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ChickenMike

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ChickenMike

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27 comments

  1. kralcuta
    kralcuta
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    Is Wintersun sinergy in the plans?
  2. beelzeb0ss1aj
    beelzeb0ss1aj
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    • 10 kudos
    The patch needs to be updated for the new ESL version of Stendarr's Beacon Enhanced
  3. MadveD12
    MadveD12
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    I faced with very strange conflict.
    I dont't know why, but when "Meridia's Order" is active followers refuse to equipped and use any lanterns from Chesko's Wearable Lanterns mod.
    It is possible to fix this some how?
  4. THEDWEMERKING
    THEDWEMERKING
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    possible patch for more bandit camps
  5. dlwpghek2
    dlwpghek2
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    • 9 kudos
    Hello, thank you as always for the many patches.
    Could you please make an RMB SPIDified - Guard Armor Replacer version of the Guard Armor Replacer patch?
    1. ChickenMike
      ChickenMike
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      There are so many guard armor mods. I did that one. :)
    2. dlwpghek2
      dlwpghek2
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      Wow thank you so much.
  6. jadefamily
    jadefamily
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    • 4 kudos
    hey can you make a patch for the mod called

    Meridia's champion armor

     please and thank you.
  7. Serpinitha
    Serpinitha
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    Would Stendarr's Beacon Enhanced and Ruhmastered need a patch?
    1. ChickenMike
      ChickenMike
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      Looks like it needs a patch. I'll add it to the todo list, which is very very long at the moment. 
  8. AccursedBear
    AccursedBear
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    Hey, I was looking at Meridia's Order in xedit and noticed a navmesh conflict with Interesting NPCs at -38, 15. Is this safe to ignore, or would it need a patch? Sorry to bother, I usually try to patch things myself where I can but I haven't learned how to navmesh yet.
    1. ChickenMike
      ChickenMike
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      It is a super benign conflict. No changed edgelinks and neither mod is adding objects to that cell. If you could load 3dnpcs after Meridia Order It would need a patch but since one is esm and the other isn't, it should be fine. 
    2. AccursedBear
      AccursedBear
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      • 7 kudos
      Thanks for letting me know.
  9. TheBigIgnition
    TheBigIgnition
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    • 5 kudos
    Hey thanks great work
  10. BADGAMERman
    BADGAMERman
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    Not sure the exact reason why but the patches for Northern Roads and COTN Winterhold causes CTD at the first drum sound in the main menu when booting up the game. Just keeping the original mod and disabling the patches got rid of the CTD. Do you think the mod is playable without those two patches?

    Edit: Decided to upload the Crash Log report in the Bugs Section tab since its long.
    1. ChickenMike
      ChickenMike
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      We can discuss in the bug report. 
    2. BADGAMERman
      BADGAMERman
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      For anyone else wondering, I needed to download BEES to stop the CTD since I was playing on 1.6.640

      https://www.nexusmods.com/skyrimspecialedition/mods/106441