I faced with very strange conflict. I dont't know why, but when "Meridia's Order" is active followers refuse to equipped and use any lanterns from Chesko's Wearable Lanterns mod. It is possible to fix this some how?
Hello, thank you as always for the many patches. Could you please make an RMB SPIDified - Guard Armor Replacer version of the Guard Armor Replacer patch?
Hey, I was looking at Meridia's Order in xedit and noticed a navmesh conflict with Interesting NPCs at -38, 15. Is this safe to ignore, or would it need a patch? Sorry to bother, I usually try to patch things myself where I can but I haven't learned how to navmesh yet.
It is a super benign conflict. No changed edgelinks and neither mod is adding objects to that cell. If you could load 3dnpcs after Meridia Order It would need a patch but since one is esm and the other isn't, it should be fine.
Not sure the exact reason why but the patches for Northern Roads and COTN Winterhold causes CTD at the first drum sound in the main menu when booting up the game. Just keeping the original mod and disabling the patches got rid of the CTD. Do you think the mod is playable without those two patches?
Edit: Decided to upload the Crash Log report in the Bugs Section tab since its long.
27 comments
I dont't know why, but when "Meridia's Order" is active followers refuse to equipped and use any lanterns from Chesko's Wearable Lanterns mod.
It is possible to fix this some how?
Could you please make an RMB SPIDified - Guard Armor Replacer version of the Guard Armor Replacer patch?
Meridia's champion armor
please and thank you.
Edit: Decided to upload the Crash Log report in the Bugs Section tab since its long.
https://www.nexusmods.com/skyrimspecialedition/mods/106441