Skyrim Special Edition

135 comments

  1. ElectricWarrior77
    ElectricWarrior77
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    To everyone:

    I sincerely apologize for my absence over the last many months. I experienced a severe medical trauma that has kept me from using a computer or playing video games. Since then I have been undergoing medical treatment and physical therapy in an effort restore my ability to use a computer well enough to continue playing games and modding Skyrim. All of my mods will stay available online and I will upload the last files I was working on when I went down when I get them packed in an installation file for publishing. I hope to be back to modding within 6-12 months.

    Thank you all for your patience and for using my mods.

    Electric Warrior
  2. ElectricWarrior77
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    Author's Note:

    If you would like to help support this mod please take the time to endorse it.

    Endorsements help the mod rise higher in the Nexus listings and they inspire me to continue to expand and support it.

    Thank you,

    -EW
  3. ElectricWarrior77
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    Version 1.3 is finally published!

    I'll get a change log posted in a day or so but I think all the changes are on the new description page so give it a read. (also a ton of new pics)

    Please give the new followers and abilities a try-out and let me know what you think of the new features and visual FX.

    Note 1: The gem displays in the vault are a still little touchy and may get "plugged up" with gems stuck in a port. Ports should self clear in a little shower of gems but you can shoot them with an arrow to dislodge them too. Also, large amounts of gems in a cell trigger a game engine bug that can cause a CTD. I worked around all the triggers for this but one still remains somewhere. Going into 3rd person view inside the vault with all the gem chests full may cause a CTD.... or maybe it is not moving for a long period of time that does it. So please remember to save before entering the vault and refrain from using 3rd person view or letting your view screen sit motionless for too long when inside the vault.

    Note 2: Please refrain from fighting the Riften city guard unless you want every one of them to die. Just run away using one of the new escape routes if caught thieving or breaking the law. Now that there is a new Guild Master in town the Blackguard acts as the top enforcers of "law" so they will not hesitate to kill every last guard if they think the guards threaten your safety. (though town guards do re-spawn :) )

    Have fun everyone!

    -EW

    EDIT:

    Version 1.4 is published.

    Fixed a small gap in the rock around the Sky Haven bathing pool.

    Fixed Smelter bonus script.

    Moved Sky Haven practice yard collision box below ground so there is no way it can interfere with access to the mountaintop exterior.

    A clean install is not needed to update to the latest version.

    -EW


    Version 1.5 is published!

    This version adds new armor and weapon models including Ebony Armor of the Way and better looking Dragonstrike weapons. All new gear can now be tempered at workbenches and created at the forge. Armor of the Way and Dragonstrike gear can only be made at the Blades courtyard forge. (lights up red)

    Sorry for the back to back updates but I needed to integrate some of the models from the "Blades Samurai Armour and Kimonos" mod into this mod before I moved on to the "Sky Haven Temple Restored and Expanded" mod's update. I'm moving the Dragon Lich in STR to its own dungeon cell so it can fight better and I'm adding other features too. I've started the update so it should be a while before there is another update of this mod. I'll also make a patch to make the samurai gear mod blend in better with the Sky Haven interior mod while adding enchantments to some of the new gear and extending the player-gear quest/dungeon.

    The "hair clipping through Blades helmets" bug is FIXED.

    A clean install is not needed to update to the latest version. Please let me know if you like the look of the new models.

    Have Fun!

    -EW

    EDIT:

    Version 1.6 is now published containing the Nightingale-quest/Shadow-Armor bug fix, the Multiple Adoption bug fix and few other smaller bug fixes.

    New additions include:

    A household management system for 1 spouse, 1 pet and either 6 kids or 6 followers/house-guests in Riftweald Manor
    A Blades Barracks management system with rooms for 4 follower/guests
    A Winterhold Fellowship Hall management system with rooms for 6 follower/guests.

    New files include compatibility patches for Open Cities and for JK's Skyrim. (Riften is now GREAT in both mods)

    Have Fun Everyone!

