlide: Has a newer patch, the guide does not mention that, but you should use it.
      #19: aMidianBorn Book of Silence released newer files (1.9.1), so the Bonemold Hotfix and Staff of Magnus Hotfix files are not needed, contrary to what the guide says.
      #20: Wet and Cold SE: Guide does not mention the compatibility patch for Cathedral Weathers.
      #21: Immersive Patrols SE: This has two versions, a full (with large battles) and a lite (without large battles). The  guide does not mention this.
      #22: Unofficial Material Fix: There is no Embers HD Patch as the guide suggests. There is are two Embers HD Compatibility Patches however but neither one of these are for Embers HD 1.41.
      #23: Hook Share SSE: supports up to 1.5.80, but not 1.5.97; skipped.
      #24: Quick Loot RE: skipped on account of the required Hook Share SSE not supporting 1.5.97.
      #25: Landscape Fixes For Grass Mods: there is no "Alternate Start" and "Cutting Room Floor Locations" patch; these are included in "Patches for Arthmoor's Town add-ons" and must be chosen during FOMOD.
      #26: Skyrim Landscape Overhaul - Stone Walls: this is in fact, and OLDRIM mod, but the guide does not flag is as such.
      #27: Alternate Conversation Camera: the guide says this is game version dependent and FNIS generation will also be required. There are no different versions and there is only a DLL and INI file are included, so I am not sure about either statement in the guide.
      #28: Dawn of Skyrim (Director's Cut) SE: there is a newer release available than that recommended by the guide. I wonder if that would be better...
      #29: DynDOLOD section: there is no description for Tree Option 4 (Myrkvior); the yellow text in Tree Option 4 should be moved down to the DynDOLOD section because that about covers it.
      #30: DynDOLOD Resources: the guide does not mention which resources to install.

      All done.
      Added some other mods:
       - BlockSteal; https://www.nexusmods.com/skyrimspecialedition/mods/18732/
       - 360 Compass; https://www.nexusmods.com/skyrimspecialedition/mods/14324/
       - Binocular Vision [OLDRIM!; needs Form43]; https://www.nexusmods.com/skyrim/mods/8719/
       - Atlas Map Markers; https://www.nexusmods.com/skyrimspecialedition/mods/14493/
       - Better Jumping; https://www.nexusmods.com/skyrimspecialedition/mods/18967/
       - Werewolf Time Meter; https://www.nexusmods.com/skyrimspecialedition/mods/8389/

      Started a new game.
      The only quirk is that the Helgen sequence is stuck in third person and cannot be switched to first person until your bindings are removed.
      Look great though!
    4. BadGalBeeBee
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      How did you install SKSE that's where I'm stuck. The video says one thing but the guide says another. Did you just follow the guide and not look at the video?
    5. wellden
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      Wow just happened by here and saw your post @demarnem! Thanks for the detailed post for others! Have your first kudo on tha house. As you know the guide is on hold without support. How long? I have no idea if or when it might be revived. Good to see some still using and yes you can still make it through parts being careful to research each mod before installing.
      @BadGalBeeBee stuck on skse? Hmm...taken from the build I have (Lexy's LOTD)
      Install ONLY the following files in the main Skyrim Special Edition directory:skse64_1_5_97.dll...skse64_loader.exe..skse64_steam_loader.dll
      Then install the "scripts" folder into MO2 as a mod and activate
      https://lexyslotd.com/guide/prerequisites/ 
      Don't forget to setup your skse.ini too. Instructions are linked above (guide is huge so look closely)      
      I might not be back here for a while ;)
  7. crazz2323
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    I had built my Skyrim setup using TUCO Guide 3.0 a few years ago. I still have that setup but need to reference some install steps that are no longer in the 4.0 version. Is there a link somewhere to the 3.0 guide?
  8. zed56
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    This modlist produced a beautiful, stable playthrough. But I've run into a problem I haven't seen addressed elsewhere and can't seem to be able to pinpoint to a particular cause.

    Recently, without my having made any changes to my load out, I suddenly started get a dialog box pop up in Whiterun in front of Breezehome and at the top of the stairway leaving the marketplace that says "You can't plant that here." The box returns even when I click "OK." I can keep moving for the brief period between clicking "OK" and the next pop up and, if I'm near the Breezehome door, can eventually enter that door, at which point the pop up stops. If I'm not near the door, I can keep clicking "OK" and, sometimes, the box will stop reappearing.

    This only happens in Whiterun. I'm pulling my hair out trying to figure it out.

    Appreciate any troubleshooting suggestions.
    1. wellden
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      Hi zed! Good thing it's only whiterun! Sounds like it's coming from another mod, or mod conflict. I don't use any survival mods in this or my Lexy build, but sounds like "possibly" one of them. Or any hearthfire addons possibly if you added anything to the guide. The best way to find out (and it is tedious!) is process of elimination.I would make a "test" save a few steps from Breezehome. Then in SMALL sections (no need for mods with only meshes/textures), untick in left pane and go ingame and see if the popup is still there, rinse and repeat until it doesn't happen. I searched for "you can't plant that here" but wasn't able to pinpoint what mod it is from and haven't ever had this in my TUCO build. Now if you added any mods to the list IDK about that, but of course check them too. As I said...I don't use any survival mods at all but sounds like a place to start! Hope it helps...the author is away in real life and don't know when/if he returns. I am basically the "caretaker" here on Nexus. Also try on discord if anyone is still home Oh...test from a new game also and if it didn't happen the first time you go to whiterun and Breezehome, it is possible it could be baked in a save and corrupted along the way. Best of luck!
    2. zed56
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      Thanks for getting back to me wellden. The only survival mods I have installed are Frostfall, Campfire and iNeed recommended in this modlist. I do have other mods not on the list installed but nothing survival oriented, as far as I can tell.

      I'll do the troubleshooting you've suggested to see if I come up with anything. Since this only appeared recently, when I'm nearly at level 50 on this playthrough, I'm thinking it's some random glitch that baked into a save. It's not fatal, only annoying, so far. I'll let you know if I track it down.

      Thanks again.
    3. wellden
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      Good job! Hey if you are level 50 and can live with it, keep on playing! Not in whiterun too much by then myself...unless like you said you don't mind starting over...still no guarantee it won't happen again and kudos to you too for sticking it out!
    4. zed56
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      We all restart sometime but having finally built a stable 60 fps load order with 347 active mods and 257 plugins, I'd like to play this one through as many missions and side-missions as possible. Besides, I still have Dragonborn, Dawnguard, Falskaar and Bruma to complete.

      Then its back to modding Fallout 4 for a while.
    5. Dezray
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      Hi Zed. I've just come across your post and you've probably already sorted it, but I've had this happen in many playthroughs (usually kicks in during the battle for Whiterun...great!!). I've found it's something to do with Breezehome Basement. Either remove Breezehome Basement mod (take any items out of chests etc beforehand) or using console commands disable the guys running round outside Adrienne's/Breezehome called Planters. Hope this helps
  9. nt5raham
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    I understand this guide is not being supported directly, but I have a general question related to the info in the guide.

    I followed this guide with great success several months ago, with no problems that little tweaking couldn't correct. I made choices based on my upper-end hardware and 8GB VRAM, leaning toward the highest resolutions (4K-8K) when given the choice. It took a really long time, starting everything from scratch (new Steam/game install, etc.), but it was so worth it! Everything is absolutely beautiful, like an entirely different game!

    Now I am hearing elsewhere that the Skyrim engine does not process anything above standard HD (2K) and that opting for 4K-8K textures is a total waste of system resources. It will not actually change the appearance on screen.

    Is this true? Testing this for myself would involve entirely too much uninstalling/reinstalling/reconfiguring. I trust the author(s) of this guide to make good suggestions, so I can't see them suggesting higher resolutions if it did nothing. Please help with additional info.
    1. nt5raham
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      I have since learned that dds files (textures) contain minimaps with varying resolutions, and which minimap is used depends upon camera distance. The higher the resolution the textures have (4K-8K), the more minimaps there are to accommodate the increase in relative size as the camera moves closer to the object. So at closer camera distances, more data is included to provide greater detail, and that is where the 4K and sometimes 8K files come in (for clear textures at extremely close camera distances). From this perspective, Skyrim SE can and will utilize textures higher than 2K.
  10. bullmastif007
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    Hello I beg your pardon if I wanted to ask you I wanted to ask you in the voice V.Caracters Overhaul I followed the guide up to Bijin Warmaidens SE, Bijin NPC SE, Bijin Wives SE, Serana, Valerica 1.7.2 +, Bijin All in One-SSE, I hid the files she mentioned including what she wrote; Consequently, only Bijin_AIO-SV 2018.esp will be visible in the loading order of the plug - ins (right pane) of Mod Organizer.

