your mod is amazing, but yeah the incompatibilities with redbag's mods really haunt it on my loadout. they all just float down here, the structures from redbag's falreath and rorikstead most prominently, as seen in this picture, for an instance. would love to see a patch for them! (when i was checking the ground underneath the floating houses it's been last edited by the jk's skyrim patch, it seemed)
Great MOD. Thankyou! There is a bug in Rorikstead between JK's AIO City's and Lively Farms. A pear tree stuck in a shed :-) Not important, just letting you know, again thank you for adding this immersion :-)
Hello Wizkid. Coming here to ask something. Do you think that your mod can cause some issues with tomatoes. I can"t take them or steal them in the boxes on the whiterun market on in the inns. In fact it looks like i can only take them or interact with them on the new plants in the farm fields. Maybe related to the new model? Have you an idea?
Tomato interaction seems to work without your mod ticked.
EDIT: Resolved with another texture mod like Tomato winning over yours. It may be a problem with your tomato model.
Okay, I can see this took some effort, but it also takes things in a really strange direction.
So. I'm a brave adventurer who may happen to be the Dragon Born. My life is an endless series of quests, battles, and close shaves with death. Recognizing this, the developers half-assedly put a farm into the game to earn passive income. It's not the best application, but it works. Mostly. However, if I understand this correctly, you have undone all of that, and essentially made the game into a farming simulator. That's assuming it actually works (given the comments, I have to wonder). The "Producers" modder has essentially done the same thing. The last time I saw this done, it was because the mod author (understandably) couldn't figure out the passive income mechanic, but this seems intentional. Are we so bored of Skyrim that we just want to farm, now? It's almost harvesting season.
apparently you didn't understood how my mod works or what it actually does. First of all, both Producers of Skyrim and Favor Job Overhaul are not mandatory, I recommend everyone to use them since the basic system of harvesting and delivering crops in Skyrim is a senseless crap, even my 6 year old daughter would have been able to do better. Having said that, my mod simply adds tomato, pear, apple and carrot plants thus giving an origin/producer to these fruits/vegetables. But you only had to read the description to realize that
179 comments
(when i was checking the ground underneath the floating houses it's been last edited by the jk's skyrim patch, it seemed)
How to solve this problem ?
Can anyone tell me if seasonal times play a role in "Lively Farms"?
Are the vegetables and fruits always visible and ripe?
Tomato interaction seems to work without your mod ticked.
EDIT: Resolved with another texture mod like Tomato winning over yours. It may be a problem with your tomato model.
Thanks you
So. I'm a brave adventurer who may happen to be the Dragon Born. My life is an endless series of quests, battles, and close shaves with death. Recognizing this, the developers half-assedly put a farm into the game to earn passive income. It's not the best application, but it works. Mostly. However, if I understand this correctly, you have undone all of that, and essentially made the game into a farming simulator. That's assuming it actually works (given the comments, I have to wonder). The "Producers" modder has essentially done the same thing. The last time I saw this done, it was because the mod author (understandably) couldn't figure out the passive income mechanic, but this seems intentional. Are we so bored of Skyrim that we just want to farm, now? It's almost harvesting season.