    -EW

  4. clewecks
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    This causes problems with Immersive College of Winterhold. NPCs from this mod cast spells at walls from behind other NPCs, accidentally hurting them. For some reason, this causes Faralda become hostile toward the player, as well as any other college NPCs in the room.

    Since that ICW patch doesn't seem to be coming anytime soon, I just removed all the college followers in SSEEdit.
  5. Batniel
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    As anyone tried this with Ultimate College of Winterhold (which is basically a patch between Obscure's College of Winterhold and Immersive College of Winterhold)? I guess the only possible conflicts are overcrowding, conflicting npc schedules or the courtyard itself... I'll might test it either way.

    As anyone had problems with the courtyard changes of any of the two? UCW uses edits from both for that area.

    Also, hope you get well soon ElectricWarrior77 :)
    1. Nateman364
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      I'd also love it if this could be a patch. I'm so bummed that it's not compatible with UCW.
  6. Absynnian
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    This mod in theory is awesome, however its a game balancing nightmare without reworking every single added piece of armor or weapons. Every item is functionally a god item at the lowest leveled item rank, and there are literally EIGHT ranks for everything. (200% increases to every skill, 200% of every resistance, 400+ extra armor rating, 300-400pts of every attribute, etc.) I would love to see a stripped down well-balanced version of this with the major bugs smashed, but it would be best to avoid using this unless/until that happens.
  7. smoki13
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    Can anyone tell me where the vault is in the manor in riften? i can't seem to find it. Maybe I'm just blind.
    Oh, and whenever I use the nightingale armor upgrade stone, i lose the bow and sword. why?
    1. smoki13
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      never mind, i found it. 
  8. Taichi2895
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    Thank you for uploading a very nice mod.
  9. Jvp5
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    So Yeah there's the issue of the 13 deleted Navmeshes. Just curios if anyone's tried to identify where they were and maybe if anyone's gone about fixing them.  Unfortunately fixing Navmeshes is beyond my ability. I've only ever used the Creation Kit to get a closer look at things. I might hold off on using this mod till someone can figure it out or until the Mod author gets back if they do.

    Sending Good vibes to ElectricWarrior77, Get well soon dude. 

    The esp is called "Followers.esp" for those looking for it in SSEEdit or the creation kit.
  10. MrColG
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    For anyone not able to wait or sleep in the Riftweald Manor, it is because of other mods overriding the option this mod provides for waiting in the area, to fix this just open SSEEdit, load up all your mods, go to the cell-Block 0-Sub- block 5, which is the Riftweald Manor cell, there will be a setting called "Record Flags (Sorted)", drag it under Followers.esp and replace whatever is overriding Followers.esp. I guess you can also place the mod at later load order but imo this is faster and it wouldn't mess up anything.
  11. rebornfighter98
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    How do I turn it off so the thieves guild guys stop appearing in combat? It says something about a shadow ability but Ive never found or gained something like that.
  12. omegabasileia
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    Broke my LODs, bijin meshes, the whole nine yards lmao. I dont even know how it was so destructive. Do yourself a favor and steer clear
    of this mod.
  13. Adaarye
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    I am really disappointed about this mod .. in the author and in the fact that the mod is still here on offer for download despite the fact that the mod is destructive. As a premium member, I kind of expect some oversight so that I don't loose a week of careful modding when a mod such as this permanently alters the vanilla game assets.

    Loot reports:
    "Followers.esp
    SSEEdit v4.0.2 found 13 deleted navmeshes. It is strongly recommended not to use mods that contain Deleted navmeshes as they're known to cause crashes. Deleted navmeshes must be corrected manually(A complex process that should be done by the mod author). More information on Deleted navmeshes is provided here."

    But I'm stuck with the mod because the mod made changes that are not undone with uninstalling.. unless I want to start over from scratch.

    I will be starting over from scratch. I believe I'll go back over to ESO for a bit because I am more than a little perturbed about time lost.

    I future I must be less trusting that mods here on Nexus won't break my game.