    Now add a LOOT user rule to order Bijin_AIO-SV 2018.esp after Bashed Patch, 0.esp:
    1. Open LOOT, find Bijin_AIO-SV 2018.esp and click on the 3 dots:
    2. Choose "Edit Metadata"

    3. Click "Load After
    4. Hit "+"
    5. Start entering the name Bashed Patch, click it when it's name is shown
    6. Click the save icon

    7. Set Bijin to be in group "Dynamic patches":

    8. Do the same with The Men of Winter
    9. Now sort the load order with LOOT

    The Bijins should now look like this in the mod list (left pane).


    once this is done it doesn't come out like in the photo you posted on your page, please could you help me thanks
    1. wellden
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      Hi bullmasti! Hey, I just stopped by here to see if anything changed...did you happen to see the LARGE yellow sticky post from the author directly above this post? This guide is on hold now at the authors request. I didn't use Bijin with it with my build though. You can try discord (linked above) to see if anyone is home there or not...but don't get your hopes up. I am sorry for the inconvenience but the sign is in place!
  11. Durion0602
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    Hello,

    Following the guide and so far I've not had any issues until installing "Skyrim Particle Patch for ENB". Once this is installed, every time I walk the shadows and lighting from the mod disappears, standing still all the effects reappear. I'm struggling to find any info elsewhere for this issue too. Any suggestions?

    Edit: Did a fresh install and followed the guide, appeared when I installed SSE Engine Fixes.
    1. wellden
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      Hey Durion! Did you sort it out? Never had engine fixes do me wrong though. Make sure you have the required Address Library as engine fixes requires it, although I would think it wouldn't boot without it...never tried without it though
  12. Giofot
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    Could someone please remind me the mod that adds fortification outside whiterun. I thought that it was dyndolod but I just can't find it.
    1. wellden
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      Not sure Giofot...I used to use expanded towns & cities which added a lot to whiterun, but don't remember fortification walls. Nexus search ought to nab it for you
    2. Giofot
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      Thanks for the reply wellden. I am sorry but i haven't address the question correctly.There is a mod in the guide that adds this https://imgur.com/8tNBQqw just outside whiterun.It was optional to add it and i think it causes FPS drops in my game so i wanna remove it.
    3. wellden
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      FPS drops sounds like potentially JK Whiterun maybe? I don't use that mod myself but have read that others had some issues with it at times. Check that one out and see if it has what is in your pic
    4. Giofot
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      Thank you, I will try
  13. Nikrie
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    Hello,

    So I've been following the guide and everything was going well up until part IV. I can't get immersive sound compendium to work. I've tried rebuilding the bashed patch, reinstalling the mod, reinstalling it and running it as the only sound mod, and I just can't get the sounds to play. I'm not sure what else to try.
    1. wellden
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      Hey Nikrie and sorry for the trouble! Unfortunately there is no magic here...just install it and add the enhanced blood texture patch. You choose your personal selections in the fomod and that's it! Do your vanilla sounds play fine?..as in your vanilla fresh from steam profile in MO2? Switch to that profile and see if you have sound from the base game. If not there are sound issues on your end...if you do have sound...you are the first I have seen to have trouble with this one as it is pretty much just plug and play. Just to be sure...the mod is ticked in the left pane of MO2, correct? and the esp is in the right pane? One last thing...I hope you are not installed in "program files" (steams default) for the base game as this is a windows protected folder and all sorts of weird things can happen here to modded gamers. Don't know if that would be one of them, but it possibly could.
    2. Nikrie
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      Hey wellden, thanks for responding. Sorry if this gets a bit long.

      My vanilla sounds play fine on a clean profile. Yes, ISC is active in my modded profile and the esp plugin is also active. Skyrim isn't installed in program files. This isn't my first time modding the game, and while I wouldn't call myself an experienced modder, I'm not completely new to modding skyrim. I have about 200 hours of modded play time and I've never had an audio issue, though this is the first time I'm using ISC.

      Lucidity and Audio Overhaul both work fine when I tested them with ISC deactivated. But once I activate ISC all the sounds that ISC is supposed to affect seem to revert back to vanilla and I don't get any of the new sounds. Some sounds, like footsteps, only happen sporadically, and if I jump its the vanilla jump sound. I don't get any of the weapon swinging sounds, the weapon impact and block sounds are all vanilla, no NPC footsteps. I did check the comments on the ISC mod page to see if I had missed something or made a mistake, and I noticed that there were a few persons who had the same issue I do, but I didn't see a confirmed fix. One person said skyrim had to be installed on the C drive, but I've never had an issue with it being on my D drive before and the other sound mods work fine, as I said. Also I don't have much space on my C drive, so I'd rather not move skyrim unto there if I don't have to.

