Skyrim Special Edition
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PixlPixi

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PixlPixi

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Elden Ring style control map for Skyrim Special Edition

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Elden Ring style control map for Skyrim Special/Anniversary Edition. Designed to be used with Dodge - MCO|DXP, One Click Power Attack NG, and Soulsy HUD.

These mods aren't required, but this control map was designed around them, feel free to substitute with any other equivalent mods.

Control mappings are as follows

Left Trigger = Shout/Power
Left Shoulder = Left Hand/Block

Directional Pad = Unbound 
(bind to whichever item selection menu you use)

Left Stick Analog = Move
Left Stick Click = Sneak

Left Menu Button = Tween Menu
Left Menu Button + North Face Button = Wait Menu

Right Menu = Journal/Pause
Right Menu + North Face Button = Quicksave

Right Trigger = Unbound
(bind to power attack in the OCPA MCM menu)
Right Shoulder = Right Hand/Light Attack
Right Shoulder + North Face Button = Ready/Sheath Weapon


North Face Button = Activate/Modifier (when held can be used to modify existing keybinds)
West Face Button = Unbound (bind to whichever dodge you use)
East Face Button = Sprint (recommended to include a mod to hold rather than toggle)
South Face Button = Jump

Right Stick Analog = Camera
Right Stick Click = Toggle POV

Hopefully this is easy enough to understand. The menus remain untouched from the vanilla game, though there seems to be a conflict with Race Menu which I'm unsure of how to fix. My suspicion is that the control scheme uses aliases to determine which controls are used and it can lead to redundant keybinds. If anybody knows of a way to fix this then I would love to know. I got as close as I could to the control style of Elden Ring, but I found that when binding the dodge key to the same button for sprinting it would conflict with menus making closing the inventory activate a dodge which wasn't ideal. It can also be bound to the use item key in the MCM for Soulsy HUD to make it function as it would in Elden Ring.