Hello, i like your mod as a replacement animation to all the vanilla type greatswords as well as any weapon under that section, however i was wondering if there was a way to make it compatible with valhallas stamina drain on light attack, since attacking does not drain stamina
my idea is bind a dummy spell inject to the attak animation via payload, so each time you attak will trigger the dummy spell, spell itself do nothing but cost stamina? it suppose a simple way to susece what you want.
is specified weapon type or weapon? if specified weapon, I think you need the condition which should be "worn has keyword", then type the esp name and keyword from your weapon, if it dont have, you can add by self via ck / sse edited.
oh you add the "?" I had also copied, lol. that why i cant not open it.
I think it the process is record the gameplay video and import to blender, then base on the video reference, frame by frame to key up the similar works, for me I think it did verywell already.
my delia animations are converted from original vindictus game files, but I do a lot of work for the after polish to make it fit for skyrim female charater, in original vindictus, Delia are using the 2hm weapon which is not the same as skyrim greatsword model, they are quite different, in vindictus it call heavy sword, it have longer handle, which mean all of animations, the holding weapon hand position are different and not match skyrim female skeleton with base converted, I had adapt/adjust them for fit for skyrim, so it do not required any specific weapon, any native skyrim 2hm weapon also fit my Delia moveset. and also, because it,s converted aniamtions, it suppose 99% same as original vindictus looks like.
Need to test it, there's a couple versions of the same base, different takes for different preferences, years back Babe Knight adapted the same Delia moveset to the vanilla locomotion, for example, but the MCO version had multiple strikes on the final combo attack which I really didn't like (it was also very very fast)
Oh my god Finally how long is it, a year? after you show this move on youtube, i thought you quit these projects but what the hell i'm downloading this!
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I just recently switched from dar to oar so it's still difficult to use....
Ps : i use skyrim se with of course all the requierment except the voices...
I think it the process is record the gameplay video and import to blender, then base on the video reference, frame by frame to key up the similar works, for me I think it did verywell already.
my delia animations are converted from original vindictus game files, but I do a lot of work for the after polish to make it fit for skyrim female charater, in original vindictus, Delia are using the 2hm weapon which is not the same as skyrim greatsword model, they are quite different, in vindictus it call heavy sword, it have longer handle, which mean all of animations, the holding weapon hand position are different and not match skyrim female skeleton with base converted, I had adapt/adjust them for fit for skyrim, so it do not required any specific weapon, any native skyrim 2hm weapon also fit my Delia moveset. and also, because it,s converted aniamtions, it suppose 99% same as original vindictus looks like.