This page was last updated on 30 January 2025, 10:53PM
Changelogs
Version 1.2.1
Fixed an issue connected with blink cancellation that would lock the indicator in place. Now blink cancellation whether by key or by lacking enough magicka will not prevent moving the indicator.
Added checks for True Directional Movement. The patch is no longer required.
Added annotations to the included animations to increase compatibility with Magical Jumping's state machine.
Improved anti-spam protection so indicators should not be left in the environment.
Improved jitter of indicator at distance.
Version 1.2.0
Remade hotkey system that is built using MCM Helper in place of dTry's Key Utils (DKU). This greatly improves the reliability of the hotkey-activated abilities.
Improved blink control logic to increase responsivness.
Improved projectile system to improve smoothness.
Version 1.1.1
Cleaned ESP by removing identical to master (ITM) records. Thanks to Alphonze17 for helping me find them.
Included the True Directional Movement patch. Selectable through the FOMOD.
Version 1.1
Increased projectile collision radius to assist teleporting on top of ledges from below.
Added coordinate-based distance tweak to urge the player onto a ledge.
Added separate hotkey sections for keyboard + mouse and gamepad.
Improved handling of hotkey settings. Keys should now register properly without a restart.
Fixed the MCM to properly display all settings upon game load.
Added setting for time dilation while executing the blink movement.
Added ability and setting for time dilation while aiming. Recommend True Directional Movement, ignore slowtime when calculating player rotation.
Added perk that controls amount of time dilation applied to player while aiming. This is set automatically in proportion to the amount of dilation applied while aiming.
Added sneak attack that executes under programmable settings. Customizable damage formula. Separate attacks for each weapon type. All vanilla actor races having a killmove are supported.
Some races require lethal damage due to AI bug.
Sneak attack requires PO3Tweaks in order to filter NPCs by race.
Reworked indicator. Indicator no longer uses a model for the explosion. It now uses an activator with an attached model. This provides a clearer indication without ghosting.