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W-Echo

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wkk654321

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95 comments

  1. jomoroon
    jomoroon
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    Hi, is there anyway to make this work without eldenrim?
    1. Kyguy89
      Kyguy89
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      cant read? its says Eldenrim is optional. Thats means not mandatory
    2. Mash1Maro
      Mash1Maro
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      If you can't speak properly, then shut up
  2. Iamtired123
    Iamtired123
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    I can't get this to work at all, not with the main sword or anyother I have adxp bfco animated armory I tried changing the order of these things as well but nothing work the longswords always use the default greatsword animation. the only time I could get it to play was if I disabled bfco in nemesis, than it can use the power attack for it but obviously it can't do anything else. does anybody know how to fix this at all?
    Edit: Nevermind fixed it
  3. Kulharin
    Kulharin
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    could we geta  version that just applies the animations to great swords?
    1. cyberArkhi
      cyberArkhi
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      +1
    2. NOBiiTA
      NOBiiTA
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      just change the Conditions in the _conditions.txt. Check out the comments below
  4. bilzray
    bilzray
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    the orange sword trail don't work I'll try any animations in the vid but no trail showing when I do the moveset. Any help ?
    1. chilldotn
      chilldotn
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      also having this issue! i also have little to no audio on the swings. MCO btw.
    2. bilzray
      bilzray
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      Yeah same Here . no effects and no sound when using this moveset btw ? did you find any fix for that ?
    3. mitsurai
      mitsurai
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      • 7 kudos
      I've the same problem 
  5. JJFXVR
    JJFXVR
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    amazing work!
  6. connaito
    connaito
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    Hello, thanks for your mods, I have used all your mods for Chinese weapons.
    Can you make more Wolong weapons? Like Ring-pommel sword...
  7. auto1122zxzx
    auto1122zxzx
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    What mod is your character's voice?
  8. Datness
    Datness
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    what does Elden Rim bring with this mod ?

    Other attacks or maybe the staggers ?
  9. BurnsofWhiteFire
    BurnsofWhiteFire
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    The folder layout of this mod is slightly incorrect. There should be one more folder before the animation folders. "_CustomConditions" should contain all the animation folders inside the Dynamic animation folder.
  10. thranduil09
    thranduil09
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    It doesn't work with vanilla weapons, but it does work with the weapons that come built into this mod.
    1. Raijinkaze
      Raijinkaze
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      Go to the conditions files and add IsEquippedRightType(5)
      after IsEquippedRightHasKeyword("WoLongLongSword.esp"|0x000806)It should look like IsActorBase("Skyrim.esm"|0x000007) AND 
      IsEquippedRightHasKeyword("WoLongLongSword.esp"|0x000806) OR
      IsEquippedRightType(5)
      Afterwards
      Do that to all condition files in folders 75500001 to 75500006
    2. mightyshadowguy
      mightyshadowguy
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      Thank you!