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Created by
pokedragonmonUploaded by
pokedragonmonVirus scan
About this mod
This mod adds several stronger versions of vanilla spells, unobtainable spells and other overpowered spells.
- Permissions and credits
Update: 4/20/2024 - added spells: Ancient Battle Mages - summons 2 mages that use spells in this mod so they might kill you accidentally with a stray Ancient fireball
-Removed the healing in the Ancient Iron flesh mod as it sometimes bugs and doesn't work
-Cleaned up the mod and removed the hidden leftover files from when I first started making it so hopefully there won't be any more inconsistencies detected.
Update: 12/27/2023 - added perks: lvl 4 bestial strength and animal vigor to ancient werewolf
Update: 12/16/2023 - added spells: (this update now requires Dawnguard DLC)
-Ancient Supernatural Reflexes - supernatural reflexes converted to spell form, makes time almost stand still for 30 seconds
Update: 12/9/2023 - added spells and changed Ancient Life Drain back to absorb 1000 hp from 500 hp; added a spectral version to turn ALL summons in this mod spectral and a semi-spectral version which will ONLY turn ancient werewolf, ancient archer and ancient demigod spectral.
(Semi-spectral version will be used going forward if there will be any future updates)
-Ancient Dremora Lords - conjure 2 ancient dremora lords at once (lvl 100 Ancient Dremora Lord)
-Ancient Werewolves - conjure 2 werewolves at once (lvl 100 Ancient Werewolf)
Added spells 12/3/2023:
-Ancient Healing - stronger healing spell
-Ancient Swarm - stronger Spriggan Matron concentration spell
EDIT: 12/3/2023 - spell names changed to be like their vanilla spell names; added new spells and edited some values of the other added spells
Spells added (sorry, not as much details, but it would take too long to list it all)
-Ancient Archers - summons 2 overpowered archers at once
-Ancient Elemental Cloak - combination of fire, shock and frost cloak (i set it to do like 100 damage for each element but it doesn't some seem to work and ends up only doing 5 damage per element, im not sure what causes this)
-Ancient Ward - stronger ward that increases magical and physical defense
-Ancient Ice Storm - stronger ice storm
-Ancient Death arrow - the unused spectral arrow spell but this time with soul trap
-Ancient Elemental Beam - stronger one handed lightning storm with other elements
-Ancient Elemental Bolt - stronger thunderbolt with fire and frost damage
-Ancient Defenders - summons 2 overpowered warriors at once
-Ancient Demigod - summons 1 overpowered spellsword
-Ancient Wall of Storms - stronger wall of storms
-Ancient Fireball - stronger fireball
-Ancient Wall of Frost - stronger wall of frost
-Ancient Giantslayer - summons 1 overpowered giant warrior (not an actual giant, just a tall npc)
-Ancient Iron flesh - stronger ironflesh with cure disease, heal and magic resistance (sometimes doesn't heal, im not sure what causes it, but the magic resistance, cure disease and armor works fine)
-Ancient Healing Hands - stronger healing hands
-Ancient Ice Spike - stronger ice spike
-Ancient Ice Volley - stronger version of the unusable ice volley spell
-Ancient Invisibility - longer invisibility
-Ancient Life Drain - stronger vampiric drain which also drains stamina and magicka
-Ancient Fury - stronger single target fury
-Ancient Pacify - stronger pacify
-Ancient Light Beam - lesser power that shoots a light beam from the player. (as it is, it only lasts an instant but to get the full cast duration, a mod that cancels lesser power cooldown is needed)
-Ancient Wall of Flames - stronger wall of flames
-Ancient Courage - stronger courage
-Ancient Frenzy - stronger AOE frenzy
Installation
Install like any other mod
Compatibility
Should be compatible with everything as all spells were edited from vanilla skyrim spells. This should be compatible even without the main DLCs. Ver. 3.0 now requires Dawnguard DLC