      One solution I saw (on reddit, not nexus) said that unpacking the skyrim sound bsa file and replacing the sounds in there with the sounds from ISC worked, but I'm not confident messing with the bsa files and possibly breaking something. So I'm hoping I just made a mistake somewhere.

      Edit: I should also mention that both steam and skyrim are on my D drive. So they aren't on separate drives.
    3. wellden
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      This would be the first time I have seen this issue with TUCO...but I myself have had it with my Lexy build (as far as weapon sounds and sounds cutting out) and she found a fix that worked for many of us. (my steam installation was on another drive from c: like yours is) Again don't know if it would help you but worth a try. Worked for me. Thank you for telling me your modding experience since to implement this you will need some basic pc knowledge about symbolic links or symlinks. Here you go and keep in mind I also added AOS, ISC, Lucidity to my links :

      "After completing the Lexy LOTD build, but can not hear most of the combat sounds such as swings a sword, use a spell (ex: flame, heal, etc.), opens a container, footsteps, etc. However, talking to NPCs, drawing or sheathing a sword and wolves in the background sounds did work. It seemed to stump everyone. It took a while, but found the solution. Apparently, if you install Steam on an alternate drive other then C:, this was a known issue. If you do not want to reinstall the build on you C: drive, a quick fix originally posted by Kepache is as follows:

      "1. First download and install Link Shell Extension which can be found here: http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html.
      2. Navigate to your Skyrim/Data folder and look for a file named Skyrim - Sounds.bsa. Copy this file and paste it somewhere on your main drive.
      3. Delete Skyrim - Sounds.bsa from the Data folder.
      4. Go back to where you copied Skyrim - Sounds.bsa on your main drive. Right click on it and you should see an option that says "Pink Link Source". Click that.
      5. Go back to your Skyrim/Data folder. Right click anywhere and choose "Drop As" and then "Symbolic Link". You will see your sounds file with a shortcut symbol. You know it works when you do."

      However, for the Lexy LOTD build, I figure out the hard way that the above is not enough. You also need to do the above for the Skyrim - Voices_en0.bsa also found in the Skyrim Data folder, Audio Overhaul Skyrim for SE sound folder, Immersive Sound - Compendium sound folder, Lucidity sound folder and the Unofficial High Definition Audio Project bsa files which are found in their respected MO2 mod folders. Problem solved!"

      The "voices_en0.bsa" did not apply for me nor did the HD Audio Project since I didn't use it
    4. Nikrie
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      Got it working!! I had to make a symbolic link for the ISC sound file in addition to the Skyrim - Sounds.bsa but it works now. Can hear my footsteps, magic sounds, weapon draws and weapon swings. I also made symbolic links for the Lucidity sound file and the Audio Overhaul bsa just in case. Thank you so much for the help.

      Edit: Reread your post just now and realised at no point did you say I only had to make a symbolic link for the skyrim sounds bsa. That's a failed reading comprehension on my part.
    5. wellden
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      Yep..."Here you go and keep in mind I also added AOS, ISC, Lucidity to my links"
      I made sure I mentioned that too Glad it worked for you and don't forget to "give kudos" and thanks if it helped! (it's how we feed our families..lol)
      Edit: if you happen to stop back by and want to test those modding skills come by Here
  14. PoisonBullet9
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    Just to throw out a suggestion, my *only* hiccup with this guide (emphasis on *only*, this thing is fantastically written) is that I didn't catch where with Tree Option 3, the second install was ONLY THE MISCELLANEOUS plants file for "Skyrim 3D Plants" and not additionally the main file. When I saw a bunch of weird tall trees in Whiterun I thought "huh, that's a weird design choice, but whatever." When it came to generate my LODs, they didn't have the correct billboards for the trees I accidentally installed! Took me about an hour to trace it back to that installation mistake. Just thought I'd let someone know, if you wanted to make that "miscellaneous only" caveat a little more obvious.
    1. wellden
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      Thank you for the input and i will be glad to pass it along to someone with "keys" to the kingdom ;) Kudos for pointing it out
    2. Nikrie
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      Just an update: there is no longer a "Skyrim 3D plants" option for the mod. All the options for the Skyrim Trees and Plants mod now include trees.