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Created by

Sokkvabekk

Uploaded by

PoptartJuniper

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About this mod

Updated Sweet as Honeyside by Sokkvabekk to fix some issues in the original mod.

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Permissions and credits
Translations
  • Russian
Changelogs
Sweet as Honeyside by Sokkvabekk
-Updated


Sokkvabekk has taken a break from modding and hasn't updated their Sweet as Honeyside mod since the last time I updated it for them in 2017! It needed some love so I hopefully have fixed the issues with it.

I'm not a super script hero, but I have included some basic functional upgrades.
  • Purchase letter added for a couple house upgrades.
  • Toggle for the Witcher paintings.
  • Activation for the windchime sound.

Original mod still required. This simply updates the plugin and a couple meshes from the original mod.

What's Included:
  •  Added all decorations to the activation markers. All decorations will only be activated if you purchase the upgrades from the Steward of Riften.
  • Updated facegen for the guards.
  • Weapon racks and plaques removed from activation markers to keep them from breaking. The treasure room also is not activated by a marker to keep it from breaking.
  • Added a baking stone to the kitchen so you have an oven.
  • Added a divert script to the satchel by the front door to catch any items from the deactivated containers in the original home. This will not catch any loose items or items in bookshelves or weapon racks/plaques. Remove anything from the default house before installing.
  • Added a purchase letter to the table by the front door that allows you to purchase the upgrades for the office and the treasure room. The treasure room key is found on the key rack by the front door, though it isn't necessary. The lock is disabled when you purchase the treasure room upgrade.
  • The purchase letter on the table by the front door has an option to enable the portraits (paintings of people) and the skeever. The disable portraits option activates alternate furnishings in place of the portraits and the skeever.
  • Added an activator to the windchime sound. You can turn it on or off as you desire.
  • Removed unneccesary navmesh and landscape edits from the plugin.
  • Corrected waterflow data in the porch area.
  • Corrected Navmesh errors in the main house.
  • Removed a lot of bee spawners. There were so many bees.
  • Removed the special character in a couple mesh names that seemed to be causing them to be invisible in game.
  • Added sounds to the containers, and changed the storage chests to use a static mesh so you couldn't hear them opening off to the side.
  • Removed the fire sound and a few fires in the fireplace, they were noisy.
  • Created custom helmets for the shady guards. If you use any helmet altering mod, the guards will not be affected by them. This means they only use the custom default guard helmet. No open faces, or open eye holes for their helm.
  • Added faction specific checks for some decorations. No scripting. The items use in game activators as references. This affects the wedding outfit, thieves guild armor and Ragged Flagon door, dark brotherhood armor and decor, and nightingale armor and decor.
  • No patch is necessary for AE Fishing addon.