The scripts are for kick magic effect if you dont want it you can easily remove it by remove the SKSE file in the mod and if you are interested in the previous version and change log: here is the link
I apologize and If I am unable to assist you in resolving the issue promptly after leaving a message, please feel free to seek further assistance from other sources, such as the community forum or other experienced mod users. I will try my best to help, but sometimes there may be limitations in my abilities or knowledge. I'm sorry that I cannot consider all possible scenarios.
Edit:- I managed to get it working for me, so maybe this will help you out too. 1. Delete your nemesis folder in overwrite if you are using MO2. 2. Install mco and its necessary requirements. 3. Update Nemesis engine. 4. When ticking boxes for patches in nemesis do select Attack by Distar, Payload Interpreter, SCAR, Precision and TDM options and run nemesis.
I use a modified STANCES folder structure which uses DAR for all weapon types. I can't really understand OAR structure (conditions particularly), so I dunno how to use it in my case.
Is it possible to tie the animations to a specific piece of armour? I use Wing Chun and Street Fighter Juri unarmed attacks that are tied to specific armours, and it would be great to be able to swap to these animations with a specific item equipped.
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and if you are interested in the previous version and change log: here is the link
I apologize and If I am unable to assist you in resolving the issue promptly after leaving a message,
please feel free to seek further assistance from other sources,
such as the community forum or other experienced mod users. I will try my best to help,
but sometimes there may be limitations in my abilities or knowledge.
I'm sorry that I cannot consider all possible scenarios.
Thank you again for your kind feedback.
Edit:- I managed to get it working for me, so maybe this will help you out too.
1. Delete your nemesis folder in overwrite if you are using MO2.
2. Install mco and its necessary requirements.
3. Update Nemesis engine.
4. When ticking boxes for patches in nemesis do select Attack by Distar, Payload Interpreter, SCAR, Precision and TDM options and run nemesis.
I hope this helps you out.
I use a modified STANCES folder structure which uses DAR for all weapon types. I can't really understand OAR structure (conditions particularly), so I dunno how to use it in my case.
Thankyou.
Edit: Never mind, I just read the FOMOD.