I can't get this to work at all, not with the main sword or anyother I have adxp bfco animated armory I tried changing the order of these things as well but nothing work the longswords always use the default greatsword animation. the only time I could get it to play was if I disabled bfco in nemesis, than it can use the power attack for it but obviously it can't do anything else. does anybody know how to fix this at all? Edit: Nevermind fixed it
The folder layout of this mod is slightly incorrect. There should be one more folder before the animation folders. "_CustomConditions" should contain all the animation folders inside the Dynamic animation folder.
Go to the conditions files and add IsEquippedRightType(5) after IsEquippedRightHasKeyword("WoLongLongSword.esp"|0x000806)It should look like IsActorBase("Skyrim.esm"|0x000007) AND IsEquippedRightHasKeyword("WoLongLongSword.esp"|0x000806) OR IsEquippedRightType(5) Afterwards Do that to all condition files in folders 75500001 to 75500006
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Edit: Nevermind fixed it
Can you make more Wolong weapons? Like Ring-pommel sword...
Other attacks or maybe the staggers ?
IsEquippedRightType(5)
afterIsEquippedRightHasKeyword("WoLongLongSword.esp"|0x000806)It should look likeIsActorBase("Skyrim.esm"|0x000007) AND
AfterwardsIsEquippedRightHasKeyword("WoLongLongSword.esp"|0x000806) OR
IsEquippedRightType(5)
Do that to all condition files in folders 75500001 to 